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Thread: Additional Units Mod - Napoleon (AUM-NAP) 2.6 - updated 24.11.17

  1. #801

    Default Re: Additional Units Mod - Napoleon (AUM-NAP) 2.3 - updated 4.11.13

    Just curious, do the new units have upkeep costs after the latest revisions?

  2. #802
    LeFusilier's Avatar Laetus
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    Default Re: Additional Units Mod - Napoleon (AUM-NAP) 2.3 - updated 4.11.13

    I did EXACTLY the same thing yet it still crashes.... PLS HELP ME!!! I really want them Irish.

  3. #803

    Default Re: Additional Units Mod - Napoleon (AUM-NAP) 2.3 - updated 4.11.13

    Quote Originally Posted by LeFusilier View Post
    I did EXACTLY the same thing yet it still crashes.... PLS HELP ME!!! I really want them Irish.
    When does it crash? What thing did you do exactly the same?

  4. #804

    Default Re: Additional Units Mod - Napoleon (AUM-NAP) 2.3 - updated 4.11.13

    Please help. I get crashes on the loading screen in screw custom battle. I followed the instructions and deletes the files in the folders (except for army_setups because the folder apparently doesn't exist) yet I still get crashes. I loved the empire AUM mod and it works flawlessly. But im having the issues with tthe napoleon one?. Btw I am using napoleon mod manager

  5. #805

    Default Re: Additional Units Mod - Napoleon (AUM-NAP) 2.3 - updated 4.11.13

    Can you help me? I wrote a message above. Please thank you

  6. #806

    Default Re: Additional Units Mod - Napoleon (AUM-NAP) 2.3 - updated 4.11.13

    turns out i am geting crashs at every loading screen. including campaign.

  7. #807

    Default Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 0.2 beta

    Is there a way I can play this mod on a mac, I am aware on how to add the pack files and add the script text but when I did both of this and have the UPC_AUM english file added as well, but none of the units appeared. How can I get this to work?

  8. #808

    Default Re: Additional Units Mod - Napoleon (AUM-NAP) 2.3 - updated 4.11.13

    any update?

  9. #809

    Default Re: Additional Units Mod - Napoleon (AUM-NAP) 2.3 - updated 4.11.13

    Please help. I get crashes on the loading screen in screw custom battle. I followed the instructions and deletes the files in the folders (except for army_setups because the folder apparently doesn't exist) yet I still get crashes. I loved the empire AUM mod and it works flawlessly. But im having the issues with tthe napoleon one?. Btw I am using napoleon mod manager
    Wait, why you need to delete files in the folders? I never needed to do that.

    Is there a way I can play this mod on a mac, I am aware on how to add the pack files and add the script text but when I did both of this and have the UPC_AUM english file added as well, but none of the units appeared. How can I get this to work?
    Did you save the script.file in UNICODE?

    any update?
    Well, Swiss Halberdier has been gone for months...
    “No human race is superior; no religious faith is inferior. All collective judgments are wrong. Only racists make them” ― Elie Wiesel
    "No nationality or race is preferred over another in any way in the Eyes of the Almighty" - Mufti Ismail Menk
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    “Nationalism is an infantile thing. It is the measles of mankind.” ― Albert Einstein

  10. #810

    Default Re: Additional Units Mod - Napoleon (AUM-NAP) 2.3 - updated 4.11.13

    Quote Originally Posted by napoleon boneaparte View Post
    Wait, why you need to delete files in the folders? I never needed to do that.

    Did you save the script.file in UNICODE?

    Well, Swiss Halberdier has been gone for months...

    Yes I believe so, all I did was write the names of the packs in the script.file, do I need to do more than this?

  11. #811

    Default Re: Additional Units Mod - Napoleon (AUM-NAP) 2.4 - updated 13.2.15

    Irish437: Yes all units do have upkeep costs.

    LeFusilier, Irish437, shnukshnuk, xd22lax
    : Please re-do each step of the installation instructions carefully and add the UPC-NAP too. Please post her again if your problem persists.



    Hello AUM-NAP players,

    I'm back after my long disappearance because of health issues. Thanks a lot for all your feedback and nice words!

    I released a pre-release version of AUM-NAP 2.4 which features balancing changes and several fixes.

    AUM-NAP 2.4 is fully save-game compatible and you don't need to start a new campaign. You can continue your ongoing campaign.

    Changelog:
    Spoiler Alert, click show to read: 

    - several minor fixes
    - balancing changes in the AUM-NAP vanilla version
    - balancing changes in the AUM-NAP Darthmod version

    You can download the pre-release version of AUM-NAP 2.4 here:

    AUM-NAP on Mediafire

    The UPC-NAP language file is required to display the unit names and descriptions.

    Unit Pack Compatibility Project - Napoleon (UPC-NAP)

    UPC language files

    Thanks a lot to NAPOLEON BONEAPARTE for his valuable answers on my thread.

    Thanks a lot to DRAMABELLI and PLISSKEN3 for testing.

