Page 1 of 26 1 2 3 4 5 6 7 8 9 10 11 ... LastLast
Results 1 to 20 of 506

Thread: Bug Reports for v0.50 (bug fixes downloads)

  1. #1

    Default Bug Reports for v0.50 (bug fixes downloads)

    Post here your bug reports, please make it detailed and if possible with log and screenshot regarding the issue.



    12-2-2010 fixes:

    - all previous fixes
    - mongols fixes (start position)
    - rajput strat model fix
    - several campaign script fixes (ctd related)

    download: http://www.filefront.com/15567021/12_feb_fix.rar
    download latest fix: http://www.filefront.com/15621847/19_feb_fix.rar

    - 1185 ctd
    - sofia, tarnovo ctd
    - invalid tiles for some characters
    - random fixes

    *** isn't save game compatible !
    Last edited by Ataegina; February 18, 2010 at 06:42 PM.
    Common sense removed due being Disruptive.

  2. #2
    VINC.XXIII's Avatar Retired
    Join Date
    Mar 2009
    Location
    Oxybian hills
    Posts
    4,286

    Default Re: Bug Reports for v0.50

    Hi Ataegina

    19:46:48.776 [game.script] [error] Script execution error for <label_unit>, at line 10850, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    19:46:48.777 [game.script] [error] Script execution error for <label_unit>, at line 10851, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    19:46:48.777 [game.script] [error] Script execution error for <label_unit>, at line 10852, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    19:46:48.777 [game.script] [error] Script execution error for <label_unit>, at line 10853, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    19:46:48.777 [game.script] [error] Script execution error for <label_unit>, at line 10854, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    19:46:48.777 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit27'.
    19:46:48.777 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit28'.
    19:46:48.777 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit29'.
    19:46:48.777 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit30'.
    19:46:48.777 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit31'.
    19:46:48.777 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit32'.
    19:46:48.778 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit33'.
    19:46:48.778 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit34'.
    19:46:48.778 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit35'.
    19:46:48.778 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit36'.
    19:46:48.778 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit37'.
    19:46:48.778 [game.script] [error] Script execution error for <define_unit_group>, at line 10856, in mods/FA/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit38'.
    19:46:49.866 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

    How I can cure this problem?
    Thanks
    The Third Samnite War, a Total War: Rome 2 mod on pre-roman Italy




    [SPOILER]


    Spoiler Alert, click show to read: 





    Patronized by phoenix[illusion]

  3. #3

    Default Re: Bug Reports for v0.50

    have you tried load again and play?
    Common sense removed due being Disruptive.

  4. #4

    Default Re: Bug Reports for v0.50

    I get a CTD when clicking on the family tree icon while playing the Kwarezmians; family tree becomes visible, game crashes shortly after. It's only Kwarezmians (of what I know so far) and the CTD occurs every time I click on the icon.

  5. #5

    Default Re: Bug Reports for v0.50

    as short note if you've applied the bug fixes than delete the map.rwm .
    Common sense removed due being Disruptive.

  6. #6
    VINC.XXIII's Avatar Retired
    Join Date
    Mar 2009
    Location
    Oxybian hills
    Posts
    4,286

    Default Re: Bug Reports for v0.50

    Thanks Ata, its mistake from me, I would implement the Darth mod AI battle, but that don't work.
    I have CTD when I click two times in the faction selection.
    The Third Samnite War, a Total War: Rome 2 mod on pre-roman Italy




    [SPOILER]


    Spoiler Alert, click show to read: 





    Patronized by phoenix[illusion]

  7. #7

    Default Re: Bug Reports for v0.50

    thats a common issue among mods wich use more than a determined number of factions. also theres always some randoms ctds but is just a matter of load again and keep playing.

    this mod is open for sub-mods and improvements from the community.
    Common sense removed due being Disruptive.

  8. #8

    Default Re: Bug Reports for v0.50

    sorry, but i dont know how too make screenshots and show them , can i use fraps? everything is going fine am starting a polish campain and notice that in battle the polish strzelcy(missile cavalry) and militia crossbow have a graphic error on ther crossbows the strings of it are hanging in the air plus the arrow.

  9. #9
    VINC.XXIII's Avatar Retired
    Join Date
    Mar 2009
    Location
    Oxybian hills
    Posts
    4,286

    Default Re: Bug Reports for v0.50

    http://img94.imageshack.us/i/bugkz.jpg/

    You need implement the Baltic Crusade's animations, I believe.Baltic Crus... have special animations for the bow string.
    The Third Samnite War, a Total War: Rome 2 mod on pre-roman Italy




    [SPOILER]


    Spoiler Alert, click show to read: 





    Patronized by phoenix[illusion]

  10. #10

    Default Re: Bug Reports for v0.50

    Quote Originally Posted by stevietheconquer View Post
    sorry, but i dont know how too make screenshots and show them , can i use fraps? everything is going fine am starting a polish campain and notice that in battle the polish strzelcy(missile cavalry) and militia crossbow have a graphic error on ther crossbows the strings of it are hanging in the air plus the arrow.
    Quote Originally Posted by Rus-Bey View Post
    http://img94.imageshack.us/i/bugkz.jpg/

    You need implement the Baltic Crusade's animations, I believe.Baltic Crus... have special animations for the bow string.
    No problem thats easy fixed, i will fix that tonight (also is just model issue) so will be save game compatible
    Common sense removed due being Disruptive.

  11. #11
    VINC.XXIII's Avatar Retired
    Join Date
    Mar 2009
    Location
    Oxybian hills
    Posts
    4,286

    Default Re: Bug Reports for v0.50

    You could open a suggestions thread Ataegina?
    The Third Samnite War, a Total War: Rome 2 mod on pre-roman Italy




    [SPOILER]


    Spoiler Alert, click show to read: 





    Patronized by phoenix[illusion]

  12. #12

    Default Re: Bug Reports for v0.50

    i don't know if this is a bug but it seems that so far as i have seen that the merchants,princesses and diplomats has the same colour for denmark,polen,holy roman empire and venice

  13. #13

    Default Re: Bug Reports for v0.50

    isn't a bug, we're using generic skin for all factions until we complete all skins for each faction.
    Common sense removed due being Disruptive.

  14. #14

    Default Re: Bug Reports for v0.50

    polish units are fixed (save game compatible) on #1 post http://www.twcenter.net/forums/showt...04#post6717804 .

    about suggestions http://www.twcenter.net/forums/showthread.php?t=150999 !
    Common sense removed due being Disruptive.

  15. #15

    Default Re: Bug Reports for v0.50

    Quote Originally Posted by Ataegina View Post
    as short note if you've applied the bug fixes than delete the map.rwm .
    NO, I did not apply any of the fixes, but: YES, it solved the issue.

    Now I have a CTD with the Kwarezmians (again).

  16. #16

    Default Re: Bug Reports for v0.50

    well the bug you've found have been fixed on the first fix, so i strongly reccomend to apply the fixes.
    Common sense removed due being Disruptive.

  17. #17

    Default Re: Bug Reports for v0.50

    Alright, thanks. Must have missed this...

  18. #18

    Default Re: Bug Reports for v0.50

    this is surley not a bug just a interesting happening in mine polisch game , the pope just call out his first crusade and he took the settlement ANHILVARA from faction SOLANKI RAJPUT lol , now i call him pope the crazy one.

  19. #19

    Default Re: Bug Reports for v0.50

    Well, I knew why I hesitated to install those fixes; now after installing them (in the correct order) the game crashes completely. I'll do a re-install now; not good.

  20. #20

    Default Re: Bug Reports for v0.50

    Quote Originally Posted by stevietheconquer View Post
    this is surley not a bug just a interesting happening in mine polisch game , the pope just call out his first crusade and he took the settlement ANHILVARA from faction SOLANKI RAJPUT lol , now i call him pope the crazy one.
    thats right, ghazni seems to be also a good target i never got how the priorities are decided but isnt a bug

    Toluas i don't know why crashes, i'm using the same files of everyone else here and is working fine just dont forget after applie all fixes the save game isnt compatible and you need delete the map.rwm

    Important is extract and replace the files on the proper folders
    Common sense removed due being Disruptive.

Page 1 of 26 1 2 3 4 5 6 7 8 9 10 11 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •