I recalled that myself and a friend put together a compilation of lore sources for our regiment in Warhammer Online. After finding it, I've decided to post it for all of those who would like to learn more about the world of Warhammer.
I'll be checking links and updating those that do not function. Feel free to provide more links to add to this, as I feel this would be a good compilation for beginners or just those who want to find more lore on this setting. This will be a continual project and I will keep looking for more sources and information to add to this. Feel free to +rep me!
2/17/09 -I'm currently very busy with research papers and other work related to my university. I will finish this project once I finish my tasks!
Update:
2/10/10 - Maps of the Old World, Timeline of Warhammer Fantasy added.
2/11/10 - Chaos, Orc links updated. Norscan timeline added. Dark Elf links updated. Imperial links updated. Warhammer art links added. Imperial provinces and city-states updated! High Elf links updated! Dwarf links updated!
2/12/10 - Spoiler tags added (Thank you Kahvipannu for the suggestion). Night Goblin links added. Wood Elf links updated.
2/14/10 - Greenskin links updated. Empire: Sudenland/Westerland updated.
Next update target: Lothern Seaguard, Skaven and the Vampire Counts.
A goat herd in one of the Norscan tribes, finds an ancient axe belonging to a Beastmen raider. Taking the axe, Haargroth kills its previous owner and begins a career of bloodshed and violence. Touched by Khorne, Haargroth grows in power to become a great Champion of Chaos and eventually challenges Archaon to single combat. Defeated, Haargroth joins Archaon and leads one of his armies. (UK WD 271)
Feytor:
Spoiler Alert, click show to read:
A young farm boy, watches his fellow villagers die of the plague. Mysteriously, he is spared the plague's effects, as is his family, once he pleads for aid from any source. Symptoms of the disease mark Feytor and his relatives, but they remain alive where others do not. Eventually, Feytor's family is driven out of the village and then slain by witch hunters. Feytor takes his revenge on the witch hunters and then wanders into Norsca, where he becomes a great Champion of Chaos. Touched by Nurgle, Feytor sees the sign of the twin-tailed comet and follows visions toward the mountains, where he joins Archaon's forces to lead one of his armies. (UK WD 272)
Styrkaar:
Spoiler Alert, click show to read:
The son of a Norscan chieftain, is visited by an unearthly voice from birth. Guided by this voice, Styrkaar learns how to influence other people and kills his own father for leadership of the tribe. Styrkaar leads the tribe to victory after victory in the name of Slaanesh, attracting the attention of Archaon. The two warlords meet and form an alliance on the spot, as Styrkaar pledges to lead one of Archaon's armies. (UK WD 273)
Melekh:
Spoiler Alert, click show to read:
Son of a Norscan tribe's blacksmith, fathers a mutant child of his own. The child's name is Cyspeth, and he is hideously malformed, bearing the shape of a bird's head in place of his own. Melekh is charged by the tribe's shaman to learn the true name of a Greater Daemon of Tzeentch. After many trials, Melekh is successful and returns to his tribe only to face the shaman in battle. Cyspeth betrays the shaman and kills him, fulfilling an ancient prophecy as father and son unite. Archaon watches the battle and rides down to offer leadership of one of his armies to the duo. (UK WD 274)
Kouran, Captain of the Black Guard: Kouran is a cunning commander, one of the greatest military minds the Druchii have. Uncluttered by compassions, mercy, or ego, he does not care at what cost his victories come and is known to take great risks, once having sacrificed a whole army to lure an enemy force into the trap he devised. Nevertheless, to this day, he has always come out victorious in the end. Wielding a Blade of Ensorcelled Iron, a blade of pure iron tempered to the sound of arcane incarnations in ages past which guides his strikes with magical precision and wearing Armour of Meteoric Iron stamped with protective runes, he is a match for any foe he might encounter.
Shadowblade, Master of Assassins: Although he is still very young (only 150 years old), Shadowblade already is a legend among Dark Elves. Dark Elf minstrels sing of his adventures and he makes frequent appearances in bedtime stories for Druchii children. The most famous tale is that of Shadowblade murdering the Captain of a High Elf Hawkship. He killed of the crew members one by one, over the course of several days. With their fear and desperation increasing every day, the crew attempted to detect the murderer in their midst and corner him, but they were not successful. In the end, only the captain was left alive to tell of the days and nights of horror. Shadowblade is a master of deception and is able to hide within cities and armies of every major nation on both Naggaroth and in the Old World. He very rarely takes part in great battles, and when he does, it is mostly to assassinate enemy leaders before the battle. Should he ever be discovered, a feat yet to be accomplished by any of his enemies, and be slain afterwards, the Heart of Woe, a large ruby beating like a living heart he carries with him wherever he goes, will shatter into thousands of shard, slaying those who killed him and cutting apart his own body so no trace of his identity remain.
There are other, less important Emperors who have come and gone, if you wish to read about each, be sure to look around on the wiki-pedia site and the links below.
Imperial Heroes:
Spoiler Alert, click show to read:
There are ten Elector Counts, one for each province of the Empire.
Dwarf Slayers(MadAlfred once more) [This is the first piece that had published (Pyramid issue 25). The article was originally written before the WFB4 Dwarf army book was published by GW. Thus, my development of the God Throrin preceded GW's Grimnir (although Grimnir did get a mention in a Felix and Gotrek story in one of the anthologies). In any event, Throrin went the same way as Grommo (Rolston's RoDM) as far as Hogshead's WFRP Dwarf book is concerned.] See attachment #2 at the bottom of this post for link.
There are several other Phoenix Kings from the past, go look them up if you really care that much but it will take up too much room here. You can find the lore on the Kings in the wikipedia link under High Elf History.
Mathlann, God of the Storms: Mathlann is the easy-to-anger Elven God of Storms and the Sea. Though he is often said to be merely an aspect of the Old World's Manann, he is worshipped by sufficient numbers of Sea Elves (Author's Note: In current Warhammer editions, Sea Elves no longer exist, but are part of the High Elven nation) to be considered an equal.
Mathlann is clad in sclae armour with a giant seashell crown atop his head and a trident in his hand.
His symbol is a stylised trident or a shell design.
Being the God of Storm and Sea, his temples lie on the coasts. The greatest of these temples is located in Lothern, the capital and greatest seaport of Ulthuan.
Moria-Heg, Goddess of Souls: Also known as the Crone, Morai-Heg is the Goddess of the Underworld, and keeper of all Elven souls. Thus, she may, under extraordinary circumstances, allow an Elven soul to enter the living world again after its original host has died. She foretells the future from runestones she keeps in a pouch, runestones that only she can read. It is also said she knows every mortal secret. She is probably the least popular goddess on Ulthuan, as the proud High Elves do not like to be reminded of their own mortality. Outside of Ulthuan (and possibly Naggaroth), she is almost entirely unknown, though some scholars and followers of Morr have heard of her.
Morai-Heg's symbols are a gnarled staff and a pouch.
Vaul, God of Smithing: Vaul is the Elven god of smithing and metallurgy. His legend tells of a long-fought battle between him and Khorne, the so called "War in Heaven". According to Elven lore, Khaine had, at one point, imprisoned Isha and Kurnous in his dungeons. Vaul struck a bargain with him to forge a hundred swords in exchange for their freedom. When the time Khaine had set for the bargain was up, Vaul had only forged ninety-nine swords, adding to the pile an ordinary mortal blade. He was able to fool the Bloody Handed God long enough to free his captives, but he had incurred the wrath of Khaine.
To fight Khaine, Vaul forged the hundredth sword, a sword that surpassed all others. It was called Anaris ("Dawnlight" in the Elven language), and with it he set out to do battle. Although Vaul fought with courage and all his power, and caused grievous wounds to Khaine, the God of Murder eventually came out victorious in the end, chaining Vaul to his own anvil.
Many pictures and drawings show Vaul in this particular state, sealed to his working place forever. Only rarely is he still portrayed as a noble High Elf smithy with a hammer.
His symbols, however, stay the same: the hammer and anvil.
Kurnous, God of the Hunt (Wood Elves): For the Asrai, Kurnous is the God of Hunting in Athel Loren, and the main deity of their religion. For the Asur, he is called Kurnous the Hunter and seen as the ruler of the woods, animals and the untouched nature in general. Husband to Isha, he is father to all Elves. He is always accompanied by his divine tracking hounds, and whenever he blows his horn, the Wild Hunt will follow.
He is portrayed as a hybrid of Elf and stag, appearing in an Elven body with a stag's antlers, head and tail. However, he can also choose the form of any other animal living in the woods at will.
His symbol is similar to that of Taal, a stag's head with branching antlers.
