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Thread: Napoleon Mod Questions & Recommendations

  1. #1581

    Default Re: Napoleon Mod Questions & Recommendations

    EDIT: especially in campaign

  2. #1582
    Steph's Avatar Maréchal de France
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    Default Re: Napoleon Mod Questions & Recommendations

    @CaptainBirdseye: Masters of Europe gives additional units to Britain, and the other factions. This thread lists all the units.

    @KingGorilla: every Total War games, includign FotS, suffers for some lacking AI. You can find several mods with AI improvement, especially for campaign since that's where modders have the most flexibility for adjustement. Try Radious, or Bran's campagin or battle for exemple. You also have overhaul mods, such as Masters of Europe, NTW3, LME... which change a lot of things, including the AI.

  3. #1583

    Default So ... which NTW Mod is best to get me interested in it again?

    I have been a devoted ETW player since it was launched but am reinstalling NTW as watching You Tubers like PA at lunchtime has got me interested again - but which Mod do I try?

    Vanilla NTW didnt really do it for me and I played for 50 ish hours before uninstalling it; ETW + DarthMod + Bran Mac Born + AUM + DLC has always = amusement to me.

    Do I stick with DarthMod for NTW or try another Mod?

  4. #1584
    Bran Mac Born's Avatar Artifex
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    Default Re: Napoleon Mod Questions & Recommendations

    Ouchi- I would try out Darthmod Napoleon with Bran edits submod- Total Slaughter version-You will have a challenge and a hell of a fun time

  5. #1585

    Default Re: Napoleon Mod Questions & Recommendations

    hello, for beginning please apologize for my english. I love NTW, but the Darthmod doesn't offer enough units i find, I would like install the Bart 07 mod, the foreign legions mod, the additionnal unit mod, a mod for a dense smoke in batlle and mods for BAI and CAi, can you help me for the multiple installation ? I'm ready to follow your recommendations. Thanks

  6. #1586
    dogukan's Avatar Praeses
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    Default Re: Napoleon Mod Questions & Recommendations

    Hi,
    What would be the Europa Barbaroroum of NTW?
    "Therefore I am not in favour of raising any dogmatic banner. On the contrary, we must try to help the dogmatists to clarify their propositions for themselves. Thus, communism, in particular, is a dogmatic abstraction; in which connection, however, I am not thinking of some imaginary and possible communism, but actually existing communism as taught by Cabet, Dézamy, Weitling, etc. This communism is itself only a special expression of the humanistic principle, an expression which is still infected by its antithesis – the private system. Hence the abolition of private property and communism are by no means identical, and it is not accidental but inevitable that communism has seen other socialist doctrines – such as those of Fourier, Proudhon, etc. – arising to confront it because it is itself only a special, one-sided realisation of the socialist principle."
    Marx to A.Ruge

  7. #1587
    Incendio's Avatar Semisalis
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    Default Best mod for napoleonic warfare?

    Hi,

    I am looking for a napoleonic mod for Napoleon Total War. I am mostly interested in unit details and the closer napoleonic experience as could. Any suggestion would be appreciated.

    Thank you in advance.

  8. #1588
    Steph's Avatar Maréchal de France
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    Default Re: Napoleon Mod Questions & Recommendations

    Try Masters of Europe.

  9. #1589

    Default Re: Best mod for napoleonic warfare?

    Quote Originally Posted by Incendio View Post
    Hi,

    I am looking for a napoleonic mod for Napoleon Total War. I am mostly interested in unit details and the closer napoleonic experience as could. Any suggestion would be appreciated.

    Thank you in advance.
    I endorse Steph's Masters of Europe (MOE); tremendous details and realism!
    Ordoprinceps
    Semper Ferox

  10. #1590

    Default Re: Napoleon Mod Questions & Recommendations

    Just reinstalled both Napoleon and Empire, along with Darthmod for both and Bran's edits, but I'm finding the same issue I always had with these games, the AI, at least in custom battles, just fires a volley or two (maybe) and then chicken dances up to melee. So basically it's Medieval Total War with muskets.

