Is there any way to stop European factions from conquering parts of the New World long before 1300? I almost always end up stopping my game when I see that.
interesting...
hi,
i noticed a rebel-bodyguardunit without riders in rhodos.
I'm also going to post this here as I think it should be worked into the base mod...
I would like to see the restrictions on attacking allies extended to the AI.
Whilst this does seem a little unrealisitc, consider the reality in-game:
An ally is happy to remain your friend until you offend them...for example if you attack one of their allies.
Here's a worked example:
England allied with the County of Flanders. County of Flanders allied with Denmark. England attacks Denmark, County of Flanders breaks alliance with England.
With a ban on attacking allies in place for player and AI, this means that the County of Flanders can not directly attack England, but if England pisses County of Flanders off, they can break the alliance (using the AI version of the pop-up).
In conclusion, I would like to see total war from the start, but for my allies to remain my allies until I give them a reason to hate me.
Repman, is this workable?? I enjoyed my current campaign (with the total war setting turned on) until two turns after making an alliance with a neighbour they decided to blockade one of my ports!
When the "official" DLV 6.3 patch is going out?
Could be cool to see ai garrison script active when AI attack AI and also an option to give garrison script to the player(less soldier than the AI but two or three troops at least).
A potential problem with giving a garrison script to the player, or when AI factions clash, is that when they assessed the attack they took into account how many troops you had. If that number rises then I would have thought they are likely to break off the siege.
I've never actually tried it myself, but from what I know about the AI, it looks like a really bad idea.
This happens to me too, all the time... Any war I wage (esp as the Byzantine for some lame reason) leads to constant crashes.
I cant figure out why. I too began to save every turn but even that doesnt always work. For example, as the Eastern Romans I took Rome (crash), then I backed up a turn and retook Rome (Crash), then I backed up two turns and just besieged Rome into submission (CRRRAAASSSHHH). UGH!!! It becomes so tedious I give up. Maybe it is the vista/windows 7 thing.
I don't understand it, but it has cost me three Byzantine campaigns and my sanity at times.
I am almost too scared to try the Eastern Romans again in 6.3.
"Every man dies, not every man really lives."
I experienced some crashes in similar circumstances to this. DLV operates a horde system so that when a faction is detroyed but have family member left they become a horde. I noticed that when HRE was about to take Lombarda's last city that it crashed on that turn. The save ended up being corrupted and thankfully it hasn't happed the 2nd time around.
I am operating Taiji's BB etc mod, which has stabilised many things, try using that (if you don't already)
On a completely different note:
I think some work either needs to be borrowed or done on the Muslim factions. Both the Turks and the Egyptians are very vanilla looking and could really do with some attention. It's fine when playing a Christian faction because you would rarely come into contact with them, but as BtR I have to fight a mostly vanilla skinned Turkish army with my nice looking Greeks.
Coeur de Lion, thank you. I actually just discovered Taiji's BB mod tonight. I hope that helps.
"Every man dies, not every man really lives."
(Will the next version will fix the bugs in 6.2? Especially : - Do not jump too much "Between the faction selection screen in the campaign menu gold Will the game crash;
- Do not jump Between battles and campaign selection screens or Will the game crash )
Dowloading !
Can we make requests on this thread?
I installed the patch and didn't open the campaing. I try to start the main campaing and it come back to the main menu.
I installed the medieval2 total war, after that the patches 1.2 and 1.3. Then Kingdoms, all campaings, and patch 1.5.
Installed DLV 6.0 clean and then 6.3 openbeta01.
I'm reinstalling the game and i tell if it works.
PS: 6.2 works fine
EDIT: When i reinstalled worked ok. I just win my first heroic victory
Last edited by Flavio; June 24, 2010 at 09:45 AM.