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Thread: DEVELOPING: Settlement, buildings, mechanic...

  1. #1
    phoenix[illusion]'s Avatar Palman Bracht
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    Default DEVELOPING: Settlement, buildings, mechanic...

    So, as I was coding these days, i've found out some interesting thing. even if i insert number of population around 17000, that number doesn't appear, much smaller does. then i've found out that it has to be larger town for more population to be present in the game. but in the end, i had to put almost last upgrade of town. and that wouldn't be good for gameplay. so i've found this file descr_settlement_mechanic, in which i can change max population for every upgrade. so take a look
    Spoiler Alert, click show to read: 
    <population_levels>
    <!-- city -->
    <level name="village" base="400" upgrade="800" min="400" max="1500"/>
    <level name="town" base="800" upgrade="2000" min="400" max="3500"/>
    <level name="large_town" base="2000" upgrade="6000" min="400" max="9000"/>
    <level name="city" base="6000" upgrade="12000" min="400" max="18000"/>
    <level name="large_city" base="12000" upgrade="24000" min="400" max="36000"/>
    <level name="huge_city" base="24000" min="400" max="72000"/>
    <!-- castle -->
    <level name="moot_and_bailey" base="400" upgrade="0" min="400" max="1500"/>
    <level name="wooden_castle" base="400" upgrade="0" min="400" max="3500"/>
    <level name="castle" base="1500" upgrade="4500" min="400" max="9000"/>
    <level name="fortress" base="4500" upgrade="9000" min="400" max="13500"/>
    <level name="citadel" base="9000" upgrade="18000" min="400" max="18000"/>
    </population_levels>


    and i need your help. we have to increase max population of every upgrade for this mod. please suggestions about how much should it be increased. cause average Bulgarian city has 18000pop, which means that almost every city will be almost at maximal upgrade. and that's more important for castles, cause in real life castles had more population, and if you can see in red maxes are not real, too small. need to be increased. so, once again what do you suggest?
    long time no see, but still twc drug kickin'
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  2. #2
    phoenix[illusion]'s Avatar Palman Bracht
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    Default Re: DEVELOPING: Settlement, buildings, mechanic...

    And about the mercenary camps. that are the new buildings in the game, but they are not imported into old folder. so i need suggestion. what building should be needed for that? let's take an example
    Spoiler Alert, click show to read: 

    building hinterland_mines
    {
    convert_to hinterland_castle_mines
    levels mines mines+1
    {
    mines city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource silver or resource gold or resource tin or resource iron or resource sulfur or resource marble or resource coal
    {
    convert_to 0
    capability
    {
    mine_resource 4
    }
    material wooden
    construction 2
    cost 2000
    settlement_min large_town
    upgrades
    {
    mines+1
    }
    }
    mines+1 city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource silver or resource gold or resource tin or resource iron or resource sulfur or resource marble or resource coal
    {
    convert_to 1
    capability
    {
    mine_resource 7
    }
    material wooden
    construction 3
    cost 3500
    settlement_min city
    upgrades

    {
    }
    }
    }
    plugins
    {

    so as example we have red mine, basic mine, and blue, upgrade mine.
    so should mercenary camps be like red mine, basic building which appears when your town is upgraded to some leven (in this case, large_town), or should mercenary camps be like blue, upgrade of some barrack or market?
    Last edited by phoenix[illusion]; January 30, 2010 at 10:56 AM.
    long time no see, but still twc drug kickin'
    check out Tsardoms: Total War!
    Under patronage of respectable Annaeus
    Patron of honorable Giacomo Colonna


  3. #3
    slavic_crusader's Avatar Biarchus
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    Default Re: DEVELOPING: Settlement, buildings, mechanic...

    for population, maybe u cant change it and if so maybe u have to change ratios of the entire maps popualtion. I dont really know but this maybe alternative and definalty INACCURATE. I wish best of luck for u to find the way we all want. I hope i gave u an idea....
    Слава Слога и вјеру у Бога!!!
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  4. #4
    phoenix[illusion]'s Avatar Palman Bracht
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    Default Re: DEVELOPING: Settlement, buildings, mechanic...

    Quote Originally Posted by slavic_crusader View Post
    for population, maybe u cant change it and if so maybe u have to change ratios of the entire maps popualtion. I dont really know but this maybe alternative and definalty INACCURATE. I wish best of luck for u to find the way we all want. I hope i gave u an idea....
    i can change it, and i've found out how, and yes, population in m2tw is inaccurate. so i need the accurate number of people for every upgrade of city/castle
    long time no see, but still twc drug kickin'
    check out Tsardoms: Total War!
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  5. #5
    The_Bulgar_Slayer's Avatar Biarchus
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    Default Re: DEVELOPING: Settlement, buildings, mechanic...

    It seems to me that maybe the max populations in vanilla might be closer to the mark as the base populations for settlements. I changed the base and max population numbers to something that I think might be more appropriate. This way most settlements will be either towns, large towns, or cities and wodden castles, castles, or fortresses. Population will be shrinking early on due to the Black Death, so it may take a while to upgrade to the next level. Hope this helps.

    <population_levels>
    <!-- city -->
    <level name="village" base="2000" upgrade="800" min="400" max="8000"/>
    <level name="town" base="5000" upgrade="2000" min="400" max="15000"/>
    <level name="large_town" base="10000" upgrade="6000" min="400" max="30000"/>
    <level name="city" base="20000" upgrade="12000" min="400" max="50000"/>
    <level name="large_city" base="40000" upgrade="24000" min="400" max="100000"/>
    <level name="huge_city" base="80000" min="400" max="300000"/>
    <!-- castle -->
    <level name="moot_and_bailey" base="2000" upgrade="0" min="400" max="6000"/>
    <level name="wooden_castle" base="4000" upgrade="0" min="400" max="12000"/>
    <level name="castle" base="8000" upgrade="4500" min="400" max="20000"/>
    <level name="fortress" base="15000" upgrade="9000" min="400" max="40000"/>
    <level name="citadel" base="30000" upgrade="18000" min="400" max="60000"/>
    </population_levels>

    Official Byzantine Historian for Tzardoms:Total War

  6. #6
    phoenix[illusion]'s Avatar Palman Bracht
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    Default Re: DEVELOPING: Settlement, buildings, mechanic...

    thanks a lot bulgar_slayer
    it helped me. yeah, i quite think the same about population that you wrote
    long time no see, but still twc drug kickin'
    check out Tsardoms: Total War!
    Under patronage of respectable Annaeus
    Patron of honorable Giacomo Colonna


  7. #7
    slavic_crusader's Avatar Biarchus
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    Default Re: DEVELOPING: Settlement, buildings, mechanic...

    glad u found solution
    Слава Слога и вјеру у Бога!!!
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    Supporter of Eastern Europe Total War!





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