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Thread: Bug Reports for v0.50 (bug fixes downloads)

  1. #141
    Constantius's Avatar Primicerius
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    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Quote Originally Posted by Master Zuma View Post
    stevietheconquer
    and all testers thanks for your work here

    i will try to make bug fixing patch on next week
    also it will have new balance system for all units
    Fantastic news ,I love this mod ahhhh ...666 ...the number of the beast (it just ocurred to me by the time any one reads this number of posts would have probably gone past 666 )


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  2. #142

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    thanks a lot Master ZUMA

  3. #143

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Thx, Master Zuma!

  4. #144

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Master zuma maybe this can help you for fixing the battle crasches in the castles and citys i used the descr_walls from stainless steel and put all the oil files from stainless steel that where missing and now i can play the battles that ctd before

  5. #145

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    stevietheconquer
    thanks it's help full information
    Under the patronage of Nakharar
    DM Multi modding project

  6. #146

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    i fixed some family trees too but its not perfect i changed some names , i use it in mine game when with the turks mine princess comes on the campaign map she has textures of a diplomat lol but for the rest she is ok

  7. #147

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    thanks again
    Under the patronage of Nakharar
    DM Multi modding project

  8. #148

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    i like too help a little too play this wonderfull mod, now am gonna play the mod, a new game with the files i put in and see if there are any big ctd., just played a battle in the castle trebizond with the turk and with ally georgia and everything went good, when before i put files in the game ctd .
    Last edited by stevietheconquer; March 30, 2010 at 12:17 PM.

  9. #149

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    i will tell wich files that where missing in the data of FA mod descr_boiling oil, descr_oil, then the boiling oil sounds SFX file, and the effect_evt, hope this is helpfull

  10. #150

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    and for the ancillaries errors i fixed that too use ancillaries from stainless steel and mixed them with the Fa ones somehow i have make it work like that off course its for personell use because i dont now if we could use them here, as you see in mine log error there are only 3 big bug now?, but i have no skill too fix themlol
    Spoiler Alert, click show to read: 
    20:33:09.201 [system.rpt] [always] CPU: SSE2
    20:33:09.201 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    20:33:09.201 [system.io] [always] mounted pack packs/data_0.pack
    20:33:09.201 [system.io] [always] mounted pack packs/data_1.pack
    20:33:09.201 [system.io] [always] mounted pack packs/data_2.pack
    20:33:09.201 [system.io] [always] mounted pack packs/data_3.pack
    20:33:09.201 [system.io] [always] mounted pack packs/data_4.pack
    20:33:09.233 [system.io] [always] mounted pack packs/localized.pack
    20:33:16.289 [script.err] [error] Script Error in mods/FA/data/export_descr_unit.txt, at line 9496, column 1
    Missing skeleton for secondary weapon in model type 'Arrow_Warriors', used by unit 'Arrow Warriors'.
    20:33:16.290 [script.err] [error] Script Error in mods/FA/data/export_descr_unit.txt, at line 10204, column 1
    Missing skeleton for secondary weapon in model type 'Elodia_Javelinmen', used by unit 'Elodia_Javelinmen'.
    Last edited by stevietheconquer; March 30, 2010 at 02:33 PM.

  11. #151
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    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    I will Rep you every day for a year if you can save this mod


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  12. #152

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    thanks am sure Master zuma will fix all the bugswith the files i fixes myself for helping this great mod the mod seems too run good i did manny battles and no ctd for nowthis mod will be surly very playable soon

  13. #153
    Constantius's Avatar Primicerius
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    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Lets hope so shall we !


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  14. #154

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    i did more battles with kwazermian and everything is fine i even lost 3 battles , lost 1 general the battle ai is very good lol the campaign ai can be better but is not bad now waiting for mongol invasion

  15. #155

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Master zuma i have mine first bug here in the campaign of kawazeriam but i think its easy too fix? in script file mine log says
    Spoiler Alert, click show to read: 
    19:17:54.653 [system.rpt] [always] CPU: SSE2
    19:17:54.653 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    19:17:54.653 [system.io] [always] mounted pack packs/data_0.pack
    19:17:54.684 [system.io] [always] mounted pack packs/data_1.pack
    19:17:54.700 [system.io] [always] mounted pack packs/data_2.pack
    19:17:54.715 [system.io] [always] mounted pack packs/data_3.pack
    19:17:54.715 [system.io] [always] mounted pack packs/data_4.pack
    19:17:54.731 [system.io] [always] mounted pack packs/localized.pack
    19:18:01.542 [script.err] [error] Script Error in mods/FA/data/export_descr_unit.txt, at line 9496, column 1
    Missing skeleton for secondary weapon in model type 'Arrow_Warriors', used by unit 'Arrow Warriors'.
    19:18:01.543 [script.err] [error] Script Error in mods/FA/data/export_descr_unit.txt, at line 10204, column 1
    Missing skeleton for secondary weapon in model type 'Elodia_Javelinmen', used by unit 'Elodia_Javelinmen'.
    19:18:01.544 [script.err] [error] Script Error in mods/FA/data/export_descr_unit.txt, at line 10535, column 1
    Missing skeleton for secondary weapon in model type 'Georgian_Guards', used by unit 'Georgian Guards'.
    19:18:01.551 [script.err] [error] Script Error in mods/FA/data/export_descr_unit.txt, at line 14946, column 1
    Missing skeleton for secondary weapon in model type 'nor_hr_norsk', used by unit 'nor_hr_norsk'.
    19:18:01.581 [script.err] [error] Script Error in mods/FA/data/descr_rebel_factions.txt, at line 464, column 21
    rebel unit type 'Tribal swordsmen' not found in unit_db
    19:18:08.405 [script.err] [error] Script Error in mods/FA/data/descr_walls.txt, at line 260, column 31
    stat_pri statistic refers to non-existant projectile type 'oil'
    19:18:08.406 [script.err] [error] Script Error in mods/FA/data/descr_walls.txt, at line 377, column 31
    stat_pri statistic refers to non-existant projectile type 'oil'
    19:18:08.406 [script.err] [error] Script Error in mods/FA/data/descr_walls.txt, at line 495, column 31
    stat_pri statistic refers to non-existant projectile type 'oil'
    20:58:19.652 [game.script] [error] Script execution error for <siege_settlement>, at line 2271, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Settlement <cairo> doesn't exist.
    22:16:24.650 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    and the dismounted cuman militia has no textures they come as silver surfers, but i must say i using the stainless steel descr_walls its the city cairo that is not exist its more a problem for me in the script Fa i will look at it
    Last edited by stevietheconquer; March 31, 2010 at 03:28 PM.

  16. #156

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    the second time i have the ctd it says only the thing about oil, maybe i missed i file?
    Spoiler Alert, click show to read: 
    2:38:27.373 [system.rpt] [always] CPU: SSE2
    22:38:27.373 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    22:38:27.373 [system.io] [always] mounted pack packs/data_0.pack
    22:38:27.373 [system.io] [always] mounted pack packs/data_1.pack
    22:38:27.373 [system.io] [always] mounted pack packs/data_2.pack
    22:38:27.373 [system.io] [always] mounted pack packs/data_3.pack
    22:38:27.373 [system.io] [always] mounted pack packs/data_4.pack
    22:38:27.404 [system.io] [always] mounted pack packs/localized.pack
    22:38:39.805 [script.err] [error] Script Error in mods/FA/data/export_descr_unit.txt, at line 9496, column 1
    Missing skeleton for secondary weapon in model type 'Arrow_Warriors', used by unit 'Arrow Warriors'.
    22:38:39.806 [script.err] [error] Script Error in mods/FA/data/export_descr_unit.txt, at line 10204, column 1
    Missing skeleton for secondary weapon in model type 'Elodia_Javelinmen', used by unit 'Elodia_Javelinmen'.
    22:38:39.806 [script.err] [error] Script Error in mods/FA/data/export_descr_unit.txt, at line 10535, column 1
    Missing skeleton for secondary weapon in model type 'Georgian_Guards', used by unit 'Georgian Guards'.
    22:38:39.814 [script.err] [error] Script Error in mods/FA/data/export_descr_unit.txt, at line 14946, column 1
    Missing skeleton for secondary weapon in model type 'nor_hr_norsk', used by unit 'nor_hr_norsk'.
    22:38:39.849 [script.err] [error] Script Error in mods/FA/data/descr_rebel_factions.txt, at line 464, column 21
    rebel unit type 'Tribal swordsmen' not found in unit_db
    22:38:45.906 [script.err] [error] Script Error in mods/FA/data/descr_walls.txt, at line 260, column 31
    stat_pri statistic refers to non-existant projectile type 'oil'
    22:38:45.907 [script.err] [error] Script Error in mods/FA/data/descr_walls.txt, at line 377, column 31
    stat_pri statistic refers to non-existant projectile type 'oil'
    22:38:45.907 [script.err] [error] Script Error in mods/FA/data/descr_walls.txt, at line 495, column 31
    stat_pri statistic refers to non-existant projectile type 'oil'
    22:51:09.065 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

  17. #157

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    found the walls back but still same error gonna try different things tommorrow because its only when its the ai turn
    Last edited by stevietheconquer; March 31, 2010 at 04:21 PM.

  18. #158

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    Master zuma the error is maybe because there is no oil in descr_projectile in the data FA the kingdom weapons?, i checked the stainless steel descr_projectile and there is oil, by kingdoms weapons

  19. #159

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    problem with oil solved thanks for your comments

    Master zuma i have mine first bug here in the campaign of kawazeriam but i think its easy too fix? in script file mine log says
    yes it easy to fix it's just a wrong name of city in script file
    Under the patronage of Nakharar
    DM Multi modding project

  20. #160

    Default Re: Bug Reports for v0.50 (bug fixes downloads)

    one step closer too playable version, thanks Master zuma
    Last edited by stevietheconquer; April 01, 2010 at 12:03 PM.

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