Page 1 of 4 1234 LastLast
Results 1 to 20 of 65

Thread: Imperial Splendour: the Grand Coalition

  1. #1
    Bongfu's Avatar Senator
    Join Date
    Sep 2006
    Location
    Dunno, but the padded walls look nice
    Posts
    1,377

    Default Imperial Splendour: the Grand Coalition

    The Imperial Splendour Team, with the TWC Modding Community proudly presents







    Mod overview

    • Fire Drills brought back
    • Projectile Spread by Quixote
    • Unit stats reworked to make battles even more intense
    • New units(For both Major and Minor factions)
    • Music work by Brigadier Graham
    • Area of Recruitment system
    • All standard buildings buildable in any city(tier 5 is no longer limited to the capital)
    • New building effects

    Fire Drills
    While historically Fire by Rank with three ranks was difficult to pull off in battle by even the most disciplined troops, it does have some significance in the game. The British army often resorted to fire by rank as a way to stop advancing French columns. This was sometimes the ONLY way to beat the French infantry.

    Fire by rank will not be for all factions or even all units within those factions.


    Projectile Spread Quixote, in his genius, helped pioneer the ETW modding community with one great work. Projectile spreads mean that not every projectile (from cannon, musket and rifles) will hit its target if aimed. Accuracy is based on the unit's ability to aim at a target, then spread will take the effect after the unit aims.


    Reworking the Stats With the inclusion of new features like Fire by Rank and new units, it will be a good idea for us to rework the stats of existing units in order to balance gameplay.


    New Units Lets face it, CA still only provides uniqueness to a certain extent in factions. This time that uniqueness stayed to maybe five or six factions. In IS:tGC we hope to achieve uniqueness in many more, if not all, factions. That will come from adding units that are missing from the game.

    For example, Britain will be supplied with Grenadiers, the Black Watch, and possibly other units that are missing from a historical roster. We will do this all while maintaining balance.


    The Fife, drum and bagpipes Imagine the beating of French kettle drums, the serenading Irish fife, and the blast from hell blaring from the Scottish bagpipes.

    Brigadier Graham has offered to work with us and provide us with his amazing work in the music side of things.


    AoR
    With new units and existing units there will exist an Area of Recruitment system in order to provide some gameplay challenges and uniqueness for different factions. Moscow Musketeers should not be recruitable in Kiev, Highlanders in London, or 1st East Prussian Grenadiers in Berlin.


    New building effects
    In one of the early developer videos I heard a dev at CA talking about certain regions with certain buildings and resources having an effect on unit quality. While the feature is absent in the "Grand Campaign", we aim to feature buildings not only effecting cost, but stats of units. You breed better horses your cavalry from that region will be better. The hardier your population, the better infantry they generally produce. This will make your home regions more valuable for producing units, as units on the edges of your empire may not be as reliable.


    Team and contributors
    Team



    Contributors




    Recruitment
    If you would like to help out, please send a PM to Bongfu. The team mostly needs people who are familiar with the various editors (ie PFM, ESF, and DBEditor) so we can work with the tables we have. Another texture artist would be nice, but the texture structure is different that ETW.
    Last edited by Bongfu; March 09, 2010 at 03:31 PM.
    Lorehammer - Team Lead
    A Radious Total War: Warhammer Sub-mod

  2. #2

    Default Re: Dreams of an Empire

    Rock on!

  3. #3

    Default Re: Dreams of an Empire

    I cant mod or prog for dung, but if I can help out in anyway let me know, the sooner we get this stuff the better. Vanilla is too arcade like.
    "There was a time when I searched for steel, when steel meant more to me then gold or jewels"
    -Thulsa Doom

  4. #4

    Default Re: Dreams of an Empire

    i want to help but i dont now how to mod
    i can be a rechearcher

  5. #5
    Bongfu's Avatar Senator
    Join Date
    Sep 2006
    Location
    Dunno, but the padded walls look nice
    Posts
    1,377

    Default Re: Dreams of an Empire

    Quote Originally Posted by Ancient Hunter View Post
    I cant mod or prog for dung, but if I can help out in anyway let me know, the sooner we get this stuff the better. Vanilla is too arcade like.
    Quote Originally Posted by leopold 1 View Post
    i want to help but i dont now how to mod
    i can be a rechearcher
    If you would both like to research, start by PMing me information on populations during this time period all around Europe. I do not need numbers, I need quality of life, how people felt about their government, and all round cultural background.

