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Thread: LATEST SS RR/RC VERSION - 2010 Version - ***APRIL 11***

  1. #201

    Default Re: LATEST SS RR/RC VERSION !!!MAR21!!!

    Quote Originally Posted by Point Blank View Post
    Early Campaign is now 1 year per turn
    You're a genius !

  2. #202

    Default Re: LATEST SS RR/RC VERSION !!!MAR21!!!

    hi, i've been away from SS for while, mainly becase TATW, but i decided to give it another try...i started a Late Era campaign with England and the first thing that i noticed was that the 2 rebel settlements in Ireland (Galway and Cork) don't have any garrisson...it's that intended??
    Another thing, while i used toggle_fow(just in the first turn) to see how things were going...i saw a rebel army (half stack) just outside Riga who has only 3 units in the city and another rebel army (full stack) midway between Riga and Reval (Denmark) just outside a rebel fort with a 2\3 stack garrisoned...so it's that intended too?? doesn't this make the game a bit to harder for TO (maybe not, after all they are just rebels)...

    Btw can anyone explain me how i can put garrisons in rebel settlements or if possible to move 2 of those 3 armies to the settlements??

    Thanks...
    Last edited by LethaL; March 24, 2010 at 11:16 AM.

  3. #203
    cedric37's Avatar Why Not ?!
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    Default Re: LATEST SS RR/RC VERSION !!!MAR21!!!

    To do this you need to:
    - edit descr_strat.txt file, find the settlements, and add units (you'll see the template in descr_strat, with little imagination you can cut and paste existing rebel garrisons to fill those cities, the most important is to respect X,Y coordinates
    - restart a new game (this is not save game compatible of course)
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  4. #204

    Default Re: LATEST SS RR/RC VERSION !!!MAR21!!!

    Quote Originally Posted by cedric37 View Post
    To do this you need to:
    - edit descr_strat.txt file, find the settlements, and add units (you'll see the template in descr_strat, with little imagination you can cut and paste existing rebel garrisons to fill those cities, the most important is to respect X,Y coordinates
    - restart a new game (this is not save game compatible of course)
    Thanks...btw great work with the new UI's

  5. #205
    JorisofHolland's Avatar Primicerius
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    Default Re: LATEST SS RR/RC VERSION !!!MAR21!!!

    Quote Originally Posted by cedric37 View Post
    - restart a new game (this is not save game compatible of course)
    It's also possible to use the console. (~`) use create_unit "Cork" "WhateverUnitYouWant"

    Correct unit names are found in export_descr_unit.txt. Mind the CapIToL letters.
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  6. #206
    cedric37's Avatar Why Not ?!
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    Default Re: LATEST SS RR/RC VERSION !!!MAR21!!!

    @Lethal: thanks i appreciate it

    @Jorisof Holland: wrong, if you do so, the units will be controlled by the player not the rebels
    Patronized by y2day/Patron of KDK, Swagger & Navajo Joe, of the Imperial House of Hader



  7. #207

    Default Re: LATEST SS RR/RC VERSION !!!MAR21!!!

    just one thing...where do i see the coodinates??

    PS: nevermind i found it but now i get a CTD when i start a ney campaign

    Spoiler Alert, click show to read: 
    character sub_faction england, Odo, general, male, age 28, x 13, y 218 ;Cork
    army
    unit Sergeant Spearmen exp 2 armour 0 weapon_lvl 0
    unit Sergeant Spearmen exp 1 armour 0 weapon_lvl 0
    unit Peasants exp 1 armour 0 weapon_lvl 0
    unit Peasant Archers exp 1 armour 0 weapon_lvl 0
    unit Peasant Archers exp 0 armour 0 weapon_lvl 0
    unit Javelinmen exp 1 armour 0 weapon_lvl 0


    that was what i edited in the desc_strat...it's anything wrong??
    Last edited by LethaL; March 24, 2010 at 01:08 PM.