Torothal, Goddess of Rain and Rivers:The Goddess of Rain and Rivers, Torothal is a Wood Elf deity that is almost entirely unknown outside of Athel Loren. Supposedly, she controls water on the mainland, being in control of when rain comes and when a drought hits, when a river is flooded and when it nearly dries out. Torothal is commonly depicted as young and beautiful (like almost all female Elven gods). Sometimes, the artist will add some fish scales to her body. Supposedly, Torothal can appear in the form of any river fish or even a rain cloud at will.
The rain cloud is also her symbol, along with the wave emblems.
Although she has no temples, there are a few holy rivers and lakes that are flooded throughout the year by never-ending rain.
Adamnan-Na-Brionha (Loec), God of Dance: For the Asur and the Asrai, Loec is the God of Laughing, Dancing and Music. He is also called the Laughing God, the Great Deceiver or the Great Juggler. It is him who protects Elven sould from being taken by Chaos, cheating the Chaos gods out of their price. He is most commonly depicted as a youngling dacning through nothingness, catching the souls and ghosts of the dead nearby. The Runious Powers are hunting him tirelessly, but they can never catch him. However, this joyous and protective side is only one half of Loec's personality. Unlike Liadriel, for instance, he has a darker side to him as well, for he is also the God of Shadows, of the Betrayers and the Dark Lust for Revenge.
His appearance reflects this two-sided nature: a mighty Elf with a slender, graceful left hand, but the muscles, shoulder and arm of a mighty warrior on his right. His expression is split as well: one side of his face fixed in a translacent bliss, the other in a burning fury. Loec's symbol is a flute in a clenched fist.
Durthu and Adanhu (Tree-men): Durthu is one of the oldest Treemen of Athel Loren, able to remember a time when no Elf would have dared to enter the woods. Like many of his kind, he looks back onto these days with longing, remembering the peace when no other mortal being disrupted the balance of the trees and animals. However, the hate he has once felt for the younger races has now been replaced by mild irritation, bearing witness to the fact that, given enough time, even the most stubborn creatures can change.
Adanhu, on the other hand, is the oldest, mightiest and wisest of all treemen. His existence goes back for longer than he himself can remember, and far longer than that of the Wood Elves. He is frequently asked for advice by the Asrai, who rever him as a great source of knowledge.
Arahan and Naestra, the Sisters of Twilight: Although they are twins, and both of them can completely control the will of every beast found within the forests of Athel Loren, Arahan and Naestra could not be more different. The beasts obey Naestra out of love, while they follow Arahan's commands out of fear and respect. Should the forest call upon these strange twins, they ride forth from their home in the mountains. When they strike down their foes, one can witness the different character's of the sisters best: while Arahan gives in to savagery, delighting in the slaughter, Naestra feels her sorrow rise with every enemy she is forced to strike down, tears welling in her eyes.
Skaw the Falconer: In the highest slopes of the Grey Mountains, in the branches of an ancient pine tree, there dwells an Asrai who speaks with the birds. He is called Skaw the Falconer, although his abilites are not limited to falcons. He regularly talks to any kind of bird that dwells within Athel Loren, be it lowly falcon or mighty eagle, preferring their company to those of his own brethren.
Hexenstag (Witching Day - start of new year. Hexensnacht is one of only two nights when both Morrslieb and Mannslieb are full)
Nachhexen (After-witching; 32 days long. The 17th of Nachexen is the first day of spring, and one of three major holy days for the Church of Ulric)
Jarhdrung (Year-turn; 33 days long)
Mitterfruhl (Spring Equinox)
Pflugzeit (Plough-tide; 33 days long)
Sigmarzeit (Sigmar-tide; 33 days long. The 18th of Sigmarzeit is the first day of summer, and also the primary holy day of the Sigmarite Church, commemorating the crowning of Sigmar as Emperor)
Sommerzeit (Summer-tide; 33 days long)
Sonnstille (Summer Solstice)
Vorgeheim (Fore-mystery; 33 days long)
Geheimnistag (Day of Mystery; Geheimnisnacht, like Hexensnacht is one of only two nights when both Morrslieb and Mannslieb are full)
Nachgeheim (After-mystery; 32 days long. The 17th of Nachgeheim is the first day of autumn)
Erntezeit (Harvest-tide; 33 days long)
Mittherbst (Autumn Equinox)
Brauzeit (Brew-tide or Brew-month; 33 days long)
Kaldezeit (Chill-tide; 33 days long. The 18th of Kaldezeit is the first day of winter, and one of three major holy days for the Church of Ulric)
Ulriczeit (Ulric's-tide; 33 days long)
Mondstille (Winter Solstice - this is one of three major holy days for the church of Ulric)
Vorhexen (Fore-Witching; 33 days long)
LoL! Looks like there is a lot of stuff I need to read
Man is but a shadow of his former self, encased in feverish delusions of grandeur. Ignorance is your shield, knowledge is your weapon. Heart without reason is stupid, reason without heart is blind.
