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Thread: Additional Units Mod - Napoleon (AUM-NAP) 2.6 - updated 24.11.17

  1. #501
    pajomife's Avatar Protector Domesticus
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.9 - 28.4.10

    Great new units.I just download and take a look.But...
    Not to serious,but the aum_Inf_Line_British_Fusiliers (Royal in game )have skirmish behavior(can skirmish),i mean they fire at once.But they look fantastic.
    So few MB and a great stuff.How do you do that?

  2. #502

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.9 - 28.4.10

    Help, i can't get the AUM MOD to work

  3. #503
    georider's Avatar Tiro
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.9 - 28.4.10

    Help, i can't get the AUM MOD to work
    Did you add correct the mod name to user.script ? Also if you don't know how look the instructions in #1 or use mod manager.

  4. #504

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.9 - 28.4.10

    Quote Originally Posted by Major Darling View Post
    Thanks for a great mod, especially for including the Earl of Uxbridge !
    Thanks MDarling!

    Quote Originally Posted by georider View Post
    I like to add a comment to a previous post regarding graphics. According to my experience with other mods where we add units like COH and as far as regarding AUM that I playing with my mod as well , I have not face such troubles. BUT in COH we found that machines with OS 32 bits ram less than 4 mb and low end Graphics accelerators doesn't have the proper performance ,and sometimes there are glitches on screen . To make a more deep research on that matter next time that someone face similar problem it can be polite if he post also the using OS version i.e 32 or 64 the total amount of ram and the capabilities of his graphics accelerator.
    I'm posting these since in an OS 64 bits like the one i use ,WIN XP 64, the allocation of a 4 MB RAM is at maximum along with the RAM of Graphics accelerator . OS 34 bit s can handle only 3,5 MB RAM so the machine it can't advance the extra memory and the power of Graphics Accelerator.
    OF course other users maybe more familiar with the allocation of memory , I'm not an expert on that , I'm just self learner and I post my experience here,so I'm looking forward for another proposals .
    @Swiss Thanks for your Space !
    Thanks Georider for your informations here and it could be useful for some users.

    Quote Originally Posted by ♔EmperorBatman999♔ View Post
    Another neat unit would be Lutzow freikorps infantry that could fight as a line/skirmisher hybrid.
    Note that this isn't the DLC unit, that's cavalry.
    Hello EB999, yes the Lützow's are more famous as skirmishers than cavalry. Georider will include this unit in his mod.

    Quote Originally Posted by pajomife@iol.pt View Post
    Great new units.I just download and take a look.But...
    Not to serious,but the aum_Inf_Line_British_Fusiliers (Royal in game )have skirmish behavior(can skirmish),i mean they fire at once.But they look fantastic.
    So few MB and a great stuff.How do you do that?
    Hello pajomife, thanks a lot for your nice words. I will fix that issue in the next release.

    Quote Originally Posted by klesh View Post
    Will you be deactivating your versions of the units from the new DLC as you seem to have done with the Dutch and Polish lancers?
    Those were of course free and everyone has them, so I can see deactivating them. I was wondering what the plans were for units that are strictly pay-for DLC?
    Quote Originally Posted by snuggans View Post
    why is he going to remove a unit that was already done months before CA released a DLC containing similarly looking unit that not everyone is willing to buy?
    Quote Originally Posted by klesh View Post
    I don't know that he is, this is why I am asking. Presumably he removed the others (Dutch & Polish Lancers for example) because they were in the free DLC and received by all? I am curious, because if one has the new DLC, then one would have 2 version of the same unit unless you modded one out.
    Quote Originally Posted by snuggans View Post
    unless they play in offline mode, everyone has the free units though, but not everyone would buy the DLCs that cost money. i guess the question to ask is, whether Swiss prefers to have repeat units, or whether he prefers no Coldstream (as an example, free version or CA's version) at all for those who didn't buy the DLCs. pick the lesser of the two evils. or release an alternate AUM for those with DLCs and for those without DLCs, but that is just extra work.

    Hello klesh and snuggans, I was thinking about the current issue with the doubled CA units which I created already earlier. Probably I will release two versions.

    Full = contains all units
    Small = deactivate the 6 CA doubled units and the French foreign units (Mamelukes, Dromedary, Egypt. Corps)


    Both versions will contain the same DB files and are identical besides the "unit-to-faction" relations.


    Hello to all UPC-NAP users,

    today I released the new official UPC-NAP.


