Page 5 of 7 FirstFirst 1234567 LastLast
Results 81 to 100 of 126

Thread: Radious Limit and Upkeep mod (17.4.2010 - Updated with Radious_LimitV3)

  1. #81

    Default Re: Radious Limit and Upkeep mod (17.4.2010 - Updated with Radious_LimitV3)

    silly to ask, but this version: 4. Radiout_LimitV2 - Unlimited Elite Units (For Custom and MP battles no more limit for Elite units)

    does it also reduce limits in GC too or just mp?
    Religion is excellent stuff for keeping common people quiet.

    - Napoleon Bonaparte

  2. #82
    Radious's Avatar I came, I saw, I modded
    Join Date
    Mar 2009
    Location
    Czech Republic
    Posts
    11,083

    Default Re: Radious Limit and Upkeep mod (17.4.2010 - Updated with Radious_LimitV3)

    Quote Originally Posted by britishballer View Post
    silly to ask, but this version: 4. Radiout_LimitV2 - Unlimited Elite Units (For Custom and MP battles no more limit for Elite units)

    does it also reduce limits in GC too or just mp?

    LimitV2 - only MP and Custom battles, changes only limit for Elite units
    LimitV3 - only MP and Custom battles, changes limit for Elite units + cost

    Rest mods are for GC campaign.

    Hope this helps Sir.

  3. #83

    Default Re: Radious Limit and Upkeep mod (17.4.2010 - Updated with Radious_LimitV3)

    hmm can I make a request?

    I've seen your experience mod, and could you make it so that when units replenishes after battles they don't loose experience? I hate it when I fight so many battles to grind my armies up and just because of one high casualty one, my units would loose experience.

  4. #84
    Radious's Avatar I came, I saw, I modded
    Join Date
    Mar 2009
    Location
    Czech Republic
    Posts
    11,083

    Default Re: Radious Limit and Upkeep mod (17.4.2010 - Updated with Radious_LimitV3)

    Quote Originally Posted by Yin View Post
    hmm can I make a request?

    I've seen your experience mod, and could you make it so that when units replenishes after battles they don't loose experience? I hate it when I fight so many battles to grind my armies up and just because of one high casualty one, my units would loose experience.
    Hello Sir, wrong topic but nevermind I may look on this issue and see what can be done about this.

  5. #85

    Default Re: Radious Limit and Upkeep mod (17.4.2010 - Updated with Radious_LimitV3)

    Yeah sorry I couldn't find your other thread.

  6. #86
    Radious's Avatar I came, I saw, I modded
    Join Date
    Mar 2009
    Location
    Czech Republic
    Posts
    11,083

    Default Re: Radious Limit and Upkeep mod (17.4.2010 - Updated with Radious_LimitV3)

    Quote Originally Posted by Yin View Post
    Yeah sorry I couldn't find your other thread.
    No problem Sir, just check first post in each of my threads, there are links to all other mods.

  7. #87

    Default Re: Radious Limit and Upkeep mod (17.4.2010 - Updated with Radious_LimitV3)

    Hello Radious...i want to play with your newest version V3 but if i play costum battle the elite soldiers have no textures...you can only see tha flags and the weapons. I play with toontotalwar, bart07 units, aum, radious FBR ALL...and if i delete the V3 the textures are back...any solution?

  8. #88
    Radious's Avatar I came, I saw, I modded
    Join Date
    Mar 2009
    Location
    Czech Republic
    Posts
    11,083

    Default Re: Radious Limit and Upkeep mod (17.4.2010 - Updated with Radious_LimitV3)

    Quote Originally Posted by sebastian View Post
    Hello Radious...i want to play with your newest version V3 but if i play costum battle the elite soldiers have no textures...you can only see tha flags and the weapons. I play with toontotalwar, bart07 units, aum, radious FBR ALL...and if i delete the V3 the textures are back...any solution?
    Must be some conflict with other mods. Ask Toon about this. My mod does nothing with textures, but maybe the other ones do which may cause conflict if they change some same things as me. V3 version changes only limit and cost, nothing else.

  9. #89
    gary's Avatar Domesticus
    Join Date
    Mar 2005
    Location
    Newcastle Upon Tyne. North of England.
    Posts
    2,077

    Default Re: Radious Limit and Upkeep mod (17.4.2010 - Updated with Radious_LimitV3)

    hey this does not work now because of ythe crappy update...
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
    (Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

  10. #90
    Radious's Avatar I came, I saw, I modded
    Join Date
    Mar 2009
    Location
    Czech Republic
    Posts
    11,083

    Default Re: Radious Limit and Upkeep mod (17.4.2010 - Updated with Radious_LimitV3)

    Quote Originally Posted by gary View Post
    hey this does not work now because of ythe crappy update...
    I know Sir, i hate these little patches from CA which are totaly useless and just bring work for us moders. I will try to release update soon.

