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Thread: LATEST SS RR/RC VERSION - 2010 Version - ***APRIL 11***

  1. #521
    Germanicu5's Avatar Will buy spare time...
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    Feb 2009
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    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    @PB

    Hmm... as soon as I sort out what was the last version of AI I uploaded for you, I'll send you updated files.

    Regards
    I have no memory of this place.

  2. #522

    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Is there plans to release any updates in the foreseeable future or is this mod nearly perfect for you, Point Blank?
    You can drop humans anywhere and they'll thrive-only the rat does as well.Jeannette Desor

    Man in Black: [as he is unsuccessfully fighting Fezzik] Look, are you just fiddling around with me or what?
    Fezzik: I just want you to feel you're doing well. I hate for people to die embarrassed.

  3. #523
    hippacrocafish's Avatar Campidoctor
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    May 2010
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    Florida
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    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Quote Originally Posted by Rat-tail View Post
    Is there plans to release any updates in the foreseeable future or is this mod nearly perfect for you, Point Blank?
    I'm pretty certain that he is going to continue updating RR/RC, but he's busy with a new kid at the moment.

  4. #524

    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    By far not rushing him to mod anything, he does wondrous work at his own pace. Plus I think it is very near perfection.
    You can drop humans anywhere and they'll thrive-only the rat does as well.Jeannette Desor

    Man in Black: [as he is unsuccessfully fighting Fezzik] Look, are you just fiddling around with me or what?
    Fezzik: I just want you to feel you're doing well. I hate for people to die embarrassed.

  5. #525

    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Well, there is really a never-ending list of possible updates: add Georgia, 1370 historically accurate campaign, add BC units...

  6. #526

    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    all stuff that the masses clamour for! And by masses, I mean me...

  7. #527

    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    So does the release of ss 6.3 change anything here? I have not downloaded it or tried it yet, as I really like the version that I have now, but I was wondering if anyone has tried it out and if there are any benefits to it (as I think that a lot from rr/rc is implemented into 6.3)...

  8. #528

    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Quote Originally Posted by WarlordZ View Post
    So does the release of ss 6.3 change anything here? I have not downloaded it or tried it yet, as I really like the version that I have now, but I was wondering if anyone has tried it out and if there are any benefits to it (as I think that a lot from rr/rc is implemented into 6.3)...
    I'd also like some info on this. Perhaps place info about the 6.3 update in the first post?

  9. #529

    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    The 6.3 thread itself is not specific about what elements of RR/RC were kept.

    The main advantages of 6.3 are the AI-friendly map and the widening of mountain passages.

  10. #530

    Default Re: LATEST SS RR/RC VERSION ***APRIL 11***

    Great work PB, love the system and battles you and others have brought to our amusement.
    Stainless Steel mod Thread link below (M2TW):
    http://www.twcenter.net/forums/forumdisplay.php?f=314

  11. #531

    Default Re: LATEST SS RR/RC VERSION - 2010 Version - ***APRIL 11***

    Does this affect ai turn times in any way?

  12. #532

    Default Re: LATEST SS RR/RC VERSION - 2010 Version - ***APRIL 11***

    I don't think there is a difference in that regard between SS 6.4 and the RR/RC Compilation or between this version of the Compilation and earlier ones.

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