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Thread: Norman Invasion patch 1.3

  1. #1

    Default Norman Invasion patch 1.3

    Patch 1.3 has been released for Norman Invasion, in the form of an upgrading patch (only for those with versions 1.0-1.2), as well as a full build for those who don't have NI. It addresses all issues with 1.2 we are aware of and includes several tweaks and improvements, including an update of the battle-map environments from RS 1.6, done by Éorl.

    The full list of changes is this:


    • Changed Mercia's earldom capital to Staefford in ancillary triggers
    • Fixed wrong triggers for Northumberland and Gleawceaster marcher lordships
    • Changed text description of natural fortresses' gates
    • Fixed triggers for Overlord traits for Cent and Morgannwg
    • Removed roman reference in norman stone walls text
    • Added wooden walls to Din Eideann and Dun Tuilm at campaign start
    • Tweaked mount masses
    • Fixed alms-giving pip icon
    • Several models had shield positions tweaked, and officer weapons tweaked to not disappear when unit is out of ammo - courtesy of Athenogoras
    • Redone unit stats with improved formulas
    • Campaign-script tweaked to make Normans more likely to expand as AI
    • Added custom-battle locations
    • RS environments have been updated, many thanks to Éorl for implementing them



    You can get the download link for the patch here.

    It is, like most patches, NOT save-game compatible, so you will need to start a new campaign.




    Feedback and comments are more than welcome.
    Last edited by Aradan; February 11, 2010 at 01:09 PM.

  2. #2
    Athenogoras's Avatar Campidoctor
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    Default Re: Norman Invasion patch 1.3

    Excellent, downloading

    RS environments have been updated, many thanks to Éorl for implementing them
    less trees?
    Last edited by Athenogoras; February 11, 2010 at 04:48 AM.

  3. #3

    Default Re: Norman Invasion patch 1.3

    Woodland is sparser, textures are improved, new vegetation models etc.

  4. #4
    Finn's Avatar Total Realism
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    Default Re: Norman Invasion patch 1.3

    Great! now if I just had more time to play........


  5. #5

    Default Re: Norman Invasion patch 1.3

    You can always stop sleeping...

  6. #6
    Sigma's Avatar Ducenarius
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    Default Re: Norman Invasion patch 1.3

    I was playing this mod yesterday and started to wonder when the next patch would be released. Now I know.

  7. #7
    Indefinitely Banned
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    Default Re: Norman Invasion patch 1.3

    Quote Originally Posted by Aradan View Post
    You can always stop sleeping...
    If Finn sleeps less, we can always find more work for him to do.

    Great mod by the way.

  8. #8

    Default Re: Norman Invasion patch 1.3

    Quote Originally Posted by Tony83 View Post
    If Finn sleeps less, we can always find more work for him to do.


    Great mod by the way.
    Thank you.
    Last edited by Aradan; February 11, 2010 at 01:09 PM.

  9. #9

    Default Re: Norman Invasion patch 1.3

    cheers lads,thanks for all the work.

  10. #10

    Default Re: Norman Invasion patch 1.3

    Been Waiting for this!! i can finnaly play the norman cmapaign without freaking out over what might be lurking through the trees! =p

  11. #11
    Beorn's Avatar Praepositus
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    Default Re: Norman Invasion patch 1.3

    downloading

  12. #12
    DragonsWarrior's Avatar Senator
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    Default Re: Norman Invasion patch 1.3

    downloading now back to playing this mod

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