I see db/ then unit_stats_land_tables.new , i only choose 1 table to test it
I see db/ then unit_stats_land_tables.new , i only choose 1 table to test it
managed to get it working , only thing is i try to put rank fire back in the first rank fires in a volley as in empire but doesn't crouch and from then on its fire at will. How can i make the second rank fire ? either standing or crouching i would prefer if the front line crouched.
thanks guys
Last edited by AtheistDane; March 09, 2010 at 09:27 PM.
Last edited by Roderna; March 10, 2010 at 12:13 AM.
Thanks izanagi great work, may be this is the key to add brand new unit in NTW
+rep
I had same problem, solved: put [TAB] instead of space in first row as this:
projectiles_explosions [TAB]Projectile Explosion,String;
Trigger Type,String;
Explosion Type,String;
Effect Radius,Single;
unknown,Single;
unknown,Single;
Frag Damage,Single;
?,Boolean,1;Frag Launch Type,String;
Number of Frag,UInt32;
?,Boolean,1;Explosion Anim,String;
unknown,Single;
unknown,Single;
?,Boolean,1;
unknown,String
Last edited by maxsim666; March 10, 2010 at 05:24 AM. Reason: correct
"In hostem celerrime volant"
- Voloire -
The packfile manager was working yesterday now i get the message "packfilemanager has been superceded by db editor download from etc.." has a db editor been released for NTW? because i cant use the PFM at all.
NOTE: Sorry if this is the wrong place to post this.
I've been here reading posts and tutorials for some hours and have so far failed to actually get any mod to work in my game
I'm brand new to the whole Total War genre having received my first Total War game through the post today, and must say "OMG EPIC". Most epic game I've ever played, the scenery and detail is crazy.
Now I've decided id love to do some moding and have downloaded the "PackFileManager" which appears to work great.
I've created a .pack (saved it as a mod file)
C:\Program Files\Steam\SteamApps\common\napoleon total war\data\mymod.pack
Once opened with the pack manager I've got (in the left tool bar)
- mymod
- db
- unit_tables
- frenchy
my frenchy file is basically the "units" table which is renamed to "frenchy".
In this table I have got 3 rows (the units I wanted changed), upkeep has been set lower ect...
To activate I've added the following inside
C:\Documents and Settings\MyUserName\Application Data\The Creative Assembly\Napoleon\scripts
Added user.script file
Contents of the file are:
mod "mymod"
Ok, this is all following a few different tutorials and reading posts here, however when I go into a campaign and try to build one of the units I changed, its as if my mod isn't there. Basically it don't work and I have no idea which bit I've messed up.
Any help would be appreciated.
- Tom
Hey Tom,
Welcome to the world of TW! Feel free to post screen shots and attach files when you have problems. To do either:
1) Click "Reply" or "Quote" to reply
2) Click "Go Advanced"
3) Click the paper clip icon to attach a file; or
4) Press the exclamation point icon to create a "spoiler frame" (it helps the 56k modem crowd). Put your pic in the spoiler frame by clicking the photo icon (a mountain with the sun behind it) and link to an upload of your screen shot. Programs such as Zscreen (my fav) or Fraps will upload your screen shot for you automatically.
btw guys, any chance we will be able to edit battleformations.bin ? I remember Sinuhet was able to edit it somehow for ETW... (it contains starting deployment patterns.. would be great to have starting possition not always deployed in one long line and instead in few groups...)
I think nobody has ever managed to edit battleformations.bin. They just use previous version of Empire like 1.3 that have better behavior.
Eric, I do need you here.
In the next versions of this pack manager all those unknown values will be replaced ?I mean CA don't help nothing?
Id like to discover the Medieval2 desc_mount equivalent ,and I have no idea were it is,maybe in a unknown value?
Last edited by pajomife; March 11, 2010 at 12:18 PM.
CA are really being ^%$#@#$%
i managed to get the first line to fire in a volley but then they fire at will, can i make the first line crouch and 2nd line fire in PFM?