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Thread: Additional Units Mod - Napoleon (AUM-NAP) 2.6 - updated 24.11.17

  1. #701

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    I got a problem Swiss,

    Every time I play with your mode on, I lose my sounds but when i remove it, the sounds return. help please?

  2. #702

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    Quote Originally Posted by graniteknight View Post
    Swiss- Could you mayhap release for my own personal use maybe 5 or so Polish units that I could use with Napoleon total Factions? I really want a more expanded Poland and ive asked so many people for help but no one has replied and I dont know how to mod myself so I am asking you
    No I don't release any special versions as I would have to create dozens of them if I would say yes to all requests.

    Quote Originally Posted by md1453 View Post
    I am sad to report that this is a problem with ALL mods for Nappy Total War. No known fix exists, so you will have to suffer through that for the use of all the wonderful units out there!
    Exactly... and this is true for Empire, Napoleon and Shogun 2.

    Quote Originally Posted by Samurai Warrior View Post
    Will this mod work with steam and all the dlc installed?
    Quote Originally Posted by Samurai Warrior View Post
    awesome =], will I also be able to add others mods like NTW Empire Realism?
    Yes of course it works fine with Steam and all DLC. It should work with Empire Realism, but the costs and stats are probably not properly balanced fully.

    Quote Originally Posted by BadAzzMofo20 View Post
    How do you change the sizes of the units to increase more men in the unit? Most units start off with only 160 men and I like to increase that to about 230 so the units can be even during gameplay. Also I would like to use this mod with NOW V1.5 to add more units to the mod. Can someone please help!
    Please read my "How-to customize Unit packs" in my signature below.

    Quote Originally Posted by renkinjutsushi View Post
    I got a problem Swiss,
    Every time I play with your mode on, I lose my sounds but when i remove it, the sounds return. help please?
    AUM-NAP doesn't change anything sound related. Please remove all music/sound mods to see if it works. And then add one by one again to test it.

  3. #703
    Eriagon's Avatar Centenarius
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    Some unit lack names and just have (Foot), (Light Infantry) and etc. I have the UPC Nap pack (or I think so, its the Unit Compatibility Project File aight?)

  4. #704

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    Quote Originally Posted by Eriagon View Post
    Some unit lack names and just have (Foot), (Light Infantry) and etc. I have the UPC Nap pack (or I think so, its the Unit Compatibility Project File aight?)
    It is important that you use only one language file at the same time. You have to remove or disable all language packs which are released with other mods in this folder.

    You can find the other language files by searching for these examples below. They are mostly called like this:

    Spoiler Alert, click show to read: 
    patch_***text.pack
    patch_***loc.pack
    movie_***text.pack
    movie_***loc.pack
    my_*loc.pack
    ***localisation***.pack

  5. #705
    atila9000's Avatar Decanus
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    i cant play the mod and i dont know why. i place the aum pack and the UPC in the data folder. then i put: mod "aum_nap_mod.pack"; in the script. want to launch the game but it quits.
    Last edited by atila9000; May 25, 2011 at 08:55 AM.

  6. #706
    Libertus
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    Hi everybody,

    first of all I want to thank you, Swiss, very much for this great mod here. It's, together with LME, the first mod I've ever used with a Total War game.

    I've one question, though. (And I do appologise if this question has already been asked before, but I did not read all the 36 pages of this thread...) Why did you remove the grenades from the grenadiers? Does this have historical reasons? I know that grenades existed - however, I don't know whether they were actually used the way the are in vanilla NTW/ETW.

  7. #707
    gostava's Avatar Civis
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    thanks to you

  8. #708
    Geleco's Avatar Domesticus
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    EDIT: wrong thread
    Last edited by Geleco; June 04, 2011 at 05:54 PM.


  9. #709
    Lord Oda Nobunaga's Avatar 大信皇帝
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    Hey man could you make the Indian factions playable for single player and multiplayer battles such as the Marathas and Mysore the units would be:
    Marathas-Infantry:
    -Hindu musketeers
    -sikh musketeers
    -bargir musketeers
    -hindu warriors
    -ghoorkas
    -sikh warriors
    -rajputs
    -maharaja guards

    cavalry:
    -camel rifles
    -sipahis
    -pindari rifle cavalry
    -bargir lancers
    -war elephants
    -rajput cavalry
    -poligars
    -barawardi


    Mysore-Infantry:
    -islamic swordsmen
    -hindu warriors
    -dervishes
    -mysore tiger guards
    -qizilbashi musketeers
    -mysore musketeers
    -rajputs
    -mysore grenadiers
    -royal archers
    -mysore irregular skirmishers
    -Gheesh: Militia armed with french muskets wearing a knee lenght purple and white spotted tunic and a red turban