    I know the AI for these games was pretty broken. But I'm wondering if anyone knows of a mod (or a way) to counter this a little? Maybe a version of Bran's edits that make the AI line up and shoot a little? I don't mind some melee, but when you have armies starting as far apart as they do in this game, drives me kind of nuts waiting and positioning units for 10-15 minutes just to have the AI banzai my lines.

  11. #1591

    Default Re: Napoleon Mod Questions & Recommendations

    In need of experienced modders help!

    Tldr: trying to mod 1 turn, tech n recruitment.. but im having issues

    http://www.twcenter.net/forums/showt...)&goto=newpost

  12. #1592

    Default Anyoen got dl link for 1 tech turn and 1 recruitment turn mods?

    i made a couple threads asking for some help, as i tried to mod myself.. im no tech savvy and its been 2 days now and i still can't find any fix to my issue..

    i did many trials and errors.. none worked..


    is there already a mod for 1 teach turns and recruitment that isnt that popular but gets the job done? ( i tried to search around but couldnt find any )

  13. #1593

    Default Re: Napoleon Mod Questions & Recommendations

    or does anyone have the mod already for 1 tech turn and 1 recruitment turn?

  14. #1594
    baselhun's Avatar Civis
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    Default Re: Napoleon Mod Questions & Recommendations

    Is there any good mod about good economy and buildings in campaign?

  15. #1595
    Steph's Avatar Maréchal de France
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    Default Re: Napoleon Mod Questions & Recommendations

    Modding possibilities are very limited since it is not possible to add slots to cities.
    Masters of Europe changes building, but it is mostly focused at the military buildings.

    I'm not sure what is for a good "good economy and buildings"

  16. #1596
    baselhun's Avatar Civis
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    Default Re: Napoleon Mod Questions & Recommendations

    Quote Originally Posted by Steph View Post
    Modding possibilities are very limited since it is not possible to add slots to cities.
    Masters of Europe changes building, but it is mostly focused at the military buildings.

    I'm not sure what is for a good "good economy and buildings"
    Really? There is no way to add slots? Why they make it hardcoded??

  17. #1597

    Default Re: Napoleon Mod Questions & Recommendations

    Quote Originally Posted by Lowlander View Post
    Just reinstalled both Napoleon and Empire, along with Darthmod for both and Bran's edits, but I'm finding the same issue I always had with these games, the AI, at least in custom battles, just fires a volley or two (maybe) and then chicken dances up to melee. So basically it's Medieval Total War with muskets.

    I know the AI for these games was pretty broken. But I'm wondering if anyone knows of a mod (or a way) to counter this a little? Maybe a version of Bran's edits that make the AI line up and shoot a little? I don't mind some melee, but when you have armies starting as far apart as they do in this game, drives me kind of nuts waiting and positioning units for 10-15 minutes just to have the AI banzai my lines.
    What you need is LME4 with the submod Realism Core. I guarantee long and very nice battles with line formations and almost non existent melee. Please do give it a try.
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  18. #1598

    Default Re: Napoleon Mod Questions & Recommendations

    Quote Originally Posted by baselhun View Post
    Really? There is no way to add slots? Why they make it hardcoded??
    Well technically you can with some editing in the startpos but you are limited since the campaign will inevitably get corrupted and crash at some point.
    Last edited by Sirlion; March 06, 2017 at 04:52 AM.
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  19. #1599
    Steph's Avatar Maréchal de France
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    Default Re: Napoleon Mod Questions & Recommendations

    Quote Originally Posted by baselhun View Post
    Really? There is no way to add slots? Why they make it hardcoded??
    It is not really hardcoded. But instead od f making it dynamic from the db (there is a very nice but useless table with the number of slots in a region...), everything has to be defined in the startpos.esf (and region.esf), in a complex way. I think CA has an internal tool to generate the startpos automatically . But we don't have it, and have to edit more or less manually.

    It is possible to add slots, but i's a LOT of work... It seems to be working: you can see the slot, create a building, upgrade it... But there is a big BUT: if you save the game and try to load, then the game crashes. We don't have any tool or method that makes adding a slot "easy", and more importantly error free.

  20. #1600
    baselhun's Avatar Civis
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    Default Re: Napoleon Mod Questions & Recommendations

    Spoiler Alert, click show to read: 


    The game still not sees my mod, what should I do?

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