    These are the updates:

    - Georider's "Add on units and AUM uniforms 1.3 (11.5.10)"
    - ToonTotalWar's "All in one mod" (9.5.10)
    - Iutland's "Danmark-Norge og Englandskrigene (DEK) units 1.0"
    - AUM-NAP 1.9 (two unit names changed)
    - some minor fixes

    Thanks to Toniho for sending me the French language pack.

    Cheers
    Swiss Halberdier

  5. #505

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.9 - 28.4.10

    .

  6. #506

  7. #507
    SpartanWarriorXI's Avatar Ordinarius
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.9 - 28.4.10

    How do I install this? I downloaded and unziped using 7zip but now I really don't know what to do with it. I read the instructions but I'm not really the technical sort and don't understand it. Can somebody walk me through it? I appreciate it in advance guys


    The Lacedaemonians Choose To Die



  8. #508
    georider's Avatar Tiro
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.9 - 28.4.10

    There is a way to use mod manager a tool that you can found in other place in these forums ,otherwise you must modify your user script to have this mod as long as any other mods take a look at my thread to see how you can activate the mods

  9. #509
    SpartanWarriorXI's Avatar Ordinarius
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.9 - 28.4.10

    alright cool. Where's your thread at?


    The Lacedaemonians Choose To Die



  10. #510
    georider's Avatar Tiro
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.9 - 28.4.10

    near here :

  11. #511

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.9 - 28.4.10

    Hello to all AUM-NAP fans,

    I will release AUM-NAP 2.0 this weekend.

    I've got good news for all fans that use my "AUM for Empire:TW" too.

    I will release AUM-ETW 3.1 on Sunday.

    Cheers
    Swiss Halberdier

  12. #512
    LuckyLewis's Avatar Loutre
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.9 - 28.4.10

    Quote Originally Posted by Swiss Halberdier View Post
    Hello to all AUM-NAP fans,

    I will release AUM-NAP 2.0 this weekend.

    I've got good news for all fans that use my "AUM for Empire:TW" too.

    I will release AUM-ETW 3.1 on Sunday.

    Cheers
    Swiss Halberdier

    Great news! You always bring us presents when you post.
    Muh signature is so out of date all muh pictures died.

  13. #513
    Petrov's Avatar Campidoctor
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.9 - 28.4.10

    YaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaY

  14. #514

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.9 - 28.4.10

    Quote Originally Posted by ♔Luckylewis♔ View Post
    Great news! You always bring us presents when you post.
    Quote Originally Posted by Petrov View Post
    YaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaY
    Thanks a lot!


    Hello to all AUM-NAP and UPC-NAP users,

    today I released AUM-NAP 2.0 and the UPC-NAP too.


    AUM-NAP changelog:
    Spoiler Alert, click show to read: 

    - fully compatible with the newest patch/DLC "Coalition Battle Pack" from 5.5.2010

    - fixed a minor issue in the table "aum_nap_unit_stats_naval_crew_to_factions" and now it is editable with the latest PFM 1.5.7

    - fixed the recruitment of all "Swiss mercenary units" assigned to "Netherlands"

    - re-balanced the stats and costs of several units

    - re-balanced and renamed the "French Flanqueurs" to "French Chasseurs-Flanqueurs de la Garde" (thanks to Georider for his suggestion)

    - re-balanced and renamed the "French Eclaireurs de la garde" to "French Eclaireurs-Dragoons de la Garde" (thanks to Georider for his suggestion)

    - changed the weapon of the "French Tirailleurs" from "rifle" to "light_infanty_musket", because it is more historical and the
    technology requirement "modern_rifles" has been removed too (thanks to EmperorBatman999 for his suggestion)

    - removed the "skirmish" ability from the "Royal British Fusiliers"

    - added 2 customized "naval crew Marines" stats to Sweden and Italy Kingdom
    Total = 12 > Britain, France, Spain, Netherlands, Russia, Prussia, Austria, Sweden, Portugal, Denmark, Venice, Italy Kingdom

    - added a custom "unit_variant model" and icon to the "French Carabiniers à pied" by SWISS HALBERDIER


    > French Mariniers - Französische Marineinfanterie (vanilla model)
    recruitable at the four latest military buildings (horses)

    > Spanish Infanteria de Marina - Spanische Marineinfanterie - unit_variant model and icon by SWISS HALBERDIER
    recruitable at the four latest military buildings (horses)

    > Netherlands Marines - Niederländische Marineinfanterie - unit_variant model and icon by SWISS HALBERDIER
    recruitable at the four latest military buildings (global)

    > Prussian Freikorps Jäger - Preussische Freikorps Jäger - unit_variant model by SWISS HALBERDIER
    recruitable at the four latest military buildings (global)
    the technology "modern_rifles" is required

    > Swiss Landwehr - Schweizer Landwehr - unit_variant model by SWISS HALBERDIER
    only recruitable for "France" and the "Swiss Confederation" at all admin and military buildings in Switzerland


    >>> AUM-NAP versions

    Both versions use the same DB files and are identical besides the "unit-to-faction" relations described below.

