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Thread: East Roman AOR

  1. #1
    Naughteous Maximus's Avatar Tiro
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    Icon4 East Roman AOR

    I just installed BC 2.02v and checked out what I units I could build. I can build Indian units in Constantinople and the other ERE cities. This I don't think was historically correct and just wondering if this is how you guys created it or that I have had some installation problem.

  2. #2
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: East Roman AOR

    You've had an installation problem. Seek and destroy (delete) map.rwm file. It should be in "M2TW\Dieval\broken_crescent\data\world\maps\base" directory.

    Under the patronage of m_1512

  3. #3
    Naughteous Maximus's Avatar Tiro
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    Default Re: East Roman AOR

    Quote Originally Posted by wudang_clown View Post
    You've had an installation problem. Seek and destroy (delete) map.rwm file. It should be in "M2TW\Dieval\broken_crescent\data\world\maps\base" directory.
    Its not there, so I don't know what the problrm could be.

  4. #4
    Naughteous Maximus's Avatar Tiro
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    Default Re: East Roman AOR

    I tried reinstalling the game several times as v2.0 and v2.02. It seems with v2.0 I can recruit muslim units in the ERE AOR. When I install the v2.02 patch it changes to were I can recruit Indian and Afgani units. I looked for map.rwm file and it was not there. Is anyone else having this problem?

  5. #5
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: East Roman AOR

    If you are using Vista:

    Windows Vista

    For Vista OS find map.rwm file in: Medieval II Total War/broken_crescent/data/world/maps/base and then look for the Compatibility files folder up top and it's in there.
    If it doesn't work then you have to seek it on your C:\ partition. It should be somewhere in 'Documents and Settings'. You have to look for it in hidden folders too. It may be time consuming, but undeleted 'map.rwm' file is the only source of your problem.

    Under the patronage of m_1512

  6. #6
    Naughteous Maximus's Avatar Tiro
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    Default Re: East Roman AOR

    I'll check it out, thanks!

  7. #7
    Naughteous Maximus's Avatar Tiro
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    Icon14 Re: East Roman AOR

    Hey thanks alot, I was a bit confused at first but I finally found that folder and deleted the map.rwm file. Everything checks out normal now. Just one question, what is the recomended settings for the game? I tried VH/H and made it,playing the Romans, as far as Taras, near Antioch before I was stopped dead in my tracks by around 10 stacks of Egyptians. This was in an earlier version of this mod.

  8. #8
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: East Roman AOR

    IIRC it's VH/VH. I play it on VH/VH.

    Under the patronage of m_1512

  9. #9
    Naughteous Maximus's Avatar Tiro
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    Icon7 Re: East Roman AOR

    Quote Originally Posted by wudang_clown View Post
    IIRC it's VH/VH. I play it on VH/VH.
    "Ouch" that certainly makes for a demanding game. Thanks again for your quick replys.

  10. #10

    Default Re: East Roman AOR

    >10 stacks of egyptians

    jesus christ and I bet you could only afford 1-2 at most?

    On this version Jerusalem holds it's own so you don't need to worry about egypt charging up the levant

  11. #11
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: East Roman AOR

    Quote Originally Posted by Naughteous Maximus View Post
    "Ouch" that certainly makes for a demanding game. Thanks again for your quick replys.
    That is what diplomacy is for....
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  12. #12
    Naughteous Maximus's Avatar Tiro
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    Default Re: East Roman AOR

    Quote Originally Posted by AnthoniusII View Post
    That is what diplomacy is for....
    Diplomacy? We don't need no stinking diplomacy.


    OH YES IT IS!

  13. #13
    The Noble Lord's Avatar Holy Arab Nation
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    Default Re: East Roman AOR

    Quote Originally Posted by Naughteous Maximus View Post
    I can build Indian units in Constantinople and the other ERE cities.
    Interesting, never came across that one before.
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