    Cavalry:
    -camel rifles
    -sillahdar lancers
    -war elephants
    -qizilbashi cavalry
    -rajput cavalry
    -pindari rifle cavalry
    -poligars

    Britain-Infantry:
    -hindu sepoys
    -sikh sepoys
    -company infantry
    -native american auxilaries

    Cavalry:
    -sepoy lancers
    -sepoy sabre cavalr
    -company cavalry
    -native rifle cavalry


    France-infantry:
    -hindu sepoys
    -company infantry
    -albanian legion
    -Indochina infantry (also for dutch,portuguese and spanish)
    Cavalry:
    -sepoy lancers
    -sepoy sabre cavalry
    -company cavalry

    sikh sepoys(top left) 1Albanian line, 2Alb. Hussar
    Last edited by Lord Oda Nobunaga; June 18, 2011 at 12:31 PM.

  10. #710
    Lord Oda Nobunaga's Avatar 大信皇帝
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    Could you please put this in NTW as a playable nation in battles so I can play 1812.
    united states-Infantry:
    -Us marines
    -legion of the us
    -long rifles
    -minutemen
    -line infantry
    -rangers
    -grenadiers
    -republican guards
    -militia
    -native auxilaries

    Cavalry:
    -light dragoons
    -dragoons
    -rifle cavalry
    -native rifle cavalry

    US Marines, US Legion
    Last edited by Lord Oda Nobunaga; June 18, 2011 at 12:32 PM.

  11. #711
    Lord Oda Nobunaga's Avatar 大信皇帝
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    pindari sillahtar (both have helmet)

    militia, Qizilbashi musketeers

    mysore line elite (please add peacock feather to turban)


    Qizilbashi CAVALRY



    foreign Hindu line Ghair Zumra Jaish

    Mysore grenadiers


    kuzak irregulars


    zumra askar light


    arab mercenaries


    irregular skirmishers , rajput infantry


    islamic swordmen , dervish
    Last edited by Lord Oda Nobunaga; June 18, 2011 at 12:33 PM.

  12. #712
    Lord Oda Nobunaga's Avatar 大信皇帝
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    <IMG border=0 alt="" src="http://www.totalwar.com/empire/images/elite_units_east/units_12.jpg">
    rajput cavalry (mysore & marathas) , Barawardi (maratha)

    <IMG border=0 alt="" src="http://www.totalwar.com/empire/images/elite_units_east/units_11.jpg"> <IMG border=0 alt="" src="http://www.lib.lsu.edu/special/exhibits/e-exhibits/india/pc6d4.jpg">
    poligars (maratha & mysore)
    Last edited by Lord Oda Nobunaga; June 18, 2011 at 12:33 PM.

  13. #713

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    Hi swiss!
    Will AUM add the new ULTRACOOL units from the more Spanish units mod to Le monte Empire Mod??
    Im planing to rebuild the good old Hasburg empire with Spain this summer and it seems like an important thing to consider first!
    Thx

    Dont ofuscate yourself! It's pointless to resist . . .


  14. #714

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    can't seem to get AUM to work with Toons All in One? I put the pack file into the data folder and change the user script and i am using your UPC file.I am not sure if AUM works because i have not noticed any changes


    Sorry to bother

  15. #715

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    Hello to all AUM-NAP players,

    Unfortunately I was three weeks in a specialized back/spinal cord clinic. I'm now back at home to recover slowly.

    CA released the official database documentation files and will update AUM-NAP with the new discoveries for sure.

    This are awesome news and these official files will help us modders to improve our mods further!

    I will answer all open questions as soon as possible.

    Cheers
    Swiss Halberdier


    Spoiler Alert, click show to read: 
    Quote Originally Posted by NinjaWJ View Post
    can't seem to get AUM to work with Toons All in One? I put the pack file into the data folder and change the user script and i am using your UPC file.I am not sure if AUM works because i have not noticed any changes

    Sorry to bother
    Quote Originally Posted by Pizza de Oveja View Post
    Hi swiss!
    Will AUM add the new ULTRACOOL units from the more Spanish units mod to Le monte Empire Mod??
    Im planing to rebuild the good old Hasburg empire with Spain this summer and it seems like an important thing to consider first!
    Thx
    Quote Originally Posted by money View Post
    <IMG border=0 alt="" src="http://www.totalwar.com/empire/images/elite_units_east/units_12.jpg">
    rajput cavalry (mysore & marathas) , Barawardi (maratha)

    <IMG border=0 alt="" src="http://www.totalwar.com/empire/images/elite_units_east/units_11.jpg"> <IMG border=0 alt="" src="http://www.lib.lsu.edu/special/exhibits/e-exhibits/india/pc6d4.jpg">
    poligars (maratha & mysore)
    Quote Originally Posted by money View Post
    pindari sillahtar (both have helmet)

    militia, Qizilbashi musketeers

    mysore line elite (please add peacock feather to turban)


