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Thread: LATEST SS RR/RC VERSION - 2010 Version - ***APRIL 11***

  1. #321
    romy's Avatar Semisalis
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    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Quote Originally Posted by Point Blank View Post
    Garrison script in and working Campaign stability massively improved.

    Next project: start adding in some BC units and Magyar mod.
    Nice!

    PB , did you check my thread :
    http://www.twcenter.net/forums/showthread.php?t=347058 ?
    Maybe you could use those textures(which are really great) for the early era units in a further version?
    Oh , and last thing , are you going to change the skins of the Polish Spear Militias by the Polish Spearmen from BALTIC TOTAL WAR(Madtao's units)?

    I'm just giving some ideas for this awesome mod.
    I could ask the french community for some late(mid 1300 - 1450) units.

    Here you will find more : http://www.mundusbellicus.fr/forum/showthread.php?t=26

    Tell what do you think about it.I know that's a lot of work. [IMG]file:///C:/Users/Romy%2313/AppData/Local/Temp/moz-screenshot-1.png[/IMG]
    R.I.P. Calvin

  2. #322
    JorisofHolland's Avatar Primicerius
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    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Quote Originally Posted by Point Blank View Post
    Yes if France controls Toulouse it will generate a garrison if sieged by the player. The 'original' owner mostly corresponds to the hidden resource identifying the region owner in descr_regions. Easy enough to add 'custom' owners so that garrisons can be generated for more than one possible owner. I'm a little unsure about what to do about the Holy Land and other such 'occupied' regions.
    Perhaps look at the religion in the settlement? For the Crusaders, only spawn if catholicism is above 50% (just a sugestion).
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  3. #323

    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Quote Originally Posted by Point Blank View Post
    Yes if France controls Toulouse it will generate a garrison if sieged by the player. The 'original' owner mostly corresponds to the hidden resource identifying the region owner in descr_regions. Easy enough to add 'custom' owners so that garrisons can be generated for more than one possible owner. I'm a little unsure about what to do about the Holy Land and other such 'occupied' regions.
    Is it possible to do the same for occupying/laying siege to settlements like that? So if Aragon attacks Toulouse, it's a declaration of war on France? Or could the AI not handle that?
    ...ceterum autem censeo Carthaginem esse delendam.

  4. #324

    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Alright, I started a 1450 Novgorod , BGR IV-E, April 11 RR/RC campaign, after a fresh install of 6.0, 6.1 (due to issues with a previous Kiev campaign). I copied the alternate text files and BGR IV-E files in the SS6 Data folder as instructed with the .bat activation, etc.

    I did this since I experienced a very strange system reboot (twice) in the middle of a battle with my previous 1450 Kiev campaign. No graphics card or CPU issues.

    Back in my new campaign (turn 2), no battles fought yet (no crushes or anything), but, I went and checked my system.log, just out of curiosity, and I got a real mess (attached).

    Should I be worried about this?
    Last edited by Phaethon; April 14, 2010 at 11:17 PM.

  5. #325
    Byg's Avatar Read The Manual
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    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Worried about what? I don't see anything wrong in your log.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

  6. #326
    JorisofHolland's Avatar Primicerius
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    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Quote Originally Posted by Sir Walter View Post
    Is it possible to do the same for occupying/laying siege to settlements like that? So if Aragon attacks Toulouse, it's a declaration of war on France? Or could the AI not handle that?
    It can be done. Dominion has a similar script in place, but it's not tested yet how the AI deals with it, I think.
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  7. #327

    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Quote Originally Posted by Byg View Post
    Worried about what? I don't see anything wrong in your log.
    Thank you.

    I just hope I'm not getting the odd mid-battle reboot "thing".

  8. #328

    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Quote Originally Posted by JorisofHolland View Post
    It can be done. Dominion has a similar script in place, but it's not tested yet how the AI deals with it, I think.
    Dominion's a funny one, because they've got all the good ideas but it's really hard to see if they'll work with the engine...
    ...ceterum autem censeo Carthaginem esse delendam.

  9. #329
    JorisofHolland's Avatar Primicerius
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    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Quote Originally Posted by Sir Walter View Post
    Dominion's a funny one, because they've got all the good ideas but it's really hard to see if they'll work with the engine...
    But once released, I'm sure it will be a great mod. One that matches the greatness of SS RR/RC.
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  10. #330

    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Quote Originally Posted by JorisofHolland View Post
    But once released, I'm sure it will be a great mod. One that matches the greatness of SS RR/RC.
    Well, a merger would be awesome, if possible. But I don't like some of their stuff, like making all of Andalusia rebel... ah well. I suppose that it'll improve over time anyway.
    ...ceterum autem censeo Carthaginem esse delendam.

  11. #331
    Byg's Avatar Read The Manual
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    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Quote Originally Posted by Phaethon View Post
    Thank you.

    I just hope I'm not getting the odd mid-battle reboot "thing".
    You would need to post the log that is made at the time of any such error, if you get one.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

  12. #332

    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Quote Originally Posted by Sir Walter View Post
    Well, a merger would be awesome, if possible. But I don't like some of their stuff, like making all of Andalusia rebel... ah well. I suppose that it'll improve over time anyway.
    They will quite likely be using RC system.

    New update soon, with new and stable Early-era campaign and garrison script that adjusts for era and settlement size.

  13. #333

    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Quote Originally Posted by Sir Walter View Post
    Will be? It isn't already?
    Well it's already the best mod.

    But I don't know how to describe how much better will be.

  14. #334

    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Quote Originally Posted by Point Blank View Post
    New update soon, with new and stable Early-era campaign and garrison script that adjusts for era and settlement size.
    You're da man PB.

  15. #335

    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    What do you mean by "more fidelity" for sieges?

  16. #336
    Beorn's Avatar Praepositus
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    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    MAgyar mod and BC units? It sounds great

  17. #337

    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Quote Originally Posted by Beorn of Carrock View Post
    MAgyar mod and BC units? It sounds great
    Roger that. It just may be the best update of all time. Thx again PB for all your hard work. You're a legend and a scholar.

  18. #338

    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    PB for CdeC!
    ...ceterum autem censeo Carthaginem esse delendam.

  19. #339

    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Quote Originally Posted by k/t View Post
    What do you mean by "more fidelity" for sieges?
    Nevermind, its just referring to how its scripted.

    Quote Originally Posted by Beorn of Carrock View Post
    MAgyar mod and BC units? It sounds great
    There are also possibly the new Norse units as in the suggestions thread, and the long-intended-but-not-much-happens Georgia.

    It will take a while. Looks like Gracul's 6.2 Final (or 6.3) will be released not too far away (and which looks to be very good) and will contain parts of RR (some optional), so commonality with that is a consideration.

    It would be nice to have just one SS with comprehensive options, and if modders can feed content into that it would be great IMHO.
    Last edited by Point Blank; April 17, 2010 at 10:57 AM.

  20. #340
    JorisofHolland's Avatar Primicerius
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    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Quote Originally Posted by Point Blank View Post
    There are also possibly the new Norse units as in the suggestions thread, and the long-intended-but-not-much-happens Georgia.
    Georgia will be added? That sounds good.

    It will take a while. Looks like Gracul's 6.2 Final (or 6.3) will be released not too far away (and which looks to be very good) and will contain parts of RR (some optional), so commonality with that is a consideration.

    It would be nice to have just one SS with comprehensive options, and if modders can feed content into that it would be great IMHO.
    Like the 6.1 patch, but with more mods included?
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

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