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Thread: LATEST SS RR/RC VERSION - 2010 Version - ***APRIL 11***

  1. #361

    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Only thing I am waiting on is possibly new peasant units, everything else is done. If it takes a while I'll release it as is now.

    Change list will be something like:

    -Garrison script that fires for the original owner of the settlement only, gives faction- and era-appropriate units (based on Tsarsies's code)
    -Stable siege code (finally)
    -More mongol stacks
    -Much increased Mongol and Timurid economy with reduced King's Purse as number of captured settlements increases (thanks to cedric37)
    -cedric37's latest UI's
    -new peasants and 'late' peasants (hopefully)
    -no borders by romy
    -some animation improvements to phalanx polearms
    -slightly reduced mount masses
    -some new mount types such as early eastern heavy horse
    -some unit cost corrections
    -rural levies have increased upkeep
    -Improved Mongol Unit Cards by merlinuscdxx
    -possibly reduced population growth
    -Possibly Sicily removed from Late Campaign
    -France has Dismounted French Archers

  2. #362

    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Did you fix the banners for KOJ if i may ask ever so humbly

  3. #363

    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Quote Originally Posted by Point Blank View Post
    Only thing I am waiting on is possibly new peasant units, everything else is done. If it takes a while I'll release it as is now.

    Change list will be something like:

    -Garrison script that fires for the original owner of the settlement only, gives faction- and era-appropriate units (based on Tsarsies's code)
    -Stable siege code (finally)
    -More mongol stacks
    -Much increased Mongol and Timurid economy with reduced King's Purse as number of captured settlements increases (thanks to cedric37)
    -cedric37's latest UI's
    -new peasants and 'late' peasants (hopefully)
    -no borders by romy
    -some animation improvements to phalanx polearms
    -slightly reduced mount masses
    -some new mount types such as early eastern heavy horse
    -some unit cost corrections
    -rural levies have increased upkeep
    -Improved Mongol Unit Cards by merlinuscdxx
    -possibly reduced population growth
    -Possibly Sicily removed from Late Campaign
    -France has Dismounted French Archers
    Ah, excellent! Well done!

  4. #364

    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Quote Originally Posted by algorath View Post
    Did you fix the banners for KOJ if i may ask ever so humbly
    Not yet but its on the agenda

  5. #365
    Grouchio's Avatar Vicarius
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    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Will that fertility bug that's sterilizing the royal families in your mod be fixed?

    Also, Question. Where did the Burgher Pikemen/Zweihandler go in HRE? And WHEN do the gothic knights become avaible in the 1450 Campaign? (note, I'm using the early/late era script right now) And Why are the leaders in the 1450 mod warped from the 1370(?) Mod?


  6. #366

    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Is that family tree mod working and will you put it in the update ?

  7. #367
    cedric37's Avatar Why Not ?!
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    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Ha ha, sounds as a nice update again, well done PB!
    Patronized by y2day/Patron of KDK, Swagger & Navajo Joe, of the Imperial House of Hader



  8. #368
    Seether's Avatar RoTK Workhorse
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    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Quote Originally Posted by algorath View Post
    Is that family tree mod working and will you put it in the update ?
    If you're talking about AFR, then the issue is that I did not include the string.bin files for some of the text files, which would cause the changes to not be recognized and cause a CTD. I could do so very easily, but I'm having M2TW troubles and can't. Deleting the appropriate string.bin files should fix the problem.

  9. #369

    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    PB, can u include some text file that let some people like me remove the supply system trait

  10. #370
    JorisofHolland's Avatar Primicerius
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    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Quote Originally Posted by Sharrow View Post
    Hi PB

    Have installed latest update to SS and run the bat file.

    But now SS can't seem to find 'Kingdoms.exe' but I haven't touched the M2TW install.

    Any ideas????

    Cheers

    Sharrow
    Do you have kingdoms? You probably do, but in that case I can't give you help right now. If you don't, the problem's solved.
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  11. #371

    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Quote Originally Posted by Sir Naked Emperor View Post
    Will that fertility bug that's sterilizing the royal families in your mod be fixed?

    Also, Question. Where did the Burgher Pikemen/Zweihandler go in HRE? And WHEN do the gothic knights become avaible in the 1450 Campaign?
    About eleven turns in...

    And Zweihanders are castle-recruit able....silly fairytale unit they are....*mutters darkly*
    Quote Originally Posted by Denny Crane! View Post
    How about we define the rights that allow a government to say that isn't within my freedom.

  12. #372
    Kaledon's Avatar Civis
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    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    The Gothic Armor event should occur in the first 10 turns. It will unlock Gothic Knights, as well as various other units. If certain units don't appear to be available, make sure that you check after the first turn, as not all units appear properly in the first turn. I believe it has to do with event triggering.

  13. #373

    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Quote Originally Posted by Rolling Thunder View Post
    About eleven turns in...

    And Zweihanders are castle-recruit able....silly fairytale unit they are....*mutters darkly*
    I'm going to leave them in just to annoy you

  14. #374
    Grouchio's Avatar Vicarius
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    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    The sterilization of the roy~al family? CAN it be fi~xed?

    And I see no zweihandlers in the castle Roster 1220 AD!!


  15. #375
    Kaledon's Avatar Civis
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    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    They aren't a 1220 unit. Zweihanders require the Full Plate Event which occurs in 1380-1400.

  16. #376

    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Quote Originally Posted by Point Blank View Post
    -Stable siege code (finally)
    -Possibly Sicily removed from Late Campaign
    looking forward to these two specially, as ive always favored playing early era

    the removal of sicily sounds good to me mainly because ive been reading more into the succession of many of the european powers and id say it would be quite appropriate, too bad we dont have a 16th century campaign, would be cool to be the big chinned emperor

  17. #377
    JorisofHolland's Avatar Primicerius
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    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Quote Originally Posted by Sir Naked Emperor View Post
    The sterilization of the roy~al family? CAN it be fi~xed?

    And I see no zweihandlers in the castle Roster 1220 AD!!
    dHRR fixed it, I think. All the time, I had 2-3 generals more than I owned settlements, and all my marriages (only had the first four, present from start though) had four children.
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  18. #378
    Grouchio's Avatar Vicarius
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    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    What's dHRR stand for?


  19. #379

  20. #380
    Grouchio's Avatar Vicarius
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    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    How do you get it to work on Stainless Steel?!? It's another supermod!


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