  11. #91

    Default Re: Radious Limit and Upkeep mod (17.4.2010 - Updated with Radious_LimitV3)

    Kinda strange i'v been downloading your mods and it seems this one Crashes me out of them. i would really enjoy having unlimited elite foot but its being quite lame.

    i download extract place in data and it crashes on the start up screen..

    one other quick question, with the user scripts for the script folder, do i just copy past them together on separate lines?

    EDIT: Seems that Campaign AI and Units dont like me either lol

    currently using sound buildings Morale & Ammo Expv2 and FBR and work nicely.
    Last edited by Funkman3140; May 23, 2010 at 11:35 PM.

  12. #92
    McCarronXLD's Avatar Senator
    Join Date
    Jun 2009
    Location
    Maine, USA
    Posts
    1,148

    Default Re: Radious Limit and Upkeep mod (17.4.2010 - Updated with Radious_LimitV3)

    This mod does not work for me along with the morale, ammo, and grenadier one

  13. #93

    Default Re: Radious Limit and Upkeep mod (17.4.2010 - Updated with Radious_LimitV3)

    Quote Originally Posted by Funkman3140 View Post
    Kinda strange i'v been downloading your mods and it seems this one Crashes me out of them. i would really enjoy having unlimited elite foot but its being quite lame.

    i download extract place in data and it crashes on the start up screen..

    one other quick question, with the user scripts for the script folder, do i just copy past them together on separate lines?

    EDIT: Seems that Campaign AI and Units dont like me either lol

    currently using sound buildings Morale & Ammo Expv2 and FBR and work nicely.
    There seems to be a conflict between the new dlc and this mod which is causing a crash. You can solve this by removing either this mod from your data folder (the result beign that you'd have the dlc units but everything is still limited) or you can remove the Patch2 and Patch3 files in your data folder (no dlc unit at all, but you can recruit unlimited vanilla elite units).

    Good news is all the other Radious mods still work (at least for me)

  14. #94

    Default Re: Radious Limit and Upkeep mod (17.4.2010 - Updated with Radious_LimitV3)

    Hello Radious ;D

    Since the last little update your little nice mod doesnt work anymore ... how it said above.
    Is there any new version? Cause the removing of patch2 and patch3 doesnt do anything ( for me ) ... =/

    See you and thanks ;D

  15. #95
    Senator
    Join Date
    Apr 2009
    Location
    Estonia
    Posts
    1,151

    Default Re: Radious Limit and Upkeep mod (17.4.2010 - Updated with Radious_LimitV3)

    You need to remove patch4. Patch 3 and 2 are old ones and radious mods works perfectly on these patches.

  16. #96
    Noif de Bodemloze's Avatar The Protector of Art
    Content Emeritus

    Join Date
    Apr 2009
    Location
    Finland
    Posts
    5,747

    Default Re: Radious Limit and Upkeep mod (17.4.2010 - Updated with Radious_LimitV3)

    Quote Originally Posted by Tommerrock View Post
    Hello Radious ;D

    Since the last little update your little nice mod doesnt work anymore ... how it said above.
    Is there any new version? Cause the removing of patch2 and patch3 doesnt do anything ( for me ) ... =/

    See you and thanks ;D
    Which Radious mobs you using?

  17. #97

    Default Re: Radious Limit and Upkeep mod (17.4.2010 - Updated with Radious_LimitV3)

    Which Radious mobs you using?
    I am using "Radious_Morale_Ammo" and "Radious_FBR_All".

  18. #98
    Noif de Bodemloze's Avatar The Protector of Art
    Content Emeritus

    Join Date
    Apr 2009
    Location
    Finland
    Posts
    5,747

    Default Re: Radious Limit and Upkeep mod (17.4.2010 - Updated with Radious_LimitV3)

    Quote Originally Posted by Tommerrock View Post
    I am using "Radious_Morale_Ammo" and "Radious_FBR_All".
    Radious_FBR_all working on my NTW well without problem in my NTW but I suspect, it not work in new peninsulan-campaing, because mod has not created for it. Morale & Ammo I dont have any experience, because I dont use it.

  19. #99

    Default Re: Radious Limit and Upkeep mod (17.4.2010 - Updated with Radious_LimitV3)

    The two mods, said above, are working : ).
    But the Limit and Upkeep mods arent working. Cause of the new patch...

    I hope for a new version ... ?

  20. #100

    Default Re: Radious Limit and Upkeep mod (17.4.2010 - Updated with Radious_LimitV3)

    So do I, I hope for a new version of the Radious Upkeep. =/

Page 5 of 7 FirstFirst 1234567 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •