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Thread: Armies and Tactics

  1. #1

    Default Armies and Tactics

    I was thinking about creating this topic since there is nothing similar even though the mod is out for quite a long time.

    So what tactics do you use guys and what is your army composition?

    Any tricks tips and stuff like that would be of great help for all of us. Especially for me because I always play as the Empire and have never tried another faction in the campaign. Only custom battles.

  2. #2

    Default Re: Armies and Tactics

    Well I use

    8xhalberds
    2xpistoliers
    2xgenerals
    4xbows
    2xhandguns
    2xvolley guns

    The pistoliers march forward targeting heavy cavalry and generals. When they run out of targets they go back to the battleline and defend one of the flanks(the one with the gunpowder units). That way they decimate units that dont panic easily and rout low morale ones.
    The halberdiers stand in a long line that never moves
    The bows are placed behind the infantry line.
    The handguns are place up on a hill or if there is no hill on one of the flanks
    Tha volley Guns the same.
    The generals are there for counter attack reasons. They stay back most of the time. If they have the chance they neutralize enemy flanking forces and rout enemies that clash with my battleline.

    That is a rough plan that I use during all my battles and it results in 8-15% losses on my part.

  3. #3
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Armies and Tactics

    Here's my army set up (Reikland 15K):

    x1 Inner Circle Knights (General)
    x2 Reiksguard
    x3 Archers
    x3 Swordsman
    x2 Halberdiers
    x2 Spearman
    x1 Mortar

    Here's what my battle line looks like (most of the time):

  4. #4

    Default Re: Armies and Tactics

    Quote Originally Posted by The Holy Pilgrim View Post
    Here's my army set up (Reikland 15K):

    x1 Inner Circle Knights (General)
    x2 Reiksguard
    x3 Archers
    x3 Swordsman
    x2 Halberdiers
    x2 Spearman
    x1 Mortar

    Here's what my battle line looks like (most of the time): PIC REMOVED
    I fought that almost exact formation with my greenskins didnt I ? who won that one?

  5. #5

    Default Re: Armies and Tactics

    Quote Originally Posted by The Holy Pilgrim View Post
    Here's my army set up (Reikland 15K):

    x1 Inner Circle Knights (General)
    x2 Reiksguard
    x3 Archers
    x3 Swordsman
    x2 Halberdiers
    x2 Spearman
    x1 Mortar

    Here's what my battle line looks like (most of the time):
    oh man i see you have same problem as me ;p -low graphic .
    All Orks is equal, but some Orks are more equal dan uvvas.

  6. #6
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Armies and Tactics

    Actually, it's just zoomed out all the way. I have quite high settings actually

  7. #7
    Beregond's Avatar TWC boomer
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    Default Re: Armies and Tactics

    No pistolliers? they are a must have for me. I also prefer handgunners over archers(though often have one or two archers) and tend to have MOAR heavy cavalry

  8. #8

    Default Re: Armies and Tactics

    Quote Originally Posted by Beregond View Post
    No pistolliers? they are a must have for me. I also prefer handgunners over archers(though often have one or two archers) and tend to have MOAR heavy cavalry
    I'm just curious to your reasons to preferring hand gunners over archers, maybe they are a gem that I too often overlook. Pistoliers are really great and I like to keep at least two companies, but unfortunately most of my battles early on are sieges rather than open field battles.

    @Pilgrim - I actually did try your formation, but in that battle group I had four cannons. I let them fire explosive rounds until the melee got close then let them retreat off the map since they would've just become a liability. It worked fairly well, though one heavy infantry unit did move to the side and hit my archers. It was a pretty easy clean up job from there though.
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  9. #9

    Default Re: Armies and Tactics

    I use the following

    2x Reiksguard
    1x pistolers
    1x war altar of sigmar
    2x Halberdiers
    1x spearmen
    3x Carroburg Greatswords
    2x Crossbowmen
    1x Free company archers
    2x helstorm battery/ or handgunners /or ogres
    2x helblaster volley gun
    2x cannons

    BTW lately I have discovered playing vampire counts that free company can really kick assssssssss when used propely ( but it needs to have lvl 4-5 expr.) at least when fighting empire and orcs ,didnt try chaos yet

    My Vampire counts army
    2x gen
    1x Blood dragons
    5x Black knights
    2x Blood dragons on foot
    3x Zombies
    3x free company
    3x skeleton archers
    1x screaming catapult
    Oh does anyone was able to survive Vardek Crom attack on Karak-a-karak ,playing dwarfs on VH/VH.
    I love dwarfs units but this army is too static,slow for me.

