The battle of berlin tw mod has moved to napoleon, because it has even better modding engines. Im constructing my super computer by means of working and it will have a 4.0 or 3.0Ghz processor and 4 gb. It will cost around ummm $500 to set it up. When Im done constructing the computer will run like lighting so the mod will have a faster pace. I have done faction descriptions, unit models in 3d softwares but have not posted yet.
some 3d text to start things up!
I suck at modeling but this is proof of me working a bit. My stg came out crappy but better than this which is why I need modelers. Because its the only thing and textures I do bad. Im a programmer, not an artist, well maybe?
I know its bad I need tutorials or books to study this programs features. Because I don't know all the hotkeys or things you can do with it.
I think this was a very successful design. What do you think? All I need is to texture and it will look like an stg 44. Only prob is I forgot to make the trigger less wide but its unnoticable and actually believe it or not looks good!
This is the stg 44 in its final stage, textured and ready to be put in NAPTW!
Ze MP40 JA!
Current Mod team
*Federich Barbarossa (coding; mapping; 3d textures)
*Darkhorse (researcher)
*Rotersand (researcher)
I really need more mods, so Im recruiting. Im planning to make a sub forum here in TWC or make a website when the mod is released. It will have these new features.
*Over 100 provinces
*Over 100 unit models revolving around 3 factions.
*3 factions (1945 scenario) over 20 factions (1933 scenario)
*Two campaigns (1945 difficulty: Very hard) (1933 difficulty: Hard)
*Over 20 maps for custom battles including Bastogne, Remagen (hopefully), Arnhem, Normandy, Berlin, Stalingrad, Lenningrad, Moscow, Cassino, Anzio, and Berghof!
*The new battleship including Bismarck class, Turpitz class, HMS Prince of whales, etc.
*Unique unit models for historical figures including Heinrich Himmler, Erwin Rommel, Erich von Manstein, Georgy Zhukov, Bernard Montegomery, George S Patton, Dwight D Eisenhower, Charles De Gaulle, and more! (Leaders like Hitler, George IV, etc are included but exclusively as political figures not suited for battle).
*Tanks, trenches, and fortifying buildings.
*Improved AI.
*Modern WW2 uniform models, and accurate map of Europe (Feb 21 1945 map) (October 1933? map)
*Amazing graphics (NO duh!) like Napoleon.
*Fun gameplay that is unique to any other total war mod (Except NAW and WW1 mod )
*Use of Air support, and artillery!
*Close quarters combat with squad based units. Though 'skirmishes' have around 4000 troops max, even with allies in all sides (in 1 vs 1 it might reach 1000) every turn you will experience many battles which will total the death toll of soldiers in the area, that could reach hundreds of thousands. This may get annoying but thats war.
*Unique turn system (1 turn per day in 1945 scenario= 365) (1 turn per 2 weeks in 1933 scenario= 288 turns)
*Amazing historical interpretation. You actually feel like your nations leader.
*Various trade theatres may be implied. (North American) In trade theatres you control U boats, cruisers, or other ships authentically like the battle of the atlantic.
So much more...
FAQ
Predicted Release date? Hmmm July, 2010.
First campaign released? 1933 scenario if map editor isn't released. If not then 1945.
How many Factions exactly? 1933 scenario will have United Kingdom, Norway, Sweden, Finland, Soviet Union, Latvia, Estonia, Lithuania, Poland, Czecholosvakia, Hungary, Austria, Yugoslavia, Rumania, Bulgaria, Greece, Turkey, Egypt, Italy, Spain, Portugal, Switzerland, United States, France Germany. I think thats it?
1945 scenario will have Germany, Allied Expeditionary forces, and the Soviet Union.
What type of modders do you need? I need any I can get from any field. I am being asked about the game and I want to release it as soon as possible as a beta. Of course we must take our time, but we must give em what they want.
Will air combat be implemented? No, your faction will have a radioman which can call in bombing raids on a position. Note: Depending for some planes you call in it can be risky. B 17 raid will be very risky, however P 51 will not be so much. To get radiomen you must get an airfield in your city. When your troops get out of the city, including the radioman however, they will still be able to call in bombers even far away from the city.
Will paratrooping be implemented? Mayber. We have designed a form of calling paratroopers into battle called 'Battle deployment' which works like this. If your army is composed of paratroopers, this is how it works. Maybe you can deploy paratroopers before battle on ground. But during the heat of battle, you can deploy them anywhere on the map. This makes them very flexible but vulnerable.
Will special features be featured? Of course, land mines, grenades, tanks. All of that will be hopefully put in place. We want this mod to be rich and remembered for a long time.
How will the 1st demo or release look like? Well the first release will only feature some types of infantry and artillery. No tanks yet, because we wish to test our mod out before we continue with it, plus we don't want to go so fast. First comes bolt action with machine guns, then officers, then tanks, then paratroopers, then air support.
How will naval combat work? Same as the war. We hope to use the naval engine to its best and make state of the art engagements from the baltic, all the way to the Atlantic Seaboard!
I hope you guys support this. cheers