-Roleplay, Rules, and Things to know
Roleplay in this RPG functions as in any other RPG. Posts can state something a character says ("Viva la France!!!") how he feels (Pierre was now fuming with hatred), what he does (He spat right in his face before turning away), and an occurring action (Crowds lined the streets to see the soon to be emperor and cheered him on). There is no limit to what you can post, as long as it is appropriate for the situation and that time period.
In order to move up as a citizen, you must be work to be in a different role. You could serve as an officer under a person who is already a general to gain experience on the battlefield or spend time around senators to think about politics like they do . Performing actions like these can help you get noticed by the emperor and also increase influence (see below) therefore raising the amount of followers you have as you climb your way into being honored for your deeds. Rules will seem simple once you start playing, so here's a basic overview of how Vive l'Empire works.
-Influence and Followers:
As you start out in Vive l'Empire, you are still far from becoming the savior of France. You have to get noticed for your works, and to do so, you must be a great achiever that is able to win the crowds. In Vive l'Empire, there is a system to help you keep track of how many are attracted to you. The more followers you have; the better the chance you will have a stable Empire as an emperor, the more troops you'll have in time of rebellion, and the likelier you'll be noticed by the emperor and be acquainted with him. The system looks a lot like this...
|IIIIIIII|IIIIIIII|IIIIIIII|III|<50,000
1(10)
2(100)
3(1,000)
4(10,000)
The meter above is your influence meter. It is very simple and easy to use.
Each deed you do or honor you receive will earn you a certain amount of points. The amount of followers is equal to the amount of points you have, and each color is a new level for points. For example, say you now have a new role (when you earn a new role, you will start out with a set number of points) that has a set amount of 1,000 (level 3). Your meter shall look something like this right now...
|IIIIIIII|IIIIIIII(|)IIIIIIII|III|<50,000
Now suppose you receive a medal from the emperor and it's worth a level 3 point(+1,000). There should now be an amount of 2000 points.
|IIIIIIII|IIIIIIII(|I)IIIIIII|III|<50,000
War soon breaks out. You are a general and you win your first battle. That's enough for a level 2 point(+100)
|IIIIIIII(|)IIIIIIII(|I)IIIIIII|III|<50,000
It should now read 2,100 points.
Losing points works the same way. Once you get the hang of it, it will be no problem keeping track of your followers.
-Starting amounts for roles
Citizen: 10
Citizen that is part of the Military Household: 100
Citizen that is part of the Legion d'Honneur : 500
Scholars, generals, and politicians: 1,000
Scholars, generals, and politicans that are part of the Military Household: 2,000
Scholars, generals, or politicians that are part of the Legion d'Honneur: 5,000
The Emperor: 10,000
-Deeds to earn you points
Level 1 points: Every 3 players that come to visit (revisits and OOC don't count) participating in battle, and giving money to charity(Emperor decides acceptable amount).
Level 2 points: Every 10 players that visit, winning a duel, winning a battle
Level 3 points: Only earned when being awarded military decorations or rewards by the emperor or being accepted into The Legion.
-Events-In the RPG, there shall be certain special events that may change much in the roleplay
Coups or Rebellions: Now of course, there shall always be those that find fault with the emperor and wish to do away with him. This person has the ability to start a rebellion against the emperor. Rebelling makes you an instant enemy and it is the job of the emperor and those who side with him to ensure his continued reign, either by imprisoning or executing you and those who side with you. The person who started the rebellion, now, has the power to form mobs and riots to combat the imperial troops. The size of the mobs and the number of people depend on the person's influence. You may also convince other players to join your rebellion to further bolster your chances of leading a successful rebellion.
Battles: Battles may be played on NTW. The troops in game must be approximately the same amount as the number of troops in the RPG. If you are unable to do battles, contact someone to fight for you or let the CPU control your men.
Duels: Any person can challenge any other person to a duel. Dueling weapons can be either pistol or sword, it is up to the person who is challenged what weapon they shall use. All duels shall use 20-sided die. In sword duels, the first person to reach 10 damage is killed. In pistol duels, there shall be only 1 deciding roll. Obviously, the type of weapon you have will affect how much of an advantage you have.
Assassinations: Rolls shall be done for the assassination and the escape of the assassin. Rolls can either be done with a dagger, which requires you to get close to your target but are less noticeable to people around you, or by pistol, which makes it slightly easier to assassinate your target, but will make you instantly noticeable, likely foiling any chances of escape.