  8. #208

    Default Re: LATEST SS RR/RC VERSION !!!MAR21!!!

    How many years per turn was the early campaign until now?

  9. #209

    Default Re: LATEST SS RR/RC VERSION !!!MAR21!!!

    Quote Originally Posted by LethaL View Post
    just one thing...where do i see the coodinates??

    PS: nevermind i found it but now i get a CTD when i start a ney campaign

    Spoiler Alert, click show to read: 
    character sub_faction england, Odo, general, male, age 28, x 13, y 218 ;Cork
    army
    unit Sergeant Spearmen exp 2 armour 0 weapon_lvl 0
    unit Sergeant Spearmen exp 1 armour 0 weapon_lvl 0
    unit Peasants exp 1 armour 0 weapon_lvl 0
    unit Peasant Archers exp 1 armour 0 weapon_lvl 0
    unit Peasant Archers exp 0 armour 0 weapon_lvl 0
    unit Javelinmen exp 1 armour 0 weapon_lvl 0


    that was what i edited in the desc_strat...it's anything wrong??
    Well, I don't know if "Javelinmen" is a unit, and "Sergeant Spearmen" might be "Sergeant_Spearmen", but other than that I don't know. Did you remember to delete the old units from Cork?

    @PB: Will changing it back to 2tpy cause any problems?
    ...ceterum autem censeo Carthaginem esse delendam.

  10. #210
    cedric37's Avatar Why Not ?!
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    Default Re: LATEST SS RR/RC VERSION !!!MAR21!!!

    Quote Originally Posted by LethaL View Post
    just one thing...where do i see the coodinates??

    PS: nevermind i found it but now i get a CTD when i start a ney campaign

    Spoiler Alert, click show to read: 
    character sub_faction england, Odo, general, male, age 28, x 13, y 218 ;Cork
    army
    unit Sergeant Spearmen exp 2 armour 0 weapon_lvl 0
    unit Sergeant Spearmen exp 1 armour 0 weapon_lvl 0
    unit Peasants exp 1 armour 0 weapon_lvl 0
    unit Peasant Archers exp 1 armour 0 weapon_lvl 0
    unit Peasant Archers exp 0 armour 0 weapon_lvl 0
    unit Javelinmen exp 1 armour 0 weapon_lvl 0


    that was what i edited in the desc_strat...it's anything wrong??
    Mmmm strange, it seems correct to me
    But check the name of the units in the export_descr_unit.txt, they MUST match. And Sergeant Spearmen is the correct unit name, normally _ are used only for the reference used in the translation.
    Patronized by y2day/Patron of KDK, Swagger & Navajo Joe, of the Imperial House of Hader



  11. #211

    Default Re: LATEST SS RR/RC VERSION !!!MAR21!!!

    Quote Originally Posted by cedric37 View Post
    Mmmm strange, it seems correct to me
    But check the name of the units in the export_descr_unit.txt, they MUST match. And Sergeant Spearmen is the correct unit name, normally _ are used only for the reference used in the translation.
    I think the unit names must be correct because I copied the garrisson from another rebel settlement, and the general name was taken from the descr_names from England section
    Last edited by LethaL; March 24, 2010 at 04:44 PM.

  12. #212
    Graeme's Avatar Tiro
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    Default Re: LATEST SS RR/RC VERSION !!!MAR21!!!

    I was reading some of the posts above about BGRIV after installing the latest MAR21 patch and Im a bit mixed up, so if someone would be so kind I'd like a bit of guidance?

    Ive made a full fresh re-install of everything, the game, kingdoms and SS, plus with RR/RC, patched with the FEB and MAR patches.

    Im a big fan of BGR so I think all thats left for me is to install that and Im ready.

    Do I just install the Data_BGRIV folder to the Data folder like in the past? Im confused as on page 9 of this thread at 11:58 AM, Byg himself posts a few files. Are these files included in the latest MAR release or should I paste them over my files from the Data_BGRIV after Ive done it?

    Cheers.

  13. #213
    Gorrrrrn's Avatar Citizen
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    Default Re: LATEST SS RR/RC VERSION !!!MAR21!!!

    from the Rozmod
    another way to create a garrison in Galway (or Cork) using descr_strat:

    settlement
    {
    level town
    region Galway_Province

    year_founded 0
    population 1000
    plan_set default_set
    faction_creator england
    garrisoned_army
    unit Peasant Archers exp 1 armour 0 weapon_lvl 0
    unit Spear Militia exp 0 armour 0 weapon_lvl 0
    unit Spear Militia exp 0 armour 0 weapon_lvl 0
    building
    {
    type core_building wooden_pallisade
    }
    building
    {
    type barracks town_guard
    }
    building
    {
    type hinterland_roads roads
    }
    }

    Cork is Munster_Province btw

  14. #214
    JorisofHolland's Avatar Primicerius
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    Default Re: LATEST SS RR/RC VERSION !!!MAR21!!!

    Quote Originally Posted by cedric37 View Post
    @Jorisof Holland: wrong, if you do so, the units will be controlled by the player not the rebels
    I helped out AI factions by giving them troops in their settlements, so it works. Maybe not for empety settlements, but it does work for AI characters and settlements with troops in it.
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  15. #215
    cedric37's Avatar Why Not ?!
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    Default Re: LATEST SS RR/RC VERSION !!!MAR21!!!

    Ok my apologyzes, i thought the settlement was empty. I f you do so in an empty settlement it becames yours

    @LethaL: check out the carriage returns ? And try to avoid a named character maybe, you can put an unnamed captain (check in descr_strat you'll see many unnamed generals).
    Last edited by cedric37; March 25, 2010 at 03:22 AM.
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  16. #216
    JorisofHolland's Avatar Primicerius
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    Default Re: LATEST SS RR/RC VERSION !!!MAR21!!!

    Quote Originally Posted by cedric37 View Post
    Ok my apologyzes, i thought the settlement was empty. I f you do so in an empty settlement it becames yours
    You get me wrong, if you say it doesn't work for empty settlements it won't work. I though you said adding troops to the AI is not possible with create_unit, but you didn't.
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  17. #217
    cedric37's Avatar Why Not ?!
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    Default Re: LATEST SS RR/RC VERSION !!!MAR21!!!

    Err, no problems mate, anyway what you told is right

    EDIT/ BTW nice pic you get as an avatar
    Last edited by cedric37; March 25, 2010 at 11:55 AM.
    Patronized by y2day/Patron of KDK, Swagger & Navajo Joe, of the Imperial House of Hader



  18. #218

    Default Re: LATEST SS RR/RC VERSION !!!MAR21!!!

    i changed some units and it worked...now i can start playing

    Thank you all for the help

  19. #219
    Byg's Avatar Read The Manual
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    Default Re: LATEST SS RR/RC VERSION !!!MAR21!!!

    Quote Originally Posted by Graeme View Post
    I was reading some of the posts above about BGRIV after installing the latest MAR21 patch and Im a bit mixed up, so if someone would be so kind I'd like a bit of guidance?

    Ive made a full fresh re-install of everything, the game, kingdoms and SS, plus with RR/RC, patched with the FEB and MAR patches.

    Im a big fan of BGR so I think all thats left for me is to install that and Im ready.

    Do I just install the Data_BGRIV folder to the Data folder like in the past? Im confused as on page 9 of this thread at 11:58 AM, Byg himself posts a few files. Are these files included in the latest MAR release or should I paste them over my files from the Data_BGRIV after Ive done it?

    Cheers.
    Those files are in the March update.

    Install march update then apply the BGRIV folder and optionally the BGRIV ai folder.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

  20. #220

    Default Re: LATEST SS RR/RC VERSION !!!MAR21!!!

    I have installed SS 6.2RC4 Feb28 patch and BGR4.Can I install a march update over it?(to remove TO bug)

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