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Thread: Napoleon PFM Released

  1. #101
    Heartbraker's Avatar Libertus
    Join Date
    May 2009
    Location
    Bloomington, Indiana
    Posts
    62

    Default Re: Napoleon PFM Released

    Quote Originally Posted by The Vicar View Post
    It may have been known by somebody, somewhere.

    But it wasn't labeled in the PFM, was it?

    I'll update the definitions file now. Look for it in the next release.

    Good job, btw.
    Thanks, I'm glad to help.

  2. #102

    Default Re: Napoleon PFM Released

    Quote Originally Posted by erasmus777 View Post
    Are you getting any error messages?

    Also, are you sure you've downloaded the most current version of PFM from the OP?
    yes sir, I have downloaded the one from the Original Post. When I select certain tables, a box pops up telling me there is a error and giving me the options to continue, or quit. Would you like a picture of it good sir? Perhaps that might help you?

  3. #103

    Default Re: Napoleon PFM Released

    Quote Originally Posted by ♔Mr.♔L.E.E.♔ View Post
    yes sir, I have downloaded the one from the Original Post. When I select certain tables, a box pops up telling me there is a error and giving me the options to continue, or quit. Would you like a picture of it good sir? Perhaps that might help you?
    Ah, when you say "certain tables", would they happen to be any of those not crossed out on this list?:
    Spoiler Alert, click show to read: 

    kv_moral_ext
    kv_rules_ext_tables
    advice_levels
    advisors
    agent_spawning_to_building_chains
    agent_spawning_to_policies
    agent_to_building_levels
    agents
    aide_de_camp_speeches
    ancillary_to_ability_effects
    ancillary_to_attribute_situation_effects
    battle_groundcover_density_maps
    battle_groundcover_distribution_maps
    battle_script_strings
    (note, from now on I'm just going to use a space instead of underscores: my hands are cramping)
    battle sequences
    battle terrain farms
    battle terrain sets
    battlefield building categories
    battlefield buildings
    battles
    battles to battles skye types junctions
    building culture gov types variants
    building research thread junction
    building resources junction
    campaign ground types
    campaign map famous battles
    campaigns campaigns variables junctions
    cdir campaign junctions
    cdir configs
    cdir desire priorities
    cdir faction junctions
    cdir balance group qualities
    cdir balance groups
    cdir unit balances
    cdir unit qualities
    climate to tilesets
    climates
    commodities demand drivers
    commodity slot junction
    commonity unit names
    cultures_subcultures
    cultures
    cursors
    disaster to ground types
    disasters
    effect bonus value population class and religion junctions
    effect bonus value projectile junctions
    effect bonus value religion junction
    effect bonus value shot type junction
    effect bonus value unit category junction
    effect bonus value unit class junction
    empire_regions_junct
    empires
    entity training levels
    events effect group junct
    events_hist_chars_junct
    events
    events to policies junction
    events view group junct
    faction groups
    faction rebellion units junctions
    faction uniform colors
    factions
    family trees
    famous battle pools
    fort underlay climate jcts

    government types
    government types to effects
    governorships
    grouping cultures junct
    grouping empires junct
    groupings regions junct
    grouping subcultures junct
    historical character traits
    historical characters

    lighting setups
    message event strings
    ministerial effectiveness modifiers
    ministerial position default names
    ministerial positions
    ministerial positions to governorships
    mission effects
    mission sources
    models artillery
    models building
    models naval
    mount variants
    movie event strings
    mp general command ratings
    names forts
    names groups
    pdlc
    policies
    population classes
    projectiles explosions
    projectiles
    regions

    religions
    resources
    sea climate details
    sea surfaces
    seasons
    ship names
    slots art
    slots gdp tables
    slots
    slots template models
    small vegetation climates jct
    special edition enums
    stances
    subtitles
    taxes classes
    taxes keys
    taxes levels
    technologies
    technology required building levels junction
    terrain tilesets
    trade details
    trade node groups
    trade nodes
    trade theatre commodities
    trait ability effects
    trait attribute situation effects
    trait to excluded cultures
    trigger event to excluded agent types
    uniform to faction colours
    uniforms
    unit special abilities
    unit special ability types
    unit stats land
    unit stats naval
    units

    units to gov types conversion jcts
    units to special edition jcts
    videos subtitle jcts
    videos
    warscape equipment items
    warscape naval lod

    warscape rigid lod range
    warscape trees
    warscape underlay textures


    If so, that's because we haven't finished parsing everything yet. If you have any special requests for tables you'd like to have parsed ("opened"), feel free to suggest them on this thread: http://www.twcenter.net/forums/showthread.php?t=338014

  4. #104

    Default Re: Napoleon PFM Released

    Well, part of the reason might be that only the tables that begin with the letters "A" through "F" are guaranteed to be finished right now, exactly as I posted on the download thread.

