Originally Posted by
Wambat
Right, so the an unaltered general might get 100% of the normal loot, while maximum bonus would yield 110% (100%+10%) the normal loot. I was theorizing that negative bonuses could be use to expand the area of play from between 100% and 110%, to between 0% and 110%. This would make the attribute much more meaningful, but would only really be practical if the negative attribute could be applied to lieutenants, since otherwise the mechanic would be too easily circumvented.
I am not sure if the loot attribute can be reduced below 100%. I remember in my experiments that the -40% loot generals were getting as much loot as the +20% loot generals, but this is might be because both generals where still above the 110% cap.