I am new here. May anyone tell me "now I am playing england but there are no Longbowmen at all so will you explain or tell me where to find all the lists unit that can recruit at certain city".
I am new here. May anyone tell me "now I am playing england but there are no Longbowmen at all so will you explain or tell me where to find all the lists unit that can recruit at certain city".
Um...well, RR changes the recruitment system by making certain units available after a particular period of time. Longbowmen are available after the heavy mail event in 1200 and are phased out (except in England) later on by yeoman then retinue longbowmen.
You can check yourself via the export_descr_building by looking up the unit then checking the paramters.
eg. recruit_pool "Longbowmen" 1 0.67 4 0 requires factions { england, } and hidden_resource england and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1
This means you start with 1 in the pool and can get a maximum of 4 at any time (discounting disbanding). Each turn you get 0.67 units (ie. none, but in the secnod turn you'll have one visible in the pool). It requires you to be england and requires the hidden resource england, which basically means the particular castle is located in england, not france etc. It also tells you the heavy mail event is required but this recruitment pool is discontinued after the new era begins event. Another line will probably tell you what happens after the new era begins event.
RR/RC actually delays the availability of unit to the historical time they became available, so if you are playing early era, they will arrive later.
If you installed BGR3 from 6.1 patch, you need to go to BGR3 in sub mod thread and install Data Zip at bottom of first post.
'Proud to be patronised by cedric37(My Father and My Guardian)
So confuse thing :p
Leonidas can I suggest that you read up on the features of a submod before installing it. Because the restriction of unit recruitment is kinda the whole point of RR/RC. If you know what you're installing beforehand, then you wont get confused when things in the game are changed.
anyways thx alot for respond
I did too, 'I promise you all the dates in the game will change automatically', see?
so is there a way i can change that in the game and not in the real world?
Yes. Have the necessary event for the unit fire earlier (longbow, gunpowder, whatever). Try searching the forum on how to change the events - if nothing comes up I suggest searching for a tutorial in the Mod Workshop.
If someone finds a way for the real world, please notify me immediatly.
Yes, be careful as almost always this effect reaches out into our spacetime continuum creating the common and dreaded CTDs on startup.
You seem to be putting yourself up for a lot of work Bonaparte IX - if you're not experienced with modding best limit yourself to one change at a time and always make backups. The CA universe can be quite touchy even if its just a space character to much.
is there a way to shorten the turns they take along time ?