Consider the postage stamp: its usefulness consists in the ability to stick to one thing till it gets there.- Josh Billings
My Tools, Tutorials and Resources
The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which.- George Orwell
Consider the postage stamp: its usefulness consists in the ability to stick to one thing till it gets there.- Josh Billings
My Tools, Tutorials and Resources
The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which.- George Orwell
I know I know
there's a very long list of features to re-introduce
disease is one of the most important
Empire is mostly an incomplete game lost in CA's mind
I have recently notice that it was also planned coal as resource, not present
iron or coal lets metal-towns to be built
more than 1 year ago someone re-introduce partially family-tree, but he couldn't make that only for monarchy
and so on
Consider the postage stamp: its usefulness consists in the ability to stick to one thing till it gets there.- Josh Billings
My Tools, Tutorials and Resources
The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which.- George Orwell
Does this mean that you'd build industrial town instead of iron mine? If may be possible to give the player the choice to build industrial towns or iron mines by adding 'town-metal' to 'iron' in the db table 'building_chain_to_slots_table'.
Also checking the DB tables it seems that originally you could have a governor in Asia and Africa. Pity these theatres were cut.
Finally in the trade_theatre_commodities_table the following numbers represent these theatres.
east_indies -1133129049
madagascar 836795134
brazil 1197997136
ivory_coast 2113354257
How to split a region in TWS2
http://www.twcenter.net/forums/showt...split-a-region
ETW mapping information
http://www.twcenter.net/forums/showthread.php?t=355187
M2TW Crashes and how to fix them guide
http://www.twcenter.net/forums/showthread.php?t=142374
Eras Total Conquest 2.3 (12 campaigns from 970-1547)
no I mean that you can build an industrial town only if you have in this province an iron mine or a coal mine
this is the function used in buildings table as condition to build iron workshops and so on
but coal is not presentCode:hasRegionResource(res_iron) OR hasRegionResource(res_coal)
and that's a pity because coal was the primary resource during industrial revolution
Last edited by PietroMicca; January 24, 2011 at 07:02 AM.
I've updated the ETW regions CAI to include land masses. The main ones are for Afro-Eurasia (13) and the Americas (20). The other land masses usually represent individual islands such as the UK (11) or Cuba (18), or islands that belong to other regions such as Visby (89, part of Sweden) and Cyprus (53, part of Syria). There are two exceptions to this: the Camopi Mines in French Guyana (14) and the Jalisco Mines in New Spain (762). I suspect the Jalisco Mines were a very late addition, which is why they have such a high number.
I also include the ETW pathfinding, which has all the information from the main campaign's pathfinding.esf.
How to split a region in TWS2
http://www.twcenter.net/forums/showt...split-a-region
ETW mapping information
http://www.twcenter.net/forums/showthread.php?t=355187
M2TW Crashes and how to fix them guide
http://www.twcenter.net/forums/showthread.php?t=142374
Eras Total Conquest 2.3 (12 campaigns from 970-1547)
Would anyone know what value in the DB table effects how often ships catch fire. I have tried the high/low medium incendiary value in the kv_rules table, but does not seem to change anything. Increasing teh value or decreasing seems to not change anything. I wondered if there is a value elsewhere?
I wish to increase the chance a ship burns for visual testing purposes.
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