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Thread: Additional Units Mod - Napoleon (AUM-NAP) 2.6 - updated 24.11.17

  1. #361
    LuckyLewis's Avatar Loutre
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.7 - 28.3.10

    Thanks for these, your work is always impressive.

    Do you think it would be possible add the DLC's Dutch Lancers to the liberated Dutch Faction? They are my friends in my current campaign and it would be nice to see one unique unit in their ranks. No big deal though, i'm happy with whatever you add, and adding a unit to a liberated faction certainly isn't at the top of your list I assume, besides I'm not even use if the 'French' Dutch Lancers would historically be part of a Dutch Faction anyway (in their current uniform)
    Muh signature is so out of date all muh pictures died.

  2. #362

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.7 - 28.3.10

    I have a problem with this excellent mod - a lot of the units appear without names and information - what can I do to fix this?

  3. #363

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.7 - 28.3.10

    Cozur
    Download unit_pack_compatibility project from the 1st post and put it in your data folder, it'll fix everything.

  4. #364
    MorganH.'s Avatar Finis adest rerum
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.7 - 28.3.10

    Just popping in to check out your latest version my friend,Very Nice Work !!! +rep
    Best regards!

  5. #365
    eLLoCo1976's Avatar Libertus
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.7 - 28.3.10

    Hi Swiss!

    Thanks for that, cant wait to try out 8P

    Gruess us dä Schwitz !!!

  6. #366

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.7 - 28.3.10

    You said that spanish Santisima Trinidad is buildable, but Spain is not playable, how can I do something like that?

  7. #367

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.7 - 28.3.10

    You can play spain if you use a start.pos mod such as hussertw's mod that allows you to play all factions including emergent ones and evens adds 2 more factions in My big 3 for mods is AUM NTF start.pos and NTF flags

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  8. #368
    ly0_ly0's Avatar Miles
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.7 - 28.3.10

    Quote Originally Posted by AirnetSnake View Post
    Hi Swiss,
    It's a great work you've done! Here is AUM 1.7 balanced for Total Combat mod.
    Omg you are life saver i was just looking for this

    I'm a rep whore so rep me already

  9. #369
    gary's Avatar Domesticus
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.7 - 28.3.10

    Swiss mate sorry if i missed this in the thread but does this mod add units to recruitment roster say for the british or russians? are these units locked otherwise?
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
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    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

  10. #370
    georider's Avatar Tiro
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.7 - 28.3.10

    Excellent work for once more , thanks for the moding details about disable the Egyptian units .
    Also instead of your old lancers variation as CA includes them in DLC you can make this unit
    Spoiler Alert, click show to read: 

    young guard lancers , I think it needs to modify the color mask , I try to do it but I can't achieved it since I'm not so familiar with editing the atlas with hex. Just a suggestion keep on the good work.
    Last edited by georider; March 29, 2010 at 02:37 PM.

  11. #371
    LuckyLewis's Avatar Loutre
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.7 - 28.3.10

    Quote Originally Posted by gary View Post
    Swiss mate sorry if i missed this in the thread but does this mod add units to recruitment roster say for the british or russians? are these units locked otherwise?
    They can be used like any other unit in the campaign. You can recruit them like any other but some need certain technologies or buildings in order to be recruited just like the vanilla units. The AI use the new units too, so there is variety all over the campaign.
    Muh signature is so out of date all muh pictures died.

  12. #372

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.7 - 28.3.10

    Swiss Halberdier, excellent work!

    +REP

  13. #373
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.7 - 28.3.10

    I don't think you have the Irish Legion's correct uniform. They should be wearing something like the Republican Infantry from Modena with a green unifoirm and a bicorne hat, they use British-style uniforms now.

  14. #374

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.7 - 28.3.10

    Game now seems to crash when fighting the Ottomans.
    Supporter of Facial Hair for extra Manliness.



  15. #375

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.7 - 28.3.10

    First of all thx Swiss for great mod.
    Anybody else noticed unfinished icon for Prussian Deaths Head Hussars? (kind of missing picture frame and is somehow dark)
    Can that be fixed in the new version?
    Thx in advance.

  16. #376

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.7 - 28.3.10

    Hello to all AUM-NAP and UPC-NAP users,

    Today I released an updated version of the UPC which includes the newest Bar07's "French Unit Mod" and ToonTotalWar's "All in one mod" entries.

    The French UPC has been updated to the newest patch/DLC too.

    unit_pack_compatibility_project_napoleon_v1_8.7z

    unit_pack_compatibility_project_napoleon_v1_8_german.7z

    unit_pack_compatibility_project_napoleon_v1_2_french.7z

    I updated the front page with new screenshots and all infos. I will answer the open questions tomorrow as today I don't have any time left to be online.

    Cheers
    Swiss Halberdier

  17. #377

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.7 - 28.3.10

    Hello Swiss Halberdier

    Congrats for your mod, it is really a must-have add on for both Empire and Napoleon

    Any chance to see in the future an AOR version of your mod like that of Bart' Mod?

  18. #378
    LuckyLewis's Avatar Loutre
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.7 - 28.3.10

    Thanks for such a quick update again for the UPC, Swiss.
    Muh signature is so out of date all muh pictures died.

  19. #379
    Brips's Avatar Ducenarius
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.7 - 28.3.10

    Hello! Good job!
    Question:
    -AI factions can recruit their new units too?

    Bug:
    Voices of units are wrong... Line infantry speaks like swiss one etc...
    Last edited by Brips; March 30, 2010 at 06:41 PM.
    All map textures improved mod(MTW2,DLV):
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  20. #380
    georider's Avatar Tiro
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 1.7 - 28.3.10

    After many attempts I try to make the units I have describe in my previous post, the result is this without using color mask
    Spoiler Alert, click show to read: 

    I have also PM you with a link
    Cheers

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