Page 8 of 27 FirstFirst 123456789101112131415161718 ... LastLast
Results 141 to 160 of 532

Thread: LATEST SS RR/RC VERSION - 2010 Version - ***APRIL 11***

  1. #141

    Default Re: LATEST SS RR/RC VERSION ***FEB 28***

    Quote Originally Posted by algorath View Post
    AI in TW games, or any game for that matter, will never be as good as our brain so thats that. Besides its challenging enough if u a) dont cheat, b) play somewhat historical/realistic and c)dont exploid the ai weaknessessessess
    Stainless Steel is designed to boost the AI and make up in bonus points like automatic 10 Authority what it really lacks in strategy.
    ...ceterum autem censeo Carthaginem esse delendam.

  2. #142

    Default Re: LATEST SS RR/RC VERSION ***FEB 28***

    Quote Originally Posted by Byg View Post
    Hi PB, finally got round to installing the latest stuff and I see a few problems with the traits file. Some non-bgr things I normally tweak so as they dont negate BGR stuff have reappeared. You may have done it intentionally, but if not then

    The ai boost traits and triggers should be removed from the bgr versions as BGR has a different system for this. With both systems the ai boost is OTT.

    Trigger Agents24 and Trigger Agents23 I usually remove as I strongly suspect them of causing a ctd

    The royal blood movement bonuses some factions get for being in large territories isn't really fair, because they still have the bonus when they move in smaller territories and vice versa for other factions. I normally have these at 2, they are currently 5, which is large enough, for example to negate the effects of carrying supplies. Rather unfair, particularly in hotseat.

    In the campaign db the <siege_att_str_modifier float="0.55"/> (normally 0.27 in BGR) change will effectively reduce the ai's strength when sieging as it wont send enough men. The ai does not account for defending troops that may be within reach of the attacked settlement, which puts them at a significant disadvantage.
    Hi Byg, noted this post and will attend to these issues thanks I didn't intentionally add them in, especially the AI boost.

    siege_att_str_modifier seems to be a bit of a question mark at the moment...
    Last edited by Point Blank; March 06, 2010 at 09:14 AM.

  3. #143
    Byg's Avatar Read The Manual
    Patrician

    Join Date
    Nov 2005
    Posts
    4,569

    Default Re: LATEST SS RR/RC VERSION ***FEB 28***

    Quote Originally Posted by Point Blank View Post
    Hi Byg, noted this post and will attend to these issues thanks I didn't intentionally add them in, especially the AI boost.

    siege_att_str_modifier seems to be a bit of a question mark at the moment...
    Hi there was also so an error related to Beacon of faith epithet so I think it is a good idea to remove its epithet lines in traits and vnvs.

    this may have related to unnamed characters or something, but no great loss to remove them.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

  4. #144

    Default Re: LATEST SS RR/RC VERSION ***FEB 28***

    PB: In 1450 campaign, G5's limited activity sets/building codes seems to have no effect. Settlement can do whatever without a gernal. So, this is intended or needs to be fixed?
    Last edited by griffin795; March 07, 2010 at 01:27 AM.

  5. #145
    JorisofHolland's Avatar Primicerius
    Join Date
    Jan 2009
    Location
    In a house
    Posts
    3,779

    Default Re: LATEST SS RR/RC VERSION ***FEB 28***

    I thought Germanicus5's script was only in BGRIV?
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  6. #146
    Germanicu5's Avatar Will buy spare time...
    Join Date
    Feb 2009
    Location
    Not Zee Germany
    Posts
    2,119

    Default Re: LATEST SS RR/RC VERSION ***FEB 28***

    Limited Activities is BGRIV only, Assimilation applies to all releases.

    Regards
    I have no memory of this place.

  7. #147
    Gnostiko's Avatar Campidoctor
    Join Date
    Feb 2008
    Location
    Leeds, England
    Posts
    1,889

    Default Re: LATEST SS RR/RC VERSION ***FEB 28***

    I'm a little confused: has the siege bug slipped back into the game? I've got a rather sweet game going at the moment and I'd rather not have to nix it

  8. #148

    Default Re: LATEST SS RR/RC VERSION ***FEB 28***

    All I know is that when I play, I don't stop to save through turns 50-60 and chug right on through. Every save prior/after that has worked fine for me
    Wealth beyond measure, Outlander.

  9. #149
    Byg's Avatar Read The Manual
    Patrician

    Join Date
    Nov 2005
    Posts
    4,569

    Default Re: LATEST SS RR/RC VERSION ***FEB 28***

    Hi, just noticed the descr_settlement_mechanics is different in the BGRIV folder to the one in the BGR Ai folder. The BGR AI folder is more recent and harder.
    This means that depending on which order users copy these files over in they will get a game of differing difficulty.