    The rest of the letters of the alphabet are hit-or-miss. That is, they might or might not be included with the version you downloaded.

    Keep in mind, this is still a work in progress, and the PFM will continue to be updated as we crack more tables.

    EDIT: Dammit, Erasmus beat me to it
    Every day takes figuring out all over again how to live.

  5. #105

    Default Re: Napoleon PFM Released

    i have tried to export technology table so i can edit it and cut time down by like 25% but when ever i export the file and try to add the file in the mod.pack its a mod pack of course but when i do i get this
    Spoiler Alert, click show to read: 
    ************** Exception Text **************
    System.ArgumentException: added files must be in the relative directory or a subdirectory
    at Common.PackedFile..ctor(PackFile packFile, String filepathToAdd)
    at Common.PackFile.Add(String filepath)
    at PackFileManager.PackFileManagerForm.addDirectoryToolStripMenuItem_Click(Object sender, EventArgs e)
    at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
    at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
    at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
    at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
    at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
    at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
    at System.Windows.Forms.ToolStrip.WndProc(Message& m)
    at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    PackFileManager
    Assembly Version: 1.12.0.0
    Win32 Version: 1.12
    CodeBase: file:///C:/Program%20Files/Steam/steamapps/common/napoleon%20total%20war/PackFileManager.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    Common
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files/Steam/steamapps/common/napoleon%20total%20war/Common.DLL
    ----------------------------------------
    System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>
    please help as i would really like to edit the technology

  6. #106

    Default Re: Napoleon PFM Released

    Quote Originally Posted by moisesjns View Post
    i have tried to export technology table so i can edit it and cut time down by like 25% but when ever i export the file and try to add the file in the mod.pack its a mod pack of course but when i do i get this
    Spoiler Alert, click show to read: 
    ************** Exception Text **************
    System.ArgumentException: added files must be in the relative directory or a subdirectory
    at Common.PackedFile..ctor(PackFile packFile, String filepathToAdd)
    at Common.PackFile.Add(String filepath)
    at PackFileManager.PackFileManagerForm.addDirectoryToolStripMenuItem_Click(Object sender, EventArgs e)
    at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
    at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
    at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
    at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
    at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
    at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
    at System.Windows.Forms.ToolStrip.WndProc(Message& m)
    at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    PackFileManager
    Assembly Version: 1.12.0.0
    Win32 Version: 1.12
    CodeBase: file:///C:/Program%20Files/Steam/steamapps/common/napoleon%20total%20war/PackFileManager.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    Common
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files/Steam/steamapps/common/napoleon%20total%20war/Common.DLL
    ----------------------------------------
    System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>
    please help as i would really like to edit the technology
    You need to put the pack in the correct relative subdirectory. In the left window of the PFM you'll see where it says "Pack paths are relative to:..." Start with that position as your root. You need to place your .pack so that it is in the same relative position to your root as it is on the file tree in the left window.

    So if your directory tree in the PFM window shows:
    MyPack.pack
    |
    +mod_folder
    |
    my_modded_table

    And MyPack.pack is relative to "C:\Users\moisesjns\desktop", then your table needs to be in a folder called "mod_folder" sitting on your desktop. Make sense?

    Grrr... I hate trying to describe this to people... It's so simple and yet so abstract.

  7. #107

    Default Re: Napoleon PFM Released

    himm

    everytime i tried to make some changes and save it
    the programm would hang and stop functioning..

    anyone expericening this problem

  8. #108

    Default Re: Napoleon PFM Released

    Quote Originally Posted by paw View Post
    himm

    everytime i tried to make some changes and save it
    the programm would hang and stop functioning..

    anyone expericening this problem
    No reports of that so far. Can you describe what you're working on when this happens? Also, do you get any error messages?