  10. #10

    Default Re: Armies and Tactics

    I've survived the Tzeentch armies attacking Karak-a-Karak. All the Dwarf line infantry units can put stakes, which are essential to place behind the castle gates, which helps eliminate the threat of powerful Chaos cavalry in the fray.

    Free company warriors easily get slaughtered against heavy infantry units of the Orcs and Chaos, so I avoid using them when I have cheaper light infantry to use. However, the free company archers are really great.
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  11. #11

    Default Re: Armies and Tactics

    WOW THEY CAN USE STAKES!!! thats it i'm starting a dwarf campaign now
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  12. #12
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Armies and Tactics

    Yeah, almost all of the Dwarven infantry and archers can use stakes.

  13. #13

    Default Re: Armies and Tactics

    Yeah, it's awesome to see the Orc Boar cavalry go down simultaneously when reaching my stakes.
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  14. #14
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Armies and Tactics

    That's exactly what happened in one of my battles. Three Orc Boar Boys (being the pea brains that they are) charged right into a barricade of stakes and around 80% of them died. The other 20% ran away.

  15. #15
    Beregond's Avatar TWC boomer
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    Default Re: Armies and Tactics

    Handgunners=huge morale break, archers=no huge morale break
    especially against pesky Orks and Goblins

    Handgunners also have ap, but you need to protect them well(retreat in time or intercept the enemy closing on your handgunners) in order to use them effectively...

  16. #16
    Comes Limitis
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    Default Re: Armies and Tactics

    I usually set up one line of spearwall/hellbardiers, one sword type of unit behind each flank(make sure enemy heavy cav doesnt charge them), lots of archers in front of my spear wall, and one heavy cav on each flank.

    The archers usually attracts all enemy units towards the spearwall, while targeting enemy heavy-cav first, then light inf. I retreat archers before the enemy reaches me and start targeting selected units not taking part in battle while behind the spearwall(usually general first)This leaves not much troops to outflank me, but if they do I still have a sword and cav unit to back up.

    After some time the enemy only has heavy inf left and I start closing in with an outnumbering infantry after cleaning the field behind.

    I usualy end up winning eveything like this with 10-20% troop losses. Sorta like hammer and anvil. RTW tactics never get old on me. However Holy Pilgrims set up looks quite nice, I'll try that. I like how you use fewer units than me. I usually max out my army's.
    Last edited by Thorn777; February 18, 2010 at 09:49 AM.
    Quote Originally Posted by snuggans View Post
    we can safely say that a % of those 130 were Houthi/Iranian militants that needed to be stopped unfortunately

  17. #17

    Default Re: Armies and Tactics

    Quote Originally Posted by Beregond View Post
    Handgunners=huge morale break, archers=no huge morale break
    especially against pesky Orks and Goblins

    Handgunners also have ap, but you need to protect them well(retreat in time or intercept the enemy closing on your handgunners) in order to use them effectively...
    Does this apply to the Dwarf units that use rifles too?
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  18. #18
    Beregond's Avatar TWC boomer
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    Default Re: Armies and Tactics

    of course

  19. #19

    Default Re: Armies and Tactics

    how effective are the regular archer units? their lack of ap makes me cringe when fighting against Chaos altho their speed and range makes me laugh so hard against regular Imperial humans, goblins, and weaker beast units.

  20. #20
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    Default Re: Armies and Tactics

    Quote Originally Posted by RyuNoKami View Post
    how effective are the regular archer units? their lack of ap makes me cringe when fighting against Chaos altho their speed and range makes me laugh so hard against regular Imperial humans, goblins, and weaker beast units.
    They are excellent vs anything thats marauder, and IMO a fair share of volleys against chaos-knights is also always worth it, to at least get their units down to 35 knights or so, so your heavy cav can deal with them without to many problems.

    Also against Khorne chosen or any heavy-inf without shields they can be very effective.

    But never shoot at the chaos-warriors.

    HC A-A-A-A-A-A-A-A HC
    .....H-H-H-H-H-H-H-H
    .....S ....................S
    ...............G

    This is how I usually have my set-up, so lots of archers, and in front of my line to be more effective at battle-start, and to draw units towards the front of my spearwall, as the AI likes attacking archers.
    Last edited by Thorn777; February 18, 2010 at 04:17 PM.
    Quote Originally Posted by snuggans View Post
    we can safely say that a % of those 130 were Houthi/Iranian militants that needed to be stopped unfortunately

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