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January 30, 2010, 01:18 PM
#1
Laetus
nordland crach
hello,
when dark elves attach the city of norland and took it,the game crach...
So answer?
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January 31, 2010, 12:11 PM
#2
Laetus
Re: nordland crach
When the dark elves attack the barrony of northland the game go away
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January 31, 2010, 12:14 PM
#3
Re: nordland crach
Can you post an error log?
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January 31, 2010, 02:47 PM
#4
Laetus
Re: nordland crach
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January 31, 2010, 02:54 PM
#5
Re: nordland crach
It's in your logs folder (C:\Program Files\SEGA\Medieval II Total War\logs). You'll see a .txt file called "system.log.txt" That's what I'm talking about.
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January 31, 2010, 03:08 PM
#6
Laetus
Re: nordland crach
this the log
****************************************************************************************************
Error, Geomod v0.6.18 2010-01-01 16:21:51
The following files are untraceable:
data\world\maps\base\map_climates.tga
data\world\maps\base\map_ground_types.tga
data\world\maps\base\map_heights.tga
data\world\maps\base\map_regions.tga
data\world\maps\base\map_features.tga
data\world\maps\base\map_fog.tga
data\world\maps\base\descr_regions.txt
data\world\maps\base\descr_sounds_music_types.txt
data\world\maps\base\descr_terrain.txt
data\world\maps\campaign\imperial_campaign\descr_events.txt
data\world\maps\campaign\imperial_campaign\descr_strat.txt
data\world\maps\campaign\imperial_campaign\descr_mercenaries.txt
data\world\maps\campaign\imperial_campaign\descr_win_conditions.txt
data\text\historic_events.txt.strings.bin
data\text\names.txt.strings.bin
data\text\rebel_faction_descr.txt.strings.bin
data\text\religions.txt.strings.bin
data\text\imperial_campaign_regions_and_settlement_names.txt.strings.bin
data\text\expanded.txt.strings.bin
data\text\export_units.txt.strings.bin
data\text\export_ancillaries.txt.strings.bin
data\text\export_vnvs.txt.strings.bin
data\text\strat.txt
data\descr_cultures.txt
data\descr_names.txt
data\descr_sm_resources.txt
data\descr_sm_factions.txt
data\descr_rebel_factions.txt
data\descr_religions.txt
data\export_descr_ancillaries.txt
data\export_descr_buildings.txt
data\export_descr_character_traits.txt
data\export_descr_unit.txt
END
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January 31, 2010, 03:10 PM
#7
Laetus
Re: nordland crach
****************************************************************************************************
Error, Geomod v0.6.18 2010-01-01 16:36:40
The following labels do not correspond to any name:
Adalbert
Adalbert
Adalbert
of Karak_Gunbad
Kazimierz
****************************************************************************************************
Error, Geomod v0.6.18 2010-01-01 17:31:29
Impossible to find the external name of unit 'Swordsmen of Talabecland' !
****************************************************************************************************
Error, Geomod v0.6.18 2010-01-01 17:32:15
Impossible to find the description of unit 'Screemer' !
****************************************************************************************************
Error, Geomod v0.6.18 2010-01-01 17:32:48
Impossible to find the description of unit 'Elven big ship' !
****************************************************************************************************
Error, Geomod v0.6.18 2010-01-01 17:34:39
Impossible to find the external name of unit 'pirate ship' !
****************************************************************************************************
Error, Geomod v0.6.18 2010-01-01 17:36:06
Impossible to find the description of unit 'pirate ship' !
****************************************************************************************************
Error, Geomod v0.6.18 2010-01-01 17:36:09
A fort of unknown type is at coordinates 26, 65: this reference will be ignored and removed.
****************************************************************************************************
Error, Geomod v0.6.18 2010-01-01 17:36:13
A fort of unknown type is at coordinates 52, 83: this reference will be ignored and removed.
****************************************************************************************************
Error, Geomod v0.6.18 2010-01-01 17:36:13
A fort of unknown type is at coordinates 19, 98: this reference will be ignored and removed.
****************************************************************************************************
Error, Geomod v0.6.18 2010-01-01 17:36:13
A fort of unknown type is at coordinates 33, 111: this reference will be ignored and removed.
****************************************************************************************************
Error, Geomod v0.6.18 2010-01-01 17:36:14
A fort of unknown type is at coordinates 86, 101: this reference will be ignored and removed.
****************************************************************************************************
Error, Geomod v0.6.18 2010-01-01 17:36:15
A fort of unknown type is at coordinates 128, 86: this reference will be ignored and removed.
****************************************************************************************************
Error, Geomod v0.6.18 2010-01-01 17:36:15
A fort of unknown type is at coordinates 71, 45: this reference will be ignored and removed.
****************************************************************************************************
Error, Geomod v0.6.18 2010-01-01 17:36:16
A fort of unknown type is at coordinates 69, 19: this reference will be ignored and removed.
****************************************************************************************************
Error, Geomod v0.6.18 2010-01-01 17:36:16
A fort of unknown type is at coordinates 48, 22: this reference will be ignored and removed.
****************************************************************************************************
Error, Geomod v0.6.18 2010-01-01 17:36:17
A fort of unknown type is at coordinates 71, 73: this reference will be ignored and removed.
****************************************************************************************************
Error, Geomod v0.6.18 2010-01-01 17:36:17
A fort of unknown type is at coordinates 35, 158: this reference will be ignored and removed.
****************************************************************************************************
Error, Geomod v0.6.18 2010-01-01 17:36:18
Impossible to associate a first name to the character 'Ali'!
****************************************************************************************************
Error, Geomod v0.6.18 2010-01-01 18:39:20
Impossible to associate a first name to the character 'Jalal'!
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January 31, 2010, 03:55 PM
#8
Re: nordland crach
I suggest that you attatch the enitre systems.log to the post.
To do that, when posting a message, click the "adavanced" button. You'll see a little paper clip button. CLick that. Then click the browse button next to the top box, and find your file. Then click the button that says "upload". Then you're done!
Also, make sure you post the systems.log immediately after a crash. The game rebuilds it everytime you start Medieval 2 up.
And for the error.log you posted, I'm not sure what's going on. Hopefully a COW team member can
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January 31, 2010, 04:25 PM
#9
Laetus
Re: nordland crach
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February 03, 2010, 02:25 AM
#10
Foederatus
Re: nordland crach
Same here,
Norland campaign is redundant at this point (turn 19 i think).
Tried a few times, batlle pretty much unwinnable on VH anyway, against 3 or 4 full stacks.
CTD everytime they occupy settlement.
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