    > AUM-NAP FULL:
    All units are activated.

    If you want to de-activate an unit, then you just have to change the "True" entry to "False" in this table:
    "aum_nap_units_to_exclusive_faction_permissions"

    > AUM-NAP SMALL:
    Spoiler Alert, click show to read: 
    These units below are deactivated in the small version. These units are not "removed" from the DB because of the savegame-compatibility,
    but they are deactivated in this table:
    "aum_nap_units_to_exclusive_faction_permissions"

    > I made these 6 units before CA released their DLC version:

    aum_Cav_Lancer_French_Dutch_Chevau_Legers_Lanciers > French-Dutch chevau-légers lanciers de la garde (Red Lancers)
    aum_Cav_Lancer_French_Polish_Chevau_Legers_Lanciers > French-Polish chevau-légers lanciers de la garde
    aum_Inf_Elite_British_Coldstream_Guards > British Coldstream Guards
    aum_Cav_Light_Prussian_Death_Head_Leib_Hussars > Prussian Death's Head Leib Hussars
    aum_Cav_Light_Russian_Lifeguard_Hussars > Russian Lifeguard Hussars
    aum_Inf_Elite_Russian_Siemenovski_Guards > Russian Siemenovski Guards

    > 3 French foreign units:

    aum_Cav_Light_French_Mamelukes > French Mamelukes
    aum_Inf_Line_French_Egyptian_Infantry_Corps > French-Egyptian Infantry Corps
    aum_Cav_Light_French_Egyptian_Dromedaries > French-Egyptian Dromedary Cavalry

    UPC-NAP changelog:
    Spoiler Alert, click show to read: 
    Hello to all UPC-NAP users,

    today I released the new UPC-NAP in all three languages.

    I removed the prefix "The" from all faction names in the English UPC file. The names are now more visible and not so long in certain "user interface boxes".

    All changed faction names are now at the beginning of the UPC file. If you want to use the old "vanilla" faction names, then you can open the
    UPC file with the latest PFM to remove the related lines on the list.

    These are the updated mods:

    AUM-NAP 2.0
    Georider's "Add on units and AUM uniforms 1.6"
    ToonTotalWar's "All in one mod" (1.6.10)
    Bar07's "Units Mod 1.04" (5.6.10)
    Iutland's "Danmark-Norge og Englandskrigene (DEK) units 1.1"
    Iutland's "Naval Supremacy 1.1"
    EmperorBatman999's "Yeomanry Mod"
    Swedish Mod
    Hispania Mod file. The names are now more visible and not so long in certain "

    unit_pack_compatibility_project_napoleon_v2_4.7z

    unit_pack_compatibility_project_napoleon_v2_4_german.7z

    unit_pack_compatibility_project_napoleon_v1_7_french.7z

    As always I updated the first post with new information, screenshots and credits. Thanks to Luckylewis for doing the screenshots on my page.

    Cheers and enjoy AUM-NAP 2.0!
    Swiss Halberdier

  15. #515

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.0 - 7.6.10

    Great work as ever, Swiss! I have downloaded them now, thanks again

  16. #516
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.0 - 7.6.10

    Swiss - Just to let you know that latest version of your mod is uploaded and updated on my thread with no compatibility problems to report +Rep mate

  17. #517

  18. #518
    pajomife's Avatar Protector Domesticus
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.0 - 7.6.10

    I will try it soon.+Rep

  19. #519

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.0 - 7.6.10

    Nice, thanks!

  20. #520

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.0 - 7.6.10

    Quote Originally Posted by ToonTotalWar View Post
    Swiss - Just to let you know that latest version of your mod is uploaded and updated on my thread with no compatibility problems to report +Rep mate
    Thanks a lot ToonTotalWar and it's great that AUM-NAP is supported by your awesome "All-in-One" mod. +rep

    Quote Originally Posted by Phil Savory View Post
    Great work as ever, Swiss! I have downloaded them now, thanks again
    Quote Originally Posted by Iutland View Post
    Cool update of the AUM mod. +Rep
    Cheers
    iutland
    Quote Originally Posted by pajomife@iol.pt View Post
    I will try it soon.+Rep
    Quote Originally Posted by SurreaL View Post
    Nice, thanks!
    Thanks a lot to all!

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