Is this feature implemented in napoleon? only Nvidia could manage it?
Is this feature implemented in napoleon? only Nvidia could manage it?
yes, and yes since physx is a trademark of nvidia
The very ugly forgive, but beauty is essential - Vinicius de Moraes
No N:TW has a physics system but it does not use nvidia physx.
NTW uses physics. How? do you have a link I can research it?
Yes it uses nvidia physx since that is the only one that really works, the format that ATI is trying to create currently doesn't work
The very ugly forgive, but beauty is essential - Vinicius de Moraes
That is incorrect. When I say physics I mean the destruction system in the game, projectile paths for cannonballs, etc. And no this game does not utilize nvidia physx for that. There would be an ingame option for it if it did and it would be in the list of technologies used for the game. There are many implementations of physics in games and nvidia physx is only one of them. There's Havok which games like Half-Life 2 and Age of Empires III use, Crysis has its own system, and many other games use their own physics engine.
Last edited by Cameraman; February 27, 2010 at 12:30 AM.
I may have expressed wrongly, Do any other cards besides nvidia that can render physics? Yes ati cards can, barely. And so there are no other method aside physx
The very ugly forgive, but beauty is essential - Vinicius de Moraes
There are many other methods besides physx. It's just that nvidia physx is just the only one that uses nvidia's graphic cards for processing physics rather than the CPU.
try using physics in a ati card and you see a fps drop better than putting AA in the sky
The very ugly forgive, but beauty is essential - Vinicius de Moraes
Sigh it's like trying to communicate with a brick wall
You don't happen to work for nvidia?
From wikipedia
In N:TW's case and more than likely the majority of games out there the developers have chosen to either use their own code or use another physics engine that does not use nvidia OR ati's cards for processing physics but rather the CPU. If you look at the Ghostbusters game it has a great physics engine that they developed themselves and it runs great whether you have an ATI or nvidia card because it uses the CPU, not the graphics card, to run it.PhysX is a proprietary realtime physics engine middleware SDK
...
Middleware physics engines allow game developers to avoid writing their own code to handle the complex physics interactions possible in modern games.
Last edited by Cameraman; February 27, 2010 at 11:43 AM.
Napoleon does NOT use PhysX
ok here we go WARNING huge image files lol
ok napoleon total war the battle of lodi its the first battle under napoleons battle, this is good becuase its a high detail enviorment and it always starts off the same.
resolution is 1920x1080 on my 40 inch samsung LCD
game is on ULTRA everything 8x antailaising and 16x anistrophic and every box except depth of field and vsync is checked
also sound settings are 7.1 discreet, sound variation large, sound channels 256
some screen shots with NO physics
Spoiler Alert, click show to read:
ok now here is with physx ON
Spoiler Alert, click show to read:
that there is no difference. man i hope i get some rep for this lol this took me a while haha
and?
The very ugly forgive, but beauty is essential - Vinicius de Moraes