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Thread: [Sub-Mod] APE:TI startpos "Colonization"

  1. #21

    Default Re: [Sub-Mod] APE:TI startpos "Colonization"

    Uppdated!There we have it, All of america is now the religion animlist(or whatever its called), no european religions in america from start.

  2. #22

    Default Re: [Sub-Mod] APE:TI startpos "Colonization"

    Dude, this is all looking pretty good. when this comes out (assuming that it all goes well), I'd ought to give you a ton of rep!







  3. #23

    Default Re: [Sub-Mod] APE:TI startpos "Colonization"

    if you cant get this out soon, i think a little bit of soul will die

    thats how much i want this hahah

  4. #24

    Default Re: [Sub-Mod] APE:TI startpos "Colonization"

    Quote Originally Posted by The_Chaotician View Post
    Dude, this is all looking pretty good. when this comes out (assuming that it all goes well), I'd ought to give you a ton of rep!
    Thank you!


    Quote Originally Posted by Captain Jack Aubrey View Post
    if you cant get this out soon, i think a little bit of soul will die

    thats how much i want this hahah
    haha Im gladd you feel that way will do my besst to gett it out as soon as possible


    But as it is a mod for the Newest vertion of APE:TI(the one currently in beta) I will probably wait on relese until the current beta will be gold relesed(thats if I am done with it befor then). But hopefully I am done before then, and then I can duble check every thing befor relese so youl gett no problems with it

    ///3inar

  5. #25

    Default Re: [Sub-Mod] APE:TI startpos "Colonization"

    Your a hero

  6. #26

    Default Re: [Sub-Mod] APE:TI startpos "Colonization"

    I'm eagerly awaiting this addition.

    Here's hoping it comes out like..... Now.
    Para Todos Todo, Para Nosotros Nada. - Subcommandante Marcos
    I have never let my schooling interfere with my education. - Mark Twain

  7. #27

    Default Re: [Sub-Mod] APE:TI startpos "Colonization"

    Quote Originally Posted by Erik3E View Post
    But as it is a mod for the Newest vertion of APE:TI(the one currently in beta) I will probably wait on relese until the current beta will be gold relesed(thats if I am done with it befor then). But hopefully I am done before then, and then I can duble check every thing befor relese so youl gett no problems with it
    ///3inar
    Since a lot of us are playing the Beta , you can release a beta version of your mod. You will get a lot of feedback and you will save a lot of time from checking everything on your own

  8. #28
    loet66's Avatar Senator
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    Default Re: [Sub-Mod] APE:TI startpos "Colonization"

    Hi,

    Seems very promising : + rep !

  9. #29

    Default Re: [Sub-Mod] APE:TI startpos "Colonization"

    This mod has now officialy ben stoped becous of computerproblems that has made me delete everything I had on my PC.

    Reson you hear this now is I havent ben on the PC to mutch lately.

  10. #30
    ninja51's Avatar Biarchus
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    Default Re: [Sub-Mod] APE:TI startpos "Colonization"

    Was hoping more fo a simple mod that adds european empires into India so stuff would actually happen there

  11. #31
    ODaly's Avatar Semisalis
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    Default Re: [Sub-Mod] APE:TI startpos "Colonization"

    Quote Originally Posted by ninja51 View Post
    Was hoping more fo a simple mod that adds european empires into India so stuff would actually happen there
    Check this thread on how you can learn to make any changes you want.

    APE:TI Morale Officer
    2nd Dan Search-Fu Artist

  12. #32
    Foederatus
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    Default Re: [Sub-Mod] APE:TI startpos "Colonization"

    And were we can download this which have Greece as playable faction ???

    Thanks and sorry for my bad english
    Εφτιαξε ο Θεος τους αγγέλους αυτού πνεύματα και τους Ελοχιμ αυτου, πυρός φλόγα.

    Θεος - Ελλοχιμ - Ελ - Ελληνες

  13. #33
    grandpa's Avatar Elite Bytebumbler
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    Default Re: [Sub-Mod] APE:TI startpos "Colonization"

    Charis,

    Before I go change my settings yo see for myself, have you tried the late campaign yet/
    There many late factions are available, though I could be entirely wrong.

    Let me know if you take a peek.

    Thanks a bunch, Cheers

    "Work smart or be tuff", American Inventor Herbert Willaims. An amazing man. Inventor of the Openhydro Tidal energy machine, located in Orkney Islands. www.openhydro.com

    It doesn't cost a dime to be nice yet has the highest return
    on investment. grandpa

  14. #34
    ODaly's Avatar Semisalis
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    Default Re: [Sub-Mod] APE:TI startpos "Colonization"

    Quote Originally Posted by CharisDevis View Post
    And were we can download this which have Greece as playable faction ???

    Thanks and sorry for my bad english
    Unfortunately, it seems this mod's dead. I, too, had been eagerly awaiting it, but the author seemed to stop working on it without notice.

    APE:TI Morale Officer
    2nd Dan Search-Fu Artist

  15. #35
    Roman Soldier's Avatar Civis
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    Default Re: [Sub-Mod] APE:TI startpos "Colonization"

    Where can I download the file? Or is it completely taken off-line?
    Thanks in advance!

  16. #36
    ODaly's Avatar Semisalis
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    Default Re: [Sub-Mod] APE:TI startpos "Colonization"

    It never went live.

    APE:TI Morale Officer
    2nd Dan Search-Fu Artist

  17. #37
    Dago Red's Avatar Primicerius
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    Default Re: [Sub-Mod] APE:TI startpos "Colonization"

    But for all that, one can still play all nearly all the factions in APE:TI as it stands now one way or the other, with the early and late game feature. I know from just having started a late era Ottoman game, that you can play tiny emergent factions that are there from the start. Mamelukes, Punjab, Dagestan, Afghanistan.

    I just saw Hessen emerge, but they weren't there at game start so you can't play them, and same with Greece. Others may be available in the early game, I haven't launched that for a month or two. But there are still many options!

    And with AUM, you'll even have some semblance of a unit roster, even if it's the most minor faction.

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