Results 1 to 9 of 9

Thread: Spy Networks

Hybrid View

  1. #1
    Chugen
    Join Date
    Apr 2006
    Posts
    2,342

    Default Spy Networks

    Playing late into my game as France and I realized that spies now have the ability to set up "Spy Networks" in regions.

    If a spy is successful and stays in a city for 2-4 turns then he'll eventually set up a network that allows you to see the entire region. This I find very useful and makes Spies an actual useful agent on the field.

    Though my question because I haven't tried it yet but how long do these networks last for? If I move my spy to another city will the network eventually disappear?

  2. #2
    Shashu
    Join Date
    Feb 2005
    Posts
    155

    Default Re: Spy Networks

    AFAIK, network dissappears as soon as you move your spy out of town

  3. #3
    Fallen.Soldier's Avatar Chinen
    Join Date
    May 2005
    Location
    LOS ANGELES
    Posts
    354

    Default Re: Spy Networks

    AHH so that explains why i can see some regions without fow. =P....

  4. #4
    Slaists's Avatar Chugen
    Join Date
    Jun 2005
    Location
    Massachusetts, USA
    Posts
    2,190

    Default Re: Spy Networks

    has anyone been able to set up a counter-spying network in your own regions? if such a thing exists in the game.

  5. #5
    RazAlgul's Avatar Kirā
    Join Date
    Apr 2009
    Posts
    263

    Default Re: Spy Networks

    Quote Originally Posted by Slaists View Post
    has anyone been able to set up a counter-spying network in your own regions? if such a thing exists in the game.
    Just find the little bugger and GANK his ass of this world

  6. #6
    Player2's Avatar Shashu
    Join Date
    Mar 2010
    Location
    Adelaide
    Posts
    221

    Default Re: Spy Networks

    Execute everyone then you will have solved the problem

  7. #7
    Shisai
    Join Date
    Feb 2010
    Posts
    383

    Default Re: Spy Networks

    Sometimes I do Operation:"Cleansing" and burn regions to the ground where I might suspect spies might be and they flee and it makes it easier to catch them....

  8. #8
    Yamabe
    Join Date
    Feb 2010
    Posts
    227

    Default Re: Spy Networks

    Assassination percentages need to be toned down, it's almost 'Assassin' Total War in some cases.




  9. #9
    GODzilla's Avatar Civitate
    Join Date
    Oct 2004
    Location
    Germania superior
    Posts
    3,675

    Default Re: Spy Networks

    Quote Originally Posted by xxoverlordxx View Post
    Sometimes I do Operation:"Cleansing" and burn regions to the ground where I might suspect spies might be and they flee and it makes it easier to catch them....
    You can burn regions to the ground in NTW? How do you do it? Did I miss these feature in ETW?
    GODzilla(TM)

    son of the family of Wilpuri under the patronage of makanyane


Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •