View Poll Results: Do you like to get several ui's per culture ?

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  • Yes. It's great, it offers a lot of freedom.

    42 95.45%
  • No. I don't know what to choose, it is confusing.

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  • I don't care. Both are fine.

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Thread: [E2DI] Enhanced 2D Interfaces - completely new ui's as of 22/11/2010 + RELEASED Patch for BftB2.0 on 28/11/2010

  1. #21
    Lemming69's Avatar Semisalis
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    Default Re: [NEW] Enhanced 2D Interfaces project

    looking good- i love your useage of primary colours- reflects the fashion of interior design in the 13th century- dover castle is a fine example of what was considered stylish back then http://www.kent.gov.uk/filmoffice/fi...Web%20view.jpg
    perhaps for the middle eastern factions you could use motifs from the likes of cordoba mosque
    http://stevefazzio.com/images/Portug...oba_Mosque.jpg

  2. #22
    cedric37's Avatar Why Not ?!
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    Default Re: [NEW] Enhanced 2D Interfaces project

    Thanks for the links, mate! And glad that you like it.

    I project to put parts of a jousting tribune as the lower layout for this one, just have to find some good stuff on the web
    Patronized by y2day/Patron of KDK, Swagger & Navajo Joe, of the Imperial House of Hader



  3. #23
    Lemming69's Avatar Semisalis
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    Default Re: [NEW] Enhanced 2D Interfaces project

    sounds nice it will be challenging to do a cuman/mongol/timurid version i suspect haha

  4. #24
    cedric37's Avatar Why Not ?!
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    Default Re: [NEW] Enhanced 2D Interfaces project

    Sure it is already difficult to find stuff for a jousting tribune So if anyone can come up with some good pics... that would be great (i continue searching).
    Patronized by y2day/Patron of KDK, Swagger & Navajo Joe, of the Imperial House of Hader



  5. #25
    cedric37's Avatar Why Not ?!
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    Default Re: [NEW] Enhanced 2D Interfaces project

    Dear brothers in Kong,

    I could not find any good stuff for a jousting tribune, so i made one from bits from here and there, i hope it will please you...

    Here is a preview:



    I hope you like it
    Last edited by cedric37; March 05, 2010 at 03:29 AM.
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  6. #26
    cedric37's Avatar Why Not ?!
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    Default Re: [NEW] Enhanced 2D Interfaces project

    Tadaaa!!! First release of the northern_european interface.

    Previews:

    Settlement buttons:
    Spoiler Alert, click show to read: 


    Campaigning buttons:
    Spoiler Alert, click show to read: 


    Agent View...
    Spoiler Alert, click show to read: 


    Download: northern_europe100.rar

    Just extract into your M2TW\mods\Stainless_Steel\data\ui\northern_european\interface folder.

    (or southern_european folder if you wish to use it for Spain/Aragon/Italy too)
    Last edited by cedric37; February 12, 2010 at 02:39 PM.
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  7. #27
    gracul's Avatar 404 Not Found
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    Default Re: [WIP] Enhanced 2D Interfaces project - update 09 Fev. (Northern European v1.0)

    I really do think that you should use a little more 'dull' colours.
    Like that bar on the bottom, you see it the whole game, and its so bright that it might be disturbing the player from the campaign map.

    Don't get me wrong, i do love your work.

  8. #28
    Mega Tortas de Bodemloze's Avatar Let's Get After It
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    Default Re: [WIP] Enhanced 2D Interfaces project - update 09 Fev. (Northern European v1.0)

    I'm with gracul on that, . But then I'm also old, crusty and cantankerous too...
    A Lion serves in Winter, then perhaps a Unicorn for the Spring.


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  9. #29
    cedric37's Avatar Why Not ?!
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    Default Re: [WIP] Enhanced 2D Interfaces project - update 09 Fev. (Northern European v1.0)

    Ok guys, i will try to tune down the colours a bit
    Let see how it goes.
    Patronized by y2day/Patron of KDK, Swagger & Navajo Joe, of the Imperial House of Hader



  10. #30

    Default Re: [WIP] Enhanced 2D Interfaces project - update 09 Fev. (Northern European v1.0)

    thanks Brother in Kong, d'loading now and i'll provide you some feedback on this great work!

  11. #31
    cedric37's Avatar Why Not ?!
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    Default Re: [WIP] Enhanced 2D Interfaces project - update 09 Fev. (Northern European v1.0)

    Thanks brother, feedback is always welcome, even when negative or mixed, i like it

    As Gracul, y2day and now Meg seem to prefer a little bit more dull, i agree that it is maybe a bit too bright, especially for the lower bar since it is here all the time (but i will also tune a bit the upper windows borders too). I will soften the colours and make them "older".

    Cheers and thanks again for your comments.
    Patronized by y2day/Patron of KDK, Swagger & Navajo Joe, of the Imperial House of Hader



  12. #32
    Lemming69's Avatar Semisalis
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    Default Re: [WIP] Enhanced 2D Interfaces project - update 09 Fev. (Northern European v1.0)

    personally i like the vibrant fresh use of colour

  13. #33
    Mega Tortas de Bodemloze's Avatar Let's Get After It
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    Default Re: [WIP] Enhanced 2D Interfaces project - update 09 Fev. (Northern European v1.0)

    Why not both...Like a jersey you play ball in and the one you wear home after you shower at the ymca....

    true some like it a tad bit less loud but that doesn't mean that you should abandon the motiff....
    A Lion serves in Winter, then perhaps a Unicorn for the Spring.


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    then the weight of the evidence will still fall in your favor and carry the day

    The Casual Tortoise: Mega's Guide to Fast Turtling

  14. #34
    cedric37's Avatar Why Not ?!
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    Default Re: [WIP] Enhanced 2D Interfaces project - update 09 Fev. (Northern European v1.0)

    I planned to let the bright version and propose an alternative dull version
    I personally like the bright one, but i can make a dull one too
    Last edited by cedric37; February 10, 2010 at 01:33 PM.
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  15. #35
    cedric37's Avatar Why Not ?!
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    Default Re: [WIP] Enhanced 2D Interfaces project - update 09 Fev. (Northern European v1.0)

    Ok here's the "dull version" preview, is it ok ? Or more dull ? Or something else ?

    Preview:
    Spoiler Alert, click show to read: 








    Download link: northdull100.rar
    Last edited by cedric37; February 12, 2010 at 02:20 AM.
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  16. #36
    Mega Tortas de Bodemloze's Avatar Let's Get After It
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    Default Re: [E2DI] Enhanced 2D Interfaces - update 10 Feb. (Northern European "Dull version" v1.0)

    Me likey...
    A Lion serves in Winter, then perhaps a Unicorn for the Spring.


    ****************
    If you cannot stand behind what you say.... then do not speak. If your words are taken out of context,
    then the weight of the evidence will still fall in your favor and carry the day

    The Casual Tortoise: Mega's Guide to Fast Turtling

  17. #37

    Default Re: [E2DI] Enhanced 2D Interfaces - update 10 Feb. (Northern European "Dull version" v1.0)

    I like the bright one very much. It really has an western Europian medieval feel. Well done!

    I agree though with Gracul about the brightblue bar, I would use another color personally. Maybe darkblue (medieval azure?).

    Really looking forward to what you cook up next!


  18. #38
    y2day's Avatar TWC STORE NOW OPEN!
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    Default Re: [E2DI] Enhanced 2D Interfaces - update 10 Feb. (Northern European "Dull version" v1.0)

    I like the new version very much cedric.




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  19. #39
    Gorrrrrn's Avatar Citizen
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    Default Re: [E2DI] Enhanced 2D Interfaces - update 10 Feb. (Northern European "Dull version" v1.0)

    is there a problem with widescreen?

    I'm running 1680 x 1050 and the strat screen looks very stretched.

  20. #40
    cedric37's Avatar Why Not ?!
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    Default Re: [E2DI] Enhanced 2D Interfaces - update 10 Feb. (Northern European "Dull version" v1.0)

    @Mega Tortas: i am glad you like it my friend

    @Justinianus: hmm yes i will try a darker blue (like the one i used in the borders), you are correct in pointing this out, thanks. Next ? First remake the blue thingy darker then either eastern_europe (you could use it with BftB2.0 ^^) or middle_eastern i think.

    @y2day: thanks mate!

    @Rozanov: hmm that's weird, i am running with a wide 1440 x 990 and the screen is not that stretched. But i guess you are right, i think the game support the wide screens but just stretch the image. Unfotunately, there isn't much i can do to prevent the engine to automatically stretch my tgas
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