Colonization a Startpos mod for "APE:TI"
Changes to the startpos:
Europe:
1. All but 1 of the european factions are playable, not playable is "Hessen".
2. All emergent factions(Norway, Greece, Ireland, Scottland, Mamelukes, Hungary and Naples & sicily) have ben given 1 starting region.
3. All Regions in europe have ben clered from buildings & units at start, this will make that you have to build every thing from scratch.
4. All factions in europe will start neutral to every other faction on the map, nether will they have any treetys from start.
5. All factions will start with 0 money (not sure about this one yett, have to try it out and se if the start of the game dosent gett to slow).
Picture shows how the starting regions in europe will look.
India:
1. All of the indian factions are playable.
2. All emergent factions(Punjab and Afghanistan) have ben given 1 starting region.
3. All Regions in india have ben clered from buildings & units at start, this will make that you have to build every thing from scratch.
4. All factions in india will start neutral to every other faction on the map, nether will they have any treetys from start.
5. All factions will start with 0 money (not sure about this one yett, have to try it out and se if the start of the game dosent gett to slow).
6. No european factions in india from start.
7. All european religions are removed from india at start.
Picture shows the finished starting possitions in India.
America:
1. All but 1 of the american factions are playable, not playable is "Pirates"(pirates will be taken from the game completly but might be emergant). And Yea forgot to mention that Colonial factions will not be playable also as they are emergant(obviusly).
2. All of the american regions are now at start of the game controled by native factions.
3. All Regions in america have ben clered from buildings & units at start, this will make that you have to build every thing from scratch.
4. All factions in america will start neutral to every other faction on the map, nether will they have any treetys from start.
5. All factions will start with 0 money (not sure about this one yett, have to try it out and se if the start of the game dosent gett to slow).
6. All of the american regions will be 100% Animlist(religion) from start.
7. The Colonial factions sutch as New spain, 13 colonies, Mexico, USA etc. Will all be sett as emergant in the american theater(I will see if it is possible to make an emergent faction be protectorate from start when they emerge, this makes so for example new spain is protectorate to spain from start).
Picture shows how the starting regions will look in America(you can se that the pirates still own there 2 islands but they are now owned by Pueblo nations).
Other:
1. Some european factions have ben sett as emergant in american and indian regions, also in a few areas in europe(This is made becous of the AI not making big naval invations).
2. Some factions might pop up where you least expect it
I think that was all, will uppdate if I decide to make any more changes or if I have forgot any.