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Thread: FERRUM AETERNUM BETA RELEASE v0.50 (NEW LINKS AVALIABLE)

  1. #21

    Default Re: FERRUM AETERNUM BETA RELEASE v0.50 (NEW LINKS AVALIABLE)

    thanks for the new links!part 1,2 and 6 looks ok. now gotta download parts 3,4 and 5

  2. #22

    Default Re: FERRUM AETERNUM BETA RELEASE v0.50 (NEW LINKS AVALIABLE)

    Thank you very much downloading now

  3. #23

    Default Re: FERRUM AETERNUM BETA RELEASE v0.50 (NEW LINKS AVALIABLE)

    After unpacking, it says that some files are corrupted...
    Nevertheless, everything runs smoothly so far.
    Thanks, looks terrific!

  4. #24

    Default Re: FERRUM AETERNUM BETA RELEASE v0.50 (NEW LINKS AVALIABLE)

    weird for me i got no corrupted files, but the mod is working fine?
    Common sense removed due being Disruptive.

  5. #25

    Default Re: FERRUM AETERNUM BETA RELEASE v0.50 (NEW LINKS AVALIABLE)

    Yep, right before the end of the unpacking process, a window pops up saying that some files are corrupted. And yes, the mod works fine (just played 3 or 4 turns, though). And it bears mentioning that the files have to be unpacked into the mods folder, not just the Medieval 2 folder! (At least it did not work in the MTW2 folder, but now in the mods folder it works.)
    +rep, oc

  6. #26

    Default Re: FERRUM AETERNUM BETA RELEASE v0.50 (NEW LINKS AVALIABLE)

    yes the mod is for kingdoms so needs to be in /mods folder to work
    Common sense removed due being Disruptive.

  7. #27

    Default Re: FERRUM AETERNUM BETA RELEASE v0.50 (NEW LINKS AVALIABLE)

    Quote Originally Posted by Ataegina View Post
    yes the mod is for kingdoms so needs to be in /mods folder to work
    You might wanna mention that with the download links, as most mods out there - and I've seen a lot of them - are supposed to be installed into the MTW2 folder!

  8. #28

    Default Re: FERRUM AETERNUM BETA RELEASE v0.50 (NEW LINKS AVALIABLE)

    i've fixed that on first post

    thanks
    Common sense removed due being Disruptive.

  9. #29
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Thessalonike Greece
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    Default Re: FERRUM AETERNUM BETA RELEASE v0.50 (NEW LINKS AVALIABLE)

    Congratulations on the release!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  10. #30

    Default Re: FERRUM AETERNUM BETA RELEASE v0.50 (NEW LINKS AVALIABLE)

    magnific!!

  11. #31

    Default Re: FERRUM AETERNUM BETA RELEASE v0.50 (NEW LINKS AVALIABLE)

    thanks for this magic!i got it work! one thing i notice is that khitan horse archers have very long range missiles,and the dismounted cuman militia has no textures,i like it that the norway general is on foot makes it i very hard faction too play i think

  12. #32

    Default Re: FERRUM AETERNUM BETA RELEASE v0.50 (NEW LINKS AVALIABLE)

    Quote Originally Posted by stevietheconquer View Post
    thanks for this magic!i got it work! one thing i notice is that khitan horse archers have very long range missiles,and the dismounted cuman militia has no textures,i like it that the norway general is on foot makes it i very hard faction too play i think
    we're using real combat, well balancing units is tricky but with feedback we will improve in next versions

    about bugs post here http://www.twcenter.net/forums/showthread.php?t=331193
    Common sense removed due being Disruptive.

  13. #33

    Default Re: FERRUM AETERNUM BETA RELEASE v0.50 (NEW LINKS AVALIABLE)

    Thanks , I was checkin' for this mod everyday , it should blow away all the other mods away if it's good as it looks!!!

    I'm not that good without an installer ...I hope I'll be able to play with it ...We Are going to have a installer with the 1.0 version???

  14. #34

    Default Re: FERRUM AETERNUM BETA RELEASE v0.50 (NEW LINKS AVALIABLE)

    well 1.0 is far away alot to be fixed, updated etc, if you've kingdoms and winrar all you need is extract directly inot your /mods folder and is ready to play.

    cheers
    Common sense removed due being Disruptive.

  15. #35

    Default Re: FERRUM AETERNUM BETA RELEASE v0.50 (NEW LINKS AVALIABLE)

    Quote Originally Posted by Ataegina View Post
    well 1.0 is far away alot to be fixed, updated etc, if you've kingdoms and winrar all you need is extract directly inot your /mods folder and is ready to play.

    cheers
    Thanks ! ...but i have 7-zip it's going to be fine?

    And I'm in the middle of a campaign with DLV and it looks like I'm not getting a crash !!! so maybe I'll finish it ... I won't have problems extracting this files in the mods folder with my campaign of DLV???

  16. #36

    Default Re: FERRUM AETERNUM BETA RELEASE v0.50 (NEW LINKS AVALIABLE)

    well 7zip should be able to extract .rar files, but some people have reported issues in extract regarding 7zip, but you can use winrar http://www.rarlabs.com/ is free.

    this mod have his own mod folder so doesnt mess with other mods
    Common sense removed due being Disruptive.

  17. #37

    Default Re: FERRUM AETERNUM BETA RELEASE v0.50 (NEW LINKS AVALIABLE)

    great ! thank u! I'm downloading now ...I just hope I can play it without screw it up

  18. #38

    Default Re: FERRUM AETERNUM BETA RELEASE v0.50 (NEW LINKS AVALIABLE)

    Quick fix released, extract it over /mods and select overwrite files, remenber of create a backup of your files !

    fixes:

    - ganja, dhar now is fixed (bad tile)
    - several characters now fixed (bad tile)
    - some ctd issues fixed in campaign_script
    - some strat_model issues fixed

    Check post #1 !
    Common sense removed due being Disruptive.

  19. #39

    Default Re: FERRUM AETERNUM BETA RELEASE v0.50 (NEW LINKS AVALIABLE)

    Hi Ataegina, beatifull Serbs, its my campaign, but I have bug in the siege of Dubrovnik, and my log is empty, strange....

  20. #40
    alien_t's Avatar В Съединението е Силата
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    Sofia, Bulgaria
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    1,111

    Default Re: FERRUM AETERNUM BETA RELEASE v0.50 (NEW LINKS AVALIABLE)

    Congratulations with the release.
    Bulgaria: Total War - Mod For M2TW
    Check my Turnovo, custom settlement video preview or download it here
    Under the Honorable Patronage of B. Ward

    "...We are Bulgarians and and all suffer from one common disease [e.g., the Ottoman rule]" and "Our task is not to shed the blood of Bulgarians, of those who belong to the same people that we serve" - Gotse Delchev, Collective memory, national identity, and ethnic conflict: Greece, Bulgaria, and the Macedonian question, Victor Roudometof, Greenwood Publishing Group, 2002, ISBN 0275976483, p. 79.

    "The Bulgarians, these are the people, who had everything they wished for. A nation, where the one who buys the nobility with the blood of the enemy receives titles..." - Magnus Felix Ennodius, description of battle at Margus
    (Morava) river 505 AD





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