    Qizilbashi CAVALRY



    foreign Hindu line Ghair Zumra Jaish

    Mysore grenadiers


    kuzak irregulars


    zumra askar light


    arab mercenaries


    irregular skirmishers , rajput infantry


    islamic swordmen , dervish
    Quote Originally Posted by money View Post
    Could you please put this in NTW as a playable nation in battles so I can play 1812.
    united states-Infantry:
    -Us marines
    -legion of the us
    -long rifles
    -minutemen
    -line infantry
    -rangers
    -grenadiers
    -republican guards
    -militia
    -native auxilaries

    Cavalry:
    -light dragoons
    -dragoons
    -rifle cavalry
    -native rifle cavalry

    US Marines, US Legion
    Quote Originally Posted by money View Post
    Hey man could you make the Indian factions playable for single player and multiplayer battles such as the Marathas and Mysore the units would be:
    Marathas-Infantry:
    -Hindu musketeers
    -sikh musketeers
    -bargir musketeers
    -hindu warriors
    -ghoorkas
    -sikh warriors
    -rajputs
    -maharaja guards

    cavalry:
    -camel rifles
    -sipahis
    -pindari rifle cavalry
    -bargir lancers
    -war elephants
    -rajput cavalry
    -poligars
    -barawardi


    Mysore-Infantry:
    -islamic swordsmen
    -hindu warriors
    -dervishes
    -mysore tiger guards
    -qizilbashi musketeers
    -mysore musketeers
    -rajputs
    -mysore grenadiers
    -royal archers
    -mysore irregular skirmishers
    -Gheesh: Militia armed with french muskets wearing a knee lenght purple and white spotted tunic and a red turban


    Cavalry:
    -camel rifles
    -sillahdar lancers
    -war elephants
    -qizilbashi cavalry
    -rajput cavalry
    -pindari rifle cavalry
    -poligars

    Britain-Infantry:
    -hindu sepoys
    -sikh sepoys
    -company infantry
    -native american auxilaries

    Cavalry:
    -sepoy lancers
    -sepoy sabre cavalr
    -company cavalry
    -native rifle cavalry


    France-infantry:
    -hindu sepoys
    -company infantry
    -albanian legion
    -Indochina infantry (also for dutch,portuguese and spanish)
    Cavalry:
    -sepoy lancers
    -sepoy sabre cavalry
    -company cavalry

    sikh sepoys(top left) 1Albanian line, 2Alb. Hussar
    Quote Originally Posted by Purge View Post
    EDIT: wrong thread
    Quote Originally Posted by gostava View Post
    thanks to you
    Quote Originally Posted by lalucre View Post
    Hi everybody,

    first of all I want to thank you, Swiss, very much for this great mod here. It's, together with LME, the first mod I've ever used with a Total War game.

    I've one question, though. (And I do appologise if this question has already been asked before, but I did not read all the 36 pages of this thread...) Why did you remove the grenades from the grenadiers? Does this have historical reasons? I know that grenades existed - however, I don't know whether they were actually used the way the are in vanilla NTW/ETW.
    Quote Originally Posted by atila9000 View Post
    i cant play the mod and i dont know why. i place the aum pack and the UPC in the data folder. then i put: mod "aum_nap_mod.pack"; in the script. want to launch the game but it quits.

  16. #716

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    my question is resolved swiss. i hope u get well soon

  17. #717

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    Swiss hello! first thank you for your hard work done so far and I sincerely hope you recover as soon as possible

  18. #718
    LARNY's Avatar Foederatus
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    Originally Posted by atila9000
    i cant play the mod and i dont know why. i place the aum pack and the UPC in the data folder. then i put: mod "aum_nap_mod.pack"; in the script. want to launch the game but it quits.

    I have the same problem.
    Installed like you wanted
    I don't have any other mods or DLCs

    user.script.txt saved as UNICODE mod "aum_nap_mod.pack";
    unit_pack_compatibility_project_napoleon_v3_1.pack
    aum_nap_mod.pack

    When i try to put on the game it is loading and ,when Sega, Creative assembly shall play, it crashes.

  19. #719

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    Larny
    Do you have NTW Data checker or mod manager, so you can see your text files?
    I'm no xpert, but i think people need to see your data folder, script folder and userscript in order to help.
    Is it the first mod you installed?

    PS
    Swiss Halberdier, i hope you're feeling ok again, cause i'm out of my depth here.
    Seriously hope you're ok. Thx for your work.

  20. #720
    LARNY's Avatar Foederatus
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    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.2 - updated 13.11.10

    image


    I have installed only Pack File Manager and this is the only one mod
    Can these two programs help me? I don't want to mod i just want to play

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