  9. #109

    Default Re: Napoleon PFM Released

    Quote Originally Posted by erasmus777 View Post
    No reports of that so far. Can you describe what you're working on when this happens? Also, do you get any error messages?

    i was looking through the unit sizes,i want to readjust russian's unit size .

    so i change the 160 value of the musketeers to 200.
    and lowered the accuracy

    after which i tried to save the file but , the pfm hangs and becomes not responding.

    btw i am using windows vista 64bit...would this have any impact on the performance of the tool?

  10. #110

    Default Re: Napoleon PFM Released

    I'm having the same issues as Paw. It would happen anytime I edited anything inside data.pack. Any attempt at saving would result in the program freezing for about 10 minutes. I'm assuming this is caused by my computer making temporary files after saving PFM because I lose around 2 gigabytes of space whenever I save.

    Paw, are you losing disk space after saving as well?

    Anyone have any suggestions on how to deal with this issue?

  11. #111
    Uraikol's Avatar Libertus
    Join Date
    Feb 2010
    Location
    Sweden
    Posts
    85

    Default Re: Napoleon PFM Released

    Quote Originally Posted by MConstantine View Post
    I'm having the same issues as Paw. It would happen anytime I edited anything inside data.pack. Any attempt at saving would result in the program freezing for about 10 minutes. I'm assuming this is caused by my computer making temporary files after saving PFM because I lose around 2 gigabytes of space whenever I save.

    Paw, are you losing disk space after saving as well?

    Anyone have any suggestions on how to deal with this issue?
    If you edit something big, the PFM doesn't respond cuz it is trying to do what you just told it to do.
    It may seem like it "hangs" but actually it's just working. This may take several minutes depending on what you're editing, so don't give up

  12. #112

    Default Re: Napoleon PFM Released

    Thanks Uraikol, good to know. Unfortunately I still lose around 2 gigs of space due to temporary files being created. Is there any way around that?

    Also I use Windows XP, 32-bit, if that matters.
    Last edited by MConstantine; March 06, 2010 at 04:52 AM. Reason: Additional Information

  13. #113

    Default Re: Napoleon PFM Released

    Quote Originally Posted by Heartbraker View Post
    I have found out what two of the unknown columns are in the units_stats_land table. I Hope this information is helpful and that I am not telling you things that you already know.
    Good find! Any help is needed, +rep

    Quote Originally Posted by erasmus777 View Post
    Grrr... I hate trying to describe this to people... It's so simple and yet so abstract.
    I know what you mean .... Btw would it be better if we change default path of PFM opening files from game data folder to desktop? I've never worked straight in data folder and I don't think it is a good idea messing up in that folder, but this is a personal opinion of mine.

    Another important thing: is there anything that can be done for "save" to be functional when changes are made in _loc files (only "save as" is available in all last PFM versions)?




  14. #114

    Default Re: Napoleon PFM Released

    Quote Originally Posted by MConstantine View Post
    I'm having the same issues as Paw. It would happen anytime I edited anything inside data.pack. Any attempt at saving would result in the program freezing for about 10 minutes. I'm assuming this is caused by my computer making temporary files after saving PFM because I lose around 2 gigabytes of space whenever I save.

    Paw, are you losing disk space after saving as well?

    Anyone have any suggestions on how to deal with this issue?
    I think it may be because you're trying to edit something within a CA .pack, instead of creating a new pack and making changes there (which is highly recommended). If you click on "File", you'll see an option checked called "CA .packs are read only". Try unchecking it and see if it makes a difference. However, as above, I'd encourage you to extract the tables you want to edit and add them to your own pack.

  15. #115

    Default Re: Napoleon PFM Released

    Quote Originally Posted by husserlTW View Post
    Good find! Any help is needed, +rep



    I know what you mean .... Btw would it be better if we change default path of PFM opening files from game data folder to desktop? I've never worked straight in data folder and I don't think it is a good idea messing up in that folder, but this is a personal opinion of mine.

    Another important thing: is there anything that can be done for "save" to be functional when changes are made in _loc files (only "save as" is available in all last PFM versions)?
    I'll see about making the default path savable in preferences. Also will check about "save" for loc files.

  16. #116

    Default Re: Napoleon PFM Released

    Wow, that did the trick. Thanks Erasmus!

  17. #117

    Default Re: Napoleon PFM Released

    I exported the DB's I wish to change. However, I am having such a hard time making my own pack and importing them. How do I go about doing this? Everything I try gives me some sort of an error. So could somebody explain to me how I make a new pack and import db's to it?