I'm having some issues with the greenskin lore links.
The Gork and Mork link is to a 40K game.
With the Warhammerfansite link I only get some ad searcher.
Snafgz's site is ok, it gives just about the same info you get when you've got an army book.
The warhammervault states some obvious things.
The shadowclan link is more of the same, and a bit of alternative history, which is a nice read but should not be used in any way.
The 'Warlords' and 'Night Goblins' links generally don't contain anything new when compared to the snafgz site.
So, the first two links are irrelevant or don't work, and all in all I'd say that the only usefull link is Snafgz's site.
Repped for all the work put into this, but you should remove those useless links to make it a bit more accessible.
That Jews suffered greatly from 1933-1945 is not in question but the notion of a premeditated, planned, and industrial extermination of Europe's Jews with its iconic gas-chambers and magical six million are all used to make the Holocaust not only special but also sacred. We are faced with a new, secular religion, a false God with astonishing power to command worship. And, like the Crucifixion with its Cross, Resurrection etc, the Holocaust has key and sacred elements—the exterminationist imperative, the gas-chambers and the sacred six million. It is these that comprise the holy Holocaust which Zionists, and others worship and which Ernst and the revisionists refuse.
Nor is this a small matter. If it was, why the fuss, why the witch-hunt, why the imprisonment of David Irving, Germar Rudolf and Ernst Zündel? And it's not just them. What may be a massive lie is being used to oppress pretty much all of humankind. The German and Austrian peoples who, we are told, conceived and perpetrated the slaughter; the Russian, Polish, Ukrainian, peoples etc., etc who supposedly hosted, assisted in and cheered on the slaughter; the Swiss who earned out of the slaughter and the entire Christian world who, it seems, created the faith—traditions and ideologies in which the slaughter could take place—in fact, the Holocaust oppresses the entire non-Jewish world and indeed much of the Jewish world as well. Stand and have done with it. Deny the Holocaust.
I'm preoccupied with some research papers currently, but I'll be able to finish my revisions on the links soon.
I have separated the overall histories from specific heroes for a reason. It's to give more ease to someone who just wants to learn the lore behind the many heroes put into Call of Warhammer, or will be implemented eventually. This is why I provide links to overall informational summaries, in addition to links for important locations, figures, etc, since someone may just be looking for something in specific. Some links have more prose than others, so, instead I provide a compilation that may give different information than other links as well.. On a side note, whether the information is obvious or not is subjective, as it may be obvious to you, but not to someone else who is completely new to the Warhammer Fantasy setting.
Thanks for the feedback.
Last edited by Ethien; February 15, 2010 at 01:40 AM.
I've read something somewhere about two 40K audiobooks, don't believe that there are any fantasy ones though (no google results anyway).
But who needs audiobooks when you've got a near infinite selection of regular old novels.
Last edited by Scipio praeditus; February 16, 2010 at 05:26 AM.
That Jews suffered greatly from 1933-1945 is not in question but the notion of a premeditated, planned, and industrial extermination of Europe's Jews with its iconic gas-chambers and magical six million are all used to make the Holocaust not only special but also sacred. We are faced with a new, secular religion, a false God with astonishing power to command worship. And, like the Crucifixion with its Cross, Resurrection etc, the Holocaust has key and sacred elements—the exterminationist imperative, the gas-chambers and the sacred six million. It is these that comprise the holy Holocaust which Zionists, and others worship and which Ernst and the revisionists refuse.
Nor is this a small matter. If it was, why the fuss, why the witch-hunt, why the imprisonment of David Irving, Germar Rudolf and Ernst Zündel? And it's not just them. What may be a massive lie is being used to oppress pretty much all of humankind. The German and Austrian peoples who, we are told, conceived and perpetrated the slaughter; the Russian, Polish, Ukrainian, peoples etc., etc who supposedly hosted, assisted in and cheered on the slaughter; the Swiss who earned out of the slaughter and the entire Christian world who, it seems, created the faith—traditions and ideologies in which the slaughter could take place—in fact, the Holocaust oppresses the entire non-Jewish world and indeed much of the Jewish world as well. Stand and have done with it. Deny the Holocaust.
Amazon.com, Ebay and other locations where they sell Warhammer Fantasy items in specific may be good places to look. Here is what I found after a quick look.