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Thread: Napoleon PFM Released

  1. #1

    Default Napoleon PFM Released

    Here is the initial release of PFM (Pack File Manager) for Napoleon:Total War.

    Note that this is not a final release, but a work-in-progress.

    The big news is that you can now read: units, unit_stats_land, projectiles, unit_stats_naval, warscape_naval_lod, uniforms, and most tables that begin with the letters "A" through "R".

    This has been possible through the combined hard work of:

    Erasmus777
    HusserlTW
    Myself (the Vicar)

    UPDATED 30 March 2010.

    Microsoft .Net 3.5 is REQUIRED for this program to function. You can find it here.
    Last edited by The Vicar; March 30, 2010 at 07:14 PM.
    Every day takes figuring out all over again how to live.

  2. #2

    Default Re: Napleon PFM Released



    Great work Erasmus777, HusserITW and The Vicar.

  3. #3

    Default Re: Napleon PFM Released


  4. #4

    Default Re: Napleon PFM Released





  5. #5

    Default Re: Napleon PFM Released

    Quick question. Once edits are made, how do you get the game to recognise them?

  6. #6

    Default Re: Napleon PFM Released

    Quote Originally Posted by Shirkon View Post
    Quick question. Once edits are made, how do you get the game to recognise them?
    You have to make your own mod.pack and edit the user.script (C:\Users\User Name\AppData\Roaming\The Creative Assembly\Napoleon\scripts) adding the line:

    Code:
    mod "mod.pack";
    In Empire threads you'll find tutorials with instructions how to make a mod.pack.




  7. #7

    Default Re: Napleon PFM Released

    Great job guys!! you made my day!

  8. #8

    Default Re: Napleon PFM Released

    Thanks alot!

  9. #9
    Johan217's Avatar Campidoctor
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    Gent, Belgium
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    1,965

    Default Re: Napleon PFM Released

    Many thanks!

    Let the modding begin
    Rock 'n' roll is the only religion that will never let you down

  10. #10

    Default Re: Napleon PFM Released

    Great work guys!

    But has no one manage to open the unit files with unit numbers, file spacing etc?

  11. #11

    Default Re: Napleon PFM Released

    jup! cant wait until i'm home... so many ideas in my head...

  12. #12
    Radious's Avatar I came, I saw, I modded
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    Default Re: Napleon PFM Released

    Great job, + rep ofcourse.

  13. #13

  14. #14

    Default Re: Napleon PFM Released

    Quote Originally Posted by pansarskott View Post
    Great work guys!

    But has no one manage to open the unit files with unit numbers, file spacing etc?
    Not sure what you mean by this.

    That's the unit_stats_land table, and it can be opened by this PFM.
    Every day takes figuring out all over again how to live.

  15. #15

    Default Re: Napleon PFM Released


  16. #16

    Default Re: Napleon PFM Released

    Well done, now I think I can start work on Napoleon Order of War!
    Formally known as 'Marshal Beale' - The Creator the Napoleon TW mods - 'Napoleon Order of War' and 'Revolution Order of War'

  17. #17
    Roderna's Avatar Libertus
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    Default Re: Napleon PFM Released

    Hmm.....unit_stat_naval still can't open......
    It suppose to put in Types 2 on my version as the start flag is fc fd fe ff 02..(Shouldn't be the same??)
    And,still....the format not completed~~

    Edit:Here is the fixed format(In case someone having the same issue)
    All code goes in DBFileTypes_2.txt,also,an => unknow,String <=added at the end~~
    Code:
    unit_stats_naval Unit IDRef,String;
    Morale,UInt32;
    Hull Strength,UInt32;
    Crew Size,UInt32;
    Has Admiral Variant?,Boolean,1;Admiral Variant,String;
    Has Cannon Type 1?,Boolean,1;Cannon Type 1,String;
    Has Cannon Type 2?,Boolean,1;Cannon Type 2,String;
    Has Cannon Type 3?,Boolean,1;Cannon Type 3,String;
    Has Cannon Type 4?,Boolean,1;Cannon Type 4,String;
    Has Cannon Type 5?,Boolean,1;Cannon Type 5,String;
    Has Cannon Type 6?,Boolean,1;Cannon Type 6,String;
    Has Cannon Type 7?,Boolean,1;Cannon Type 7,String;
    Ship,String;
    Admiral,String;
    Has Cpt?,Boolean,1;Cpt,String;
    Has Lt?,Boolean,1;Lt,String;
    Has Bosun?,Boolean,1;Bosun,String;
    unknown,UInt32;unknown,UInt32;unknown,UInt32;
    Accuracy,UInt32;
    Reloading Skill,UInt32;
    Technology,String;
    unknown,Single;unknown,Single;unknown,Single;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,UInt32;
    Speed,UInt32;
    unknown,Single;unknown,Single;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,Single;
    unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;
    unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;
    unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Boolean;unknown,UInt32;unknown,UInt32;unknown,Single;
    unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;
    unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;
    unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;
    unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;
    unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;
    unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;
    unknown,UInt32;unknown,UInt32;unknown,Single;unknown,3;
    Maneuverability,String;
    unknown,Int32;unknow,String
    Last edited by Roderna; March 03, 2010 at 03:20 PM.

  18. #18

    Default Re: Napleon PFM Released

    Great work, The Vicar

    The Vicar PLS open naval table:

    models_naval
    unit_stats_naval
    warscape_naval_lod

  19. #19
    Thoragoros's Avatar Citizen
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    Default Re: Napleon PFM Released

    Hmm, some changes are taking but not others. For instance, I managed to change the numbers of units, for instance increasing the number of guns per battery, soldiers, etc..

    But then changes to the effects of technology don't seem to be taking, nor the changes to the effects of buildings. Odd.

    EDIT

    I think I found the problem, I was using the files from the datapack rather than the patch pack. Is that why? I notice that the units_land_stats is not in the patch, whereas the technologies effects and building effects are.

    Let me retry this.
    Founder of The Great War - A WWI Mod, Creator of Thorized - Napoleon: Total Combat

    Where Gods Walk Among Men
    The Line of Thor
    Patron of: Bethencourt, Hip63, m_1512

    Under the Patronage of Captain Blackadder, Member of the Legion of Rahl.

  20. #20
    Cipher*'s Avatar Libertus
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    86

    Default Re: Napleon PFM Released

    oh cool ive been waiting for this thanks sir


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