    *EDIT* I figured it out, never mind.
    Last edited by zorphon; March 06, 2010 at 04:44 PM.

  18. #118

    Default Re: Napoleon PFM Released

    UPDATE

    New PFM released.

    Changes include the addition of definitions for all tables that begin with the letters "G" through "M", with the exception of: models_artillery, models_building, and models_naval, which are insanely complicated.
    Every day takes figuring out all over again how to live.

  19. #119

    Default Re: Napoleon PFM Released

    Quote Originally Posted by The Vicar View Post
    UPDATE

    New PFM released.

    Changes include the addition of definitions for all tables that begin with the letters "G" through "M", with the exception of: models_artillery, models_building, and models_naval, which are insanely complicated.
    Keep up the good work!

  20. #120

    Default Re: Napoleon PFM Released

    Quote Originally Posted by erasmus777 View Post
    Ah, when you say "certain tables", would they happen to be any of those not crossed out on this list?:
    Spoiler Alert, click show to read: 

    kv_moral_ext
    kv_rules_ext_tables
    advice_levels
    advisors
    agent_spawning_to_building_chains
    agent_spawning_to_policies
    agent_to_building_levels
    agents
    aide_de_camp_speeches
    ancillary_to_ability_effects
    ancillary_to_attribute_situation_effects
    battle_groundcover_density_maps
    battle_groundcover_distribution_maps
    battle_script_strings
    (note, from now on I'm just going to use a space instead of underscores: my hands are cramping)
    battle sequences
    battle terrain farms
    battle terrain sets
    battlefield building categories
    battlefield buildings
    battles
    battles to battles skye types junctions
    building culture gov types variants
    building research thread junction
    building resources junction
    campaign ground types
    campaign map famous battles
    campaigns campaigns variables junctions
    cdir campaign junctions
    cdir configs
    cdir desire priorities
    cdir faction junctions
    cdir balance group qualities
    cdir balance groups
    cdir unit balances
    cdir unit qualities
    climate to tilesets
    climates
    commodities demand drivers
    commodity slot junction
    commonity unit names
    cultures_subcultures
    cultures
    cursors
    disaster to ground types
    disasters
    effect bonus value population class and religion junctions
    effect bonus value projectile junctions
    effect bonus value religion junction
    effect bonus value shot type junction
    effect bonus value unit category junction
    effect bonus value unit class junction
    empire_regions_junct
    empires
    entity training levels
    events effect group junct
    events_hist_chars_junct
    events
    events to policies junction
    events view group junct
    faction groups
    faction rebellion units junctions
    faction uniform colors
    factions
    family trees
    famous battle pools
    fort underlay climate jcts

    government types
    government types to effects
    governorships
    grouping cultures junct
    grouping empires junct
    groupings regions junct
    grouping subcultures junct
    historical character traits
    historical characters

    lighting setups
    message event strings
    ministerial effectiveness modifiers
    ministerial position default names
    ministerial positions
    ministerial positions to governorships
    mission effects
    mission sources
    models artillery
    models building
    models naval
    mount variants
    movie event strings
    mp general command ratings
    names forts
    names groups
    pdlc
    policies
    population classes
    projectiles explosions
    projectiles
    regions

    religions
    resources
    sea climate details
    sea surfaces
    seasons
    ship names
    slots art
    slots gdp tables
    slots
    slots template models
    small vegetation climates jct
    special edition enums
    stances
    subtitles
    taxes classes
    taxes keys
    taxes levels
    technologies
    technology required building levels junction
    terrain tilesets
    trade details
    trade node groups
    trade nodes
    trade theatre commodities
    trait ability effects
    trait attribute situation effects
    trait to excluded cultures
    trigger event to excluded agent types
    uniform to faction colours
    uniforms
    unit special abilities
    unit special ability types
    unit stats land
    unit stats naval
    units

    units to gov types conversion jcts
    units to special edition jcts
    videos subtitle jcts
    videos
    warscape equipment items
    warscape naval lod

    warscape rigid lod range
    warscape trees
    warscape underlay textures


    If so, that's because we haven't finished parsing everything yet. If you have any special requests for tables you'd like to have parsed ("opened"), feel free to suggest them on this thread: http://www.twcenter.net/forums/showthread.php?t=338014

    This one sir: building resources junction

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