Thanks. Most appreciated.
Thanks. Most appreciated.
CIVITATVS CVM AVGVSTVS XVI, MMVIIN PATROCINIVM SVB Dromikaites SVB MareNostrum SVB Quintus Maximus
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I tried to add a province, but it doesn't work (ctd when loading a campaign)
I edited all the files you said, Seleukos, to create Phocaea (not far from Pergamum) and I don't know what my mistake is...
here's what I've done:
First, I deleted the 2 files you mentioned
Then, in the world/maps/base descr_regions.txt, I added:
Phocaea
legion: Phocaeae
Phocaea
greek_cities
Phocians
128 0 0
fertile, lead, silver, iron, olive_oil, slaves, hellenic
5
9
christianity 0 pagan 100 zoroastrian 0
I edited the map tga file correctly and the RGB values are also correct.
Then, I went to descr_strat and added in for Greek_cities:
settlement
{
level city
region Phocaea
year_founded 0
population 4000
plan_set default_set
faction_creator macedon
building
{
type core_building governors_palace
}
building
{
type hinterland_culture_west west_natives_1
}
building
{
type defenses stone_wall
}
building
{
type academic academy
}
building
{
type hinterland_farms farms
}
building
{
type barracks_greek barracks_two_greek
}
building
{
type hinterland_roads roads
}
building
{
type port_buildings port
}
building
{
type market trader
}
}
In the descr_merc file, I added Phocaea to the list of the Aegean group:
pool Aegean
regions Rhodos Crete Caria Mysia Lydia Lesbos Phocaea
unit merc peltast, exp 2 cost 650 replenish 0.06 - 0.125 max 2 initial 1
unit merc rhodian slingers, exp 2 cost 850 replenish 0.05 - 0.12 max 1 initial 1
unit merc cretan archers, exp 2 cost 1200 replenish 0.05 - 0.12 max 1 initial 1
unit merc greek hoplites, exp 2 cost 1250 replenish 0.1 - 0.15 max 2 initial 1
And at the last, I added the region name (which is also the city name) to descr_regions..blabla_lookup.txt in the imperial campaign folder
and also in the text folder, in the other file.
..
I did everything like I was supposed to, right? I'm puzzled why it doesn't work...
thx for the help
Ian
PS: I play with the XGM mod
Last edited by Ian Altano; April 14, 2007 at 04:35 AM.
not sure you can do that, haven't 100% confirmed but doubt it.Originally Posted by Ian Altano
If I don't want a different region name in the game I normally use:
{Phocaea_R} Phocaea
{Phocaea} Phocaea
sort of thing in the regions_and_settlement_names_campaign_name.txt file in the data/text folder and use Phocaea_R for the region name. I noticed you didn't mention that file at all, did you actually remember to add entry in there?
If you are making alterations to a mod, you should also check it doesn't already have 200 regions.
Please, make sure you have -show_err on your shortcut, and say what error message if any you are getting.
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Tried what you said, but it didn't work
And I have -show_err on, but it says nothing
only other question I can ask to help pin down problem is when exactly does it crash? After you select faction do you see loading bar? How far does loading bar get?
If you want put copies of all your map files in campaign folder & base folder (if you have any modded ones in there) and the regions__.txt file in data/text in a folder and zip it then upload it to something like http://www.megaupload.com/
and post link here. I'll try and have a look but haven't got XGM so may not be most use - someone else might be able to look as well though.
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here's all the files I edited (sorry, didn't upload the entire folder, but these files are all that matter, right?)
http://www.megaupload.com/?d=XREB57GA
Ian
PS: the game crashes right after I press the golden arrow to start the campaign, I don't even see the loading screen...
Last edited by Ian Altano; April 14, 2007 at 03:08 PM.
Ah, finally remembered about the XGM map sorry - should have remembered this before
(especially as I was in conversation ):
http://forums.totalwar.org/vb/showthread.php?t=81206
as DimeBagHo said limit appears to actually be:
total of (different coloured) sea areas + land regions = 200 regions
to fix the problems he was talking about in the other thread, XGM map (version you're using) now has three different coloured sea areas on the map_regions.tga
- so it was already at max number of regions before you tried adding yours. You'll either have to change the sea areas so only two are used or remove another region. That will be your main problem.
Also worrying is in descr_regions.txt you've got
as the region name, whereas its Phocaea_R elsewhere - also not sure if it will like the special character there either!Phocaea_R
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Oh, thx for telling me, that solved it!
Or so I thought...
Now it says this:
"Script Error in xgm/data/world/maps/base/descr_regions.txt at line 1982, column 1: Couldn't find region name 'PhocaeaR' in stringtable"
(I changed the _R to R)
What the hell is wrong this time? X(
EDIT: I changed the region name to 'test', and I got the loading screen!
But it still CTDs just before showing the campaign map (the loading bar is full, then it CTDs, really frustrating)
Last edited by Ian Altano; April 15, 2007 at 11:40 AM.
In your descr-regions.txt you have:
did you actually set up 'Phocians' in descr_rebel_factions.... etc. or check that they are there - I can't see them in rest of DR file - you can't just invent name for that it has to be a real rebel type.Phocaea
legion: Phocaeae
Phocaea
greek_cities
Phocians
128 0 0....
Also have you attempted to add an army for the city? - I'm not suggesting you should! But if you did and got leader name wrong that is another cause of a message-less CTD.....
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Ok, that solved it! I thought I had set up phocians, but I totally forgot about it, it works now ^^
THanks a lot for helping!
i have to say its a great tutorial....... but ..... how can i do some changes with the groungtypes?? have i only have to do some changes in the groundtype.tga??......
thanks for your replies
edit: can i really create only 200 regions??
Last edited by King Ardumanish; May 05, 2007 at 04:05 PM.
YepOriginally Posted by King Ardumanish
see also this page in the Wiki: http://www.twcenter.net/wiki/Map_ground_types.tga
Yep, and that includes the 'region colours' used for your seas in map_regions.tga which I was explaining in an earlier post.edit: can i really create only 200 regions??
...and welcome to the forums
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so..... thanks for your welcome!
yesterday i added some regions to the original game version of rtw...everything worked well... but today i added some more and now i get the following error
so..... at first i have to say i don't know what 'tile' means cause i'm a german..... second... this line (5233) is the final line of my descr_strat.txt file..... and this line is emptyScript Error in
/descr_strat.txt
at line 5233, column 2
You have chosen an invalid tile(0,0) for the settlement of
please help!
edit: i solve this problem in another way...... but thx for the ones who thought about it
Last edited by King Ardumanish; May 11, 2007 at 02:15 PM.
OMG! I've read many other tutorials but I have never achieved anything except CTD's, but with your guide I have successfully added a region! Thank you so much!
Hi everybody,
I tried to add a new province in the Roma surrectum 1.5 mod, but it didn't worked. Is this possible that there is some complication because I want to add a new province in a mod?
Thanks
perhaps?If you are making alterations to a mod, you should also check it doesn't already have 200 regions.
also note that each different sea colour on map_regions.tga counts as a region too....
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Which RS does, as we use all regions for 1.5c.
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EDIT:
found what i was looking for...
Last edited by Faridus; January 12, 2009 at 04:18 PM.
HI , I am trying to add a new province for my first time, I am using paint from windows and my problem is that the "x,y" from paint are different than the ones on the game. In the game the Jedda village is located at "x,y" 268,13 and in paint the "x,y" for the jedda village are "x,y" 268,175 It looks like "y" from paint is backwards. can you guys help me solve this problem. thx in advance