    Thanks a lot to GERULA666 for the new banner on my thread.

    I updated my AUM-EMP, AUM-SHO and AUM-ROM too.

    I will not create new units for AUM-NAP as TW:Attila rides out soon.

    All links to my AUM and UPC mods are in my signature below.

    Cheers and enjoy AUM-NAP
    Swiss Halberdier

  12. #812

    Default Re: Additional Units Mod - Napoleon (AUM-NAP) 2.4 - updated 13.2.15

    The Coldsream Guards are already included in a DLC. Is it possible to make them appearing only once and not twice? And I think the system of the British guards is a bit strange. There are foot guards and Coldstream Guards, but better would be to name them 1st Foot Guards (later Grenadier Guards). Could you do this please?

  13. #813

    Default Re: Additional Units Mod - Napoleon (AUM-NAP) 2.4 - updated 13.2.15

    Com_James_Bond: I created my Coldstream Guards before CA released them in their DLC. Therefore they are doubled and you can choose which one you want to recruit. I will leave my version of this unit in AUM-NAP, because not everyone has the DLCs.

  14. #814

    Default Re: Additional Units Mod - Napoleon (AUM-NAP) 2.4 - updated 13.2.15

    Ok, I totally understand this. But what's with the second point? Could you rename the foot guards to 1st Foot Guards? That would be better in comparison to the Coldstream Guards, because the Foot Guards from Vanilla without DLC are Coldstream Guards + 1st Foot Guards.

  15. #815

    Default Re: Additional Units Mod - Napoleon (AUM-NAP) 2.4 - updated 13.2.15

    Quote Originally Posted by Com_James_Bond View Post
    Ok, I totally understand this. But what's with the second point? Could you rename the foot guards to 1st Foot Guards? That would be better in comparison to the Coldstream Guards, because the Foot Guards from Vanilla without DLC are Coldstream Guards + 1st Foot Guards.
    The names of all units are controlled by the UPC-NAP language file. You can edit the file yourself and change the names of all units like you want.

    1. download the Pack File Manager 3.5 and double-click on PackFileManager.exe
    2. click on Options and choose "TSV" in the "Extract TSV file extension" sub menu
    3. click on File > Open > and open the file "unit_pack_compatibility_project_napoleon_v3_6_english.pack"
    4. browse to the directory "text" and click on the table "localisation.loc" which contains all entries
    5. click on "Export TSV" in the menu above
    6. open the exported TSV file with the Windows Text Editor (not MS Word)
    7. search for these two entries (key combination = Strg+F)
    "units_on_screen_name_Inf_Elite_British_Foot_Guards" "Foot Guards" "False"
    "units_on_screen_name_Inf_Elite_Foot_Guards" "Foot Guards" "False"
    8. Edit only the second column with your new name
    9. save the .tsv file
    10. re-import the .tsv into the "unit_pack_compatibility_project_napoleon_v3_6_english.pack" and save the pack file

  16. #816

    Default Re: Additional Units Mod - Napoleon (AUM-NAP) 2.4 - updated 13.2.15

    Hello AUM-NAP players,

    I can't say when I update the new version of AUM-NAP. I need more time to test, optimize and play it.

    I'm again in the Radious Modding Team for Attila like I was in Rome 2.

    Radious Total War Mod - Attila

    Radious Modding Team - Attila


    I already released my AUM-ATT and UPC-ATT:

    Additional Units Mod - Attila (AUM-ATT) - RADIOUS

    Additional Units Mod - Attila (AUM-ATT) - VANILLA


    Unit Pack Compatibility - Attila (UPC-ATT)


    Cheers
    Swiss Halberdier

  17. #817
    Sir_Aggelos_GR's Avatar Centenarius
    Join Date
    Jun 2010
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    Halkida,Greece
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    866

    Default Re: Additional Units Mod - Napoleon (AUM-NAP) 2.4 - updated 13.2.15

    aum version compatible with darthmod is the final one or shall i wait for the final one?

  18. #818

    Default Re: Additional Units Mod - Napoleon (AUM-NAP) 2.4 - updated 13.2.15

    Quote Originally Posted by Sir_Aggelos_GR View Post
    aum version compatible with darthmod is the final one or shall i wait for the final one?
    Yes it is fully save game compatible and you can use the pre-release AUM-NAP 2.4 version.

  19. #819
    Laetus
    Join Date
    Mar 2015
    Location
    Washington DC , U.S.A
    Posts
    6

    Default Re: Additional Units Mod - Napoleon (AUM-NAP) 2.4 - updated 13.2.15

    Nice Work!! but why when i play it in Custom Battle the Units have no Name?

  20. #820
    Laetus
    Join Date
    Mar 2015
    Location
    Washington DC , U.S.A
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    6

    Default Re: Additional Units Mod - Napoleon (AUM-NAP) 2.4 - updated 13.2.15

    OH! I Found the Problem, I did'nt download the Language Files! Sorry guys!

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