    Here is one with slightly less difficulty, which might help with the difficulty added via "Limited Activities" script, if together they are too hard. It is still hard though even on its own.
    Last edited by Byg; March 07, 2010 at 04:22 PM.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

  10. #150

    Default Re: LATEST SS RR/RC VERSION ***FEB 28***

    hi i just dl'ed this latest patch and there seem to be tweek on the border stuff and icons like recruitment/buildings/turn/missions/ etc... does anyone know how to remove this and go how it used to be? thnx

  11. #151
    JorisofHolland's Avatar Primicerius
    Join Date
    Jan 2009
    Location
    In a house
    Posts
    3,779

    Default Re: LATEST SS RR/RC VERSION ***FEB 28***

    Modding questions are better asked in the Mod Workshop, mind you.
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  12. #152
    Graeme's Avatar Tiro
    Join Date
    Aug 2008
    Location
    Benesov, Czech Republic
    Posts
    226

    Default Re: LATEST SS RR/RC VERSION ***FEB 28***

    Quote Originally Posted by Point Blank View Post
    Yep that's the bug. Damn bugs. Safer to play late campaign for the moment, I'll have the TO bug sorted by the end of the weekend. I've re-written the code, just needs testing.
    Im part through a game coming up to where the TO will emerge. Is there a short term fix we could try?

    Its a Byzantine game so Im not too bothered about the TO. Could I edit out the event or something? Maybe put the ; somewhere like for the old save bug on the last version?

  13. #153
    JorisofHolland's Avatar Primicerius
    Join Date
    Jan 2009
    Location
    In a house
    Posts
    3,779

    Default Re: LATEST SS RR/RC VERSION ***FEB 28***

    You should have modded them out before you started the game. They are triggered by the campaign_script.txt, which is a part of the savegame. I'm sorry for you
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  14. #154
    Byg's Avatar Read The Manual
    Patrician

    Join Date
    Nov 2005
    Posts
    4,569

    Default Re: LATEST SS RR/RC VERSION ***FEB 28***

    .
    Last edited by Byg; March 09, 2010 at 04:14 AM.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

  15. #155
    Graeme's Avatar Tiro
    Join Date
    Aug 2008
    Location
    Benesov, Czech Republic
    Posts
    226

    Default Re: LATEST SS RR/RC VERSION ***FEB 28***

    Quote Originally Posted by JorisofHolland View Post
    You should have modded them out before you started the game. They are triggered by the campaign_script.txt, which is a part of the savegame. I'm sorry for you
    Its a shame.

    What can I do in the campaign_script.txt to edit it out, so it doesnt kill the save game, if I start a new one tomorrow?

  16. #156

    Default Re: LATEST SS RR/RC VERSION ***FEB 28***

    I would try to save/load around it. It worked for me when my savegame got corrupt to load an earlier savegame and try again (before the update, that is). Would save the trouble of starting again.

    Always save in more than a few slots, your best bet to avoid the need to start again.


  17. #157
    JorisofHolland's Avatar Primicerius
    Join Date
    Jan 2009
    Location
    In a house
    Posts
    3,779

    Default Re: LATEST SS RR/RC VERSION ***FEB 28***

    Quote Originally Posted by Graeme View Post
    Its a shame.

    What can I do in the campaign_script.txt to edit it out, so it doesnt kill the save game, if I start a new one tomorrow?
    First of all, the script is in Medieval Ii\mods\SS\data\world\maps\campaign\imperial_campaign. Back it up before you do anything.

    Search for something like "Teutonic Order Emerge" (or whatever it's called, there a little index at the start of the file) take out everything till you reach the next part of the script (most of time this is announced with a lot of ;;;;;;
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  18. #158

    Default Re: LATEST SS RR/RC VERSION ***FEB 28***

    HELP!!! "Medieval 2 has encountered and unspecific error!"

    Ive installed the game in the following order:

    SS 6.0 Part 1
    SS 6.0 Part 2
    SS 6.1 all boxes unchecked
    RR Part 1 and 2 at the same time
    task.bat
    RR Feb Hotfix
    task2.bat

    I dont know what went wrong. Ive tried it several times now but no success so far. I cant even play a battle no matter what. :-(

  19. #159
    Navajo Joe's Avatar SS Forum Moderator
    Join Date
    May 2008
    Location
    England
    Posts
    4,182

    Default Re: LATEST SS RR/RC VERSION ***FEB 28***

    JackLong69,
    If you are using Vista/Windows 7, you need the UAC disabled, whilst installing and campaigning





    'Proud to be patronised by cedric37(My Father and My Guardian)

  20. #160

    Default Re: LATEST SS RR/RC VERSION ***FEB 28***

    No, just Win XP. All other mods and vanilla make no problems. T_T

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •