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Thread: LATEST SS RR/RC VERSION - 2010 Version - ***APRIL 11***

  1. #21
    JorisofHolland's Avatar Primicerius
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    Default Re: LATEST SS RR/RC VERSION FEB 27

    Yes. They also took the almighty Kong from us

    BTW: Why is the file called VoA? Does it have anything to do with Vale of Anduin or does it have another meaning?
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  2. #22
    Loose Cannon's Avatar Primicerius
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    Default Re: LATEST SS RR/RC VERSION FEB 27

    PB, you forgot to answer the savegame compatable question. Please don't tell me I've got to start all savegames over AGAIN>
    Old age and treachery will always beat youth and exuberance-David Mamet

    Old age and forgetfullness makes it . . .er, I forgot-Loose Cannon

  3. #23
    Black_Rider's Avatar Ordinarius
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    Default Re: LATEST SS RR/RC VERSION FEB 27

    Is this update contain new victory conditions ?

  4. #24

  5. #25
    Galain_Ironhide's Avatar Semisalis
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    Default Re: LATEST SS RR/RC VERSION FEB 27

    Hmm my first post looks to have been removed

    Never mind it was as pointless as this one. Only to say Fantastic job PB.

  6. #26

    Default Re: LATEST SS RR/RC VERSION FEB 27

    Quote Originally Posted by JorisofHolland View Post
    Yes. They also took the almighty Kong from us

    BTW: Why is the file called VoA? Does it have anything to do with Vale of Anduin or does it have another meaning?
    VoA is Vale of Anduin. Nothing to do with SS.

    Quote Originally Posted by Loose Cannon View Post
    PB, you forgot to answer the savegame compatable question. Please don't tell me I've got to start all savegames over AGAIN>
    You should be able to continue.

    Quote Originally Posted by Black_Rider View Post
    Is this update contain new victory conditions ?
    Yes.

    Quote Originally Posted by Galain_Ironhide View Post
    Hmm my first post looks to have been removed

    Never mind it was as pointless as this one. Only to say Fantastic job PB.
    No idea why it was removed.

    Been testing Garrisson Script, so far so good, needs more work to tune units available to factions in each era though.

  7. #27

    Default Re: LATEST SS RR/RC VERSION FEB 27

    Hey PB great job as always. Need some help I re-installed twice but the campaign map cuts off ireland and portugal. Any suggestions??

  8. #28

    Default Re: LATEST SS RR/RC VERSION FEB 27

    Really? Sorry no idea Make sure to run FILE_TASKS2.bat in med 2 folder.

  9. #29

    Default Re: LATEST SS RR/RC VERSION FEB 27

    Only happens on early era-campaign. Oh well no worries.

  10. #30
    mfdoom's Avatar Civis
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    Default Re: LATEST SS RR/RC VERSION FEB 27

    Early Era campaign has smaller load times.Awesome!

  11. #31

    Icon12 Re: LATEST SS RR/RC VERSION FEB 27

    Quote Originally Posted by Point Blank View Post
    VoA is Vale of Anduin. Nothing to do with SS.
    And Vault of Archavon
    ...ceterum autem censeo Carthaginem esse delendam.

  12. #32

    Default Re: LATEST SS RR/RC VERSION ***FEB 28***

    nice one PB, everything seems to be in working order
    but found out when catapults, cannons etc use their fire shots the smoke is blockey.
    Anyway +Rep

  13. #33

    Default Re: LATEST SS RR/RC VERSION ***FEB 28***

    I've never been able to figure out that blockey smoke, it annoys the heck out of me. If anyone has a fix, please post it.

  14. #34

    Default Re: LATEST SS RR/RC VERSION FEB 27

    Quote Originally Posted by Sir Walter View Post
    And Vault of Archavon

    And Voice of America.

  15. #35
    Loose Cannon's Avatar Primicerius
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    Default Re: LATEST SS RR/RC VERSION ***FEB 28***

    MY EYES, MY EYES, I CANNOT SEE Oh, wait, that's better-I turned off the game. Sorry, I thought cedric37's new Ui looked good on the internet but, wow, after 5 minutes of gameplay, it's scary. It reminds my of 1. a real bad trip on acid. 2. my grandmother's living room from forty years ago or 3. both
    (Her living room had this wallpaper with a very repetative pattern. And it was thicker than normal wallpaper. Very brocade and quite fugly. Hey it was the sixties.)

    I assume copying over the UI files from another copy can fix this?
    Old age and treachery will always beat youth and exuberance-David Mamet

    Old age and forgetfullness makes it . . .er, I forgot-Loose Cannon

  16. #36

    Default Re: LATEST SS RR/RC VERSION ***FEB 28***

    Yeah just ovwerwrite it. But you must have had some bad acid. And what, you think medieval decor 1000 years old is more advanced than your Grandmother's 60 years old?!?

  17. #37
    Morfans's Avatar Semisalis
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    Default Re: LATEST SS RR/RC VERSION ***FEB 28***

    Quote Originally Posted by Point Blank View Post
    I've never been able to figure out that blockey smoke, it annoys the heck out of me. If anyone has a fix, please post it.

    In fact, it's "just" catapult, trebuchet, bombard & grand bombard.

    The attached file should fix the bombards. (I disable catapult & trebuchet fiery boulders altogether ...)


    PB, a different thing - the imperial campaign script: it seems some event counters still lack initialization. For instance no declare_counter for venetian_crusade and bulgarians_rebel. Is that intentional ?

  18. #38

    Default Re: LATEST SS RR/RC VERSION ***FEB 28***

    Thanks for the great work PB!! Always much appreciated.

    Just a quick question what is the difference between the Feb 27 & 28 files?

    and will there be a bigger update coming out in the near future with BC and Magyar Mod units?

  19. #39
    Lemming69's Avatar Semisalis
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    Default Re: LATEST SS RR/RC VERSION ***FEB 28***

    *snip* cedric has done an excellent job with his interfaces, and like it or not, rulers in the middle ages used garish colour and pattern as much as they could, especially in england during the 13th century and i know that the germans were also famous for their gaudy and over extravagence. colour and garishness meant wealth, and after all, we are playing the role of a medieval leader in the game are we not?

    edited in light of deleted posts
    -Caesar Clivus
    Last edited by Caesar Clivus; February 27, 2010 at 08:01 PM.

  20. #40
    Navajo Joe's Avatar SS Forum Moderator
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    Default Re: LATEST SS RR/RC VERSION ***FEB 28***

    *snip* Check out the Bayeux Tapestry, Have a look at stainglass windows in Medieval Cathedrals, scriptures written by Monks in a multitude of colours.

    On the battlefield it was by the colours that they could identify friend and foe, and what they were to do next!!!!

    edited in light of deleted posts
    -Caesar Clivus
    Last edited by Caesar Clivus; February 27, 2010 at 08:01 PM.





    'Proud to be patronised by cedric37(My Father and My Guardian)

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