    I also need information on where the best horses were bred in Europe. As regions in the game will now effect unit quality.
    Lorehammer - Team Lead
    A Radious Total War: Warhammer Sub-mod

  6. #6

    Default Re: Dreams of an Empire

    Quote Originally Posted by Bongfu View Post
    I also need information on where the best horses were bred in Europe. As regions in the game will now effect unit quality.
    Oh, good idea. I had that idea towards the end of ETW, but never got around to implementing it.

    I've heard that Hannover had some incredible stables, as did Frisia/Friesland (Oldenburg in the game). The Frisian horse being the closest contemporary to old-world medieval warhorses still being bred.

    And the latest news is that I THINK Ahiga is in. His words: "although I'm not sure I'd help much with there only being this Ottoman faction." (paraphrase)
    Every day takes figuring out all over again how to live.

  7. #7

    Default Re: Dreams of an Empire

    Yeah, I'm in although my expertise is more limited this time around with all but one Eastern Faction. Which is not too much of an issue - all it means is I hold onto the vain hope that we'll be able to modify maps in the future. But I took over French and Austria back in IS, so I can easily adopt and research for another faction - probably Spain.

    For run of the mill infantry (not those with Rank fire), I would recommend PB&J's approach of giving Skirmish mode to those troops once we've been able to do more testing. What this does is apply the fire-volley system (Every soldier fires on his own tempo) to roughly the entire unit. This does not apply the ability to spread out and crouch (That's light infantry doctrine). If a unit has Square-formation (as most line infantry besides irregulars & militia do), then they are unable to select the "run away if approached" option that Skirmishing enables. Militia and Irregulars who do not have square formation would be able to do that, but that seems fitting for them.

    It does require testing to verify that the AI does not inherently do "Run away if approached" even if they have square formation, however. It does mean that if you had a massively deep column hypothetically a lot more men could fire then should, but this would only be an exploit for the player to worry about (And simply not use). It's application in IS with PB&J's popular sub-mod for it, along with our official use of this system for our Eastern Irregulars with Quixote's spread dynamic easily balanced the lethality of having a lot more of your unit being able to fire at once.

    Above all, it gives regular infantry much more firepower without resorting to the silliness of only the first rank firing & CA's giving of excessively fast reloading skill to compensate for the limited number of men firing. Unlike Mass fire it doesn't require the entire unit be in formation to fire, thereby allowing the player to keep the fluidity which we've experienced in NTW.
    Last edited by Ahiga; March 04, 2010 at 09:09 AM.

  8. #8
    Bongfu's Avatar Senator
    Join Date
    Sep 2006
    Location
    Dunno, but the padded walls look nice
    Posts
    1,377

    Default Re: Dreams of an Empire

    Quote Originally Posted by Ahiga View Post
    Yeah, I'm in although my expertise is more limited this time around with all but one Eastern Faction. Which is not too much of an issue - all it means is I hold onto the vain hope that we'll be able to modify maps in the future. But I took over French and Austria back in IS, so I can easily adopt and research for another faction - probably Spain.

    For run of the mill infantry (not those with Rank fire), I would recommend PB&J's approach of giving Skirmish mode to those troops once we've been able to do more testing. What this does is apply the fire-volley system (Every soldier fires on his own tempo) to roughly the entire unit. This does not apply the ability to spread out and crouch (That's light infantry doctrine). If a unit has Square-formation (as most line infantry besides irregulars & militia do), then they are unable to select the "run away if approached" option that Skirmishing enables. Militia and Irregulars who do not have square formation would be able to do that, but that seems fitting for them.

    It does require testing to verify that the AI does not inherently do "Run away if approached" even if they have square formation, however. It does mean that if you had a massively deep column hypothetically a lot more men could fire then should, but this would only be an exploit for the player to worry about (And simply not use). It's application in IS with PB&J's popular sub-mod for it, along with our official use of this system for our Eastern Irregulars with Quixote's spread dynamic easily balanced the lethality of having a lot more of your unit being able to fire at once.

    Above all, it gives regular infantry much more firepower without resorting to the silliness of only the first rank firing & CA's giving of excessively fast reloading skill to compensate for the limited number of men firing. Unlike Mass fire it doesn't require the entire unit be in formation to fire, thereby allowing the player to keep the fluidity which we've experienced in NTW.
    We will defiantly have to test this further. In the alpha right now, line, grens and guards have mass fire, which gives them tons more firepower, but takes away that "fluid" nature of NTW you mentioned.
    Lorehammer - Team Lead
    A Radious Total War: Warhammer Sub-mod

  9. #9

    Default Re: Imperial Splendour: the Grand Coalition

    What we could do, if the research supports it, is have Mass Fire for some of the more antiquated factions or antiquated units within those factions, and as they modernize transition into the "Fluid french style", or a disciplined British style (Rank fire).

  10. #10
    Bongfu's Avatar Senator
    Join Date
    Sep 2006
    Location
    Dunno, but the padded walls look nice
    Posts
    1,377

    Default Re: Imperial Splendour: the Grand Coalition

    Quote Originally Posted by Ahiga View Post
    What we could do, if the research supports it, is have Mass Fire for some of the more antiquated factions or antiquated units within those factions, and as they modernize transition into the "Fluid french style", or a disciplined British style (Rank fire).
    My thoughts exactly, not everyone (even in ETW's time period) used the same firing drills. So for NTW we should really look into different factions and how their infantry fought. British are the best known (probably all that British propaganda) for their rank firing to stop advancing French. The Russians just used the age old mob "I have more men than you!" tactic. Prussians were strict discipline, one instance was when French light infantry fired repeatedly into a Prussian battalion, the Prussians stood there until only a few of them remained before they withdrew.
    Lorehammer - Team Lead
    A Radious Total War: Warhammer Sub-mod

  11. #11

    Default Re: Imperial Splendour: the Grand Coalition

    IS!!!!!!!!!!!!!!!!!!!!!!!!

    Spoiler Alert, click show to read: 
    (I think I just came)




    Just leaving work now so I'll plug an hour or 2 into research. Love reading up on history.
    "There was a time when I searched for steel, when steel meant more to me then gold or jewels"
    -Thulsa Doom

  12. #12

    Default Re: Imperial Splendour: the Grand Coalition

    Whatever took you guys so long?

    Excellent news, looking forward to this.

  13. #13
    Domesticus
    Join Date
    Jul 2009
    Location
    Portland, Oregon
    Posts
    2,341

    Default Re: Imperial Splendour: the Grand Coalition

    i have 2 questions

    a. this is for the napoleonic times right?

    2. is the shuvolov secret howitzer back?

  14. #14
    Bongfu's Avatar Senator
    Join Date
    Sep 2006
    Location
    Dunno, but the padded walls look nice
    Posts
    1,377

    Default Re: Imperial Splendour: the Grand Coalition

    Quote Originally Posted by fenwayb View Post
    i have 2 questions

    a. this is for the napoleonic times right?

    2. is the shuvolov secret howitzer back?
    Yes, this is set roughly during the same period of the Coalition Campaign in vanilla NTW.

    The Russians are one of the first, if not the first, faction I will be looking at to improve and release units for. Who is to say that I won't slip in that awesome unit (although I can't find it in use during the Napoleonic Wars)
    Lorehammer - Team Lead
    A Radious Total War: Warhammer Sub-mod

  15. #15

    Default Re: Imperial Splendour: the Grand Coalition

    Once again, you can count on my support (be it betatesting or something else)

  16. #16
    Domesticus
    Join Date
    Jul 2009
    Location
    Portland, Oregon
    Posts
    2,341

    Default Re: Imperial Splendour: the Grand Coalition

    i can also beta test when i get my steam account back (dumb hackers)

  17. #17
    JayMac's Avatar Civis
    Join Date
    Sep 2008
    Location
    Wisconsin
    Posts
    125

    Default Re: Imperial Splendour: the Grand Coalition

    Bongfu,
    Did you switch your name? I liked the old one.

  18. #18

    Default Re: Imperial Splendour: the Grand Coalition

    excellent news!
    Religion is excellent stuff for keeping common people quiet.

    - Napoleon Bonaparte

  19. #19

    Default Re: Imperial Splendour: the Grand Coalition

    Awwww yeah. Back in business.

  20. #20

    Default Re: Imperial Splendour: the Grand Coalition

    the name just gives me goosebumps

    Wicked Banner Bonfu !

Page 1 of 4 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •