As playing the Byzantines I got a CTD on Egypts turn and here's the log:
13:24:24.691 [game.script] [error] Condition parsing error in mods/Regionmod_Kings/data/export_descr_character_traits.txt, at line 14975, column 46
trigger not found
13:59:39.535 [system.rpt] [error] Uh oh. This isn't good. No idea why, but exiting now. Sorry pal.
Edit: oh and I'm playing version 3.80.14
This is one error that actually works.
Can you replay your last save and go on? I get these random ones every so often. If it happens in the same place, again, please attatch the log.
No problem. You get a random one that is no longer random, please post the log for us.
Random crashes are the dreaded flaw of all TW games. I hear Shogun 2 also has them. Perhaps the only TW game which was barely clean of those is RTW (but only just barely).
RTW, when first released, was full of them. I had it about two days after it was in the store.
Hi
I installed this mod about a week ago and i played a few turns with some factions i was interested in (Turks, Armenia and Georgia) and i wanted to report some things and give my feedback and suggestions. I have version RegProv_Kings+3.80.15+Full
Spoiler for Problems:
Spoiler for Feedback&suggestions:
Last edited by Vipman; November 17, 2012 at 01:20 PM.
It looks like the entries in the modeldb got missed for bodyguard. I have not had a chance to check it out because of time constraints. Armenia and Georgia, I did add units recruitable but no skins hence the silver sufer look. Another thing after summer is over.
I have not seen that one. it is buried in CA's hardcode, though.Next i will show a screen that should talk by itself
Spoiler Alert, click show to read:
The unit number is already maxxed. The only options, now are adding existing units to factions or combing some units to make room for other units. If you have a wish list for either or both, I'm listening.One last thing is that some settlements at the campaign start have no garisson or it is 1-2 tiles (or how are they called) away: Tangiers, Oran, Ragusa, Nicaea.
[/spoiler]
Spoiler for Feedback&suggestions:
I think I finally got this thing stable enogh to work in other areas of the mod.
Last edited by irishron; September 15, 2011 at 03:25 PM.
It's a first for me too. Your opponent also killed and captured more soldiers then you actually had.I have not seen that one. it is buried in CA's hardcode, though.
That must have happened when the settlements were moved, should be easy to fix.One last thing is that some settlements at the campaign start have no garisson or it is 1-2 tiles (or how are they called) away: Tangiers, Oran, Ragusa, Nicaea.
thanks for answering.
i don't know quite nothing about modding, but all of those silver units of georgia and armenia are from other factions, so can't they have the same model as in the factions they come from? they're from other factions anyway so i think it's ok to have the same models, and it's better than silver surfers.
i searched about silver units and how to fix them but i didn't found anything. i thought i only need to add/modify some lines in some text files, but if it's more complicated then i guess i'll play anyway and wait for next patch.
i didn't see it written anywhere, but i guess this mod doesn't modify vanilla files. if no answer then i will think it as a yes.
The game reads the vanilla files If the mod does not include them and modify them.
I still have your list from above but have not had time to do any updating. Real Life is taking its toll at the moment but it will get done. It's basically a lot of cloning.
ok, thanks for everything. i'm just trying to help how i can. no need for rushing things
All input is welcome. Many of these I have lost track of and thank you for the reminder. If you find anymore, please do post them.
So i have a problem there is no sound whatsoever in the mod.
I use Windows 7, Vanilla Medieval have sound, i use the latest Version 3.80.16, used Torrent to download with no problems.
The first I've been informed. If you have soundin vanilla, no reason why not with the mod. The only sounds added have been for the added factions.
Logged in as Administrator?
Have the mod's icon set to Run as Administrator and XP Compatible?
Have Medieval2 installed outside Program Files (x86)?
http://www.twcenter.net/forums/showthread.php?t=397636?
When i tried to run it as admin (right clicked then run as admin) it says it cannot find kingdoms.exe.
Tried running it compatible with xp service pack2 and pack3.
And no the vanilla game is in programs and the mod in the modfolder.
I use a modlauncher app to be able to launch this mod witch i found in this subforum.
Sorry for the double post just wanted to mention that when i copied the files in the vanilla sound map and added them to the mod sound map i got unit and characters speaking and some other sounds but not all and no music.
Tried this just now.
nope gold edition.