On another note, I have the feeling that factories are quite underpowered when compared to markets. Factories cost a great deal more, take longer to build, induce unrest, and have the same benefits as markets - apart from bonuses to building costs and recruitment provided by factories (yet the 2% bonus, or something similar, seems quite under powering). The same could be said for supply buildings - the percentile bonus appears insignificant when one considers that one can raise several units for the same cost as is its construction. How do these bonuses even work? If 20 men are to be replenished in the end turn, how does that addition of 0.2 men mean anything (for +1% replenishment)?