Are mercenaries recturibale in custom battles?
Are mercenaries recturibale in custom battles?
Damn dude, what's with all this ... questions?Just wait till the mod is released.Trust me , it's features shall be far more impresive at first glance than if you know about them from now, with endles questions with no reason.Sorry for being so "bad" with you, but i also like this mod a lot and i am sure DOM will be unique,we just need to be pacient and let the team do their magic.
Yeah your right i will not ask any questions anymore.
Has anyone offered you guys a job in the gaming industry? Is that something you would like to pursuit?
Well, we had one who set up his own company (though he may have ended up joining an existing game development house), and another who went on to join The Creative Assembly.
I'd probably turn it down if I was asked - unless they let me develop what I want and provide me with a hardcoding teamI like building worlds, game or novel!
Aradan would be a very good coder/tester.![]()
MasterOfNone is a retired modder and the mind behind Viking Invasion II, Norman Invasion, Gods & Fighting Men and The Fourth Age: Total War - The New Shadow. He now spends his time trying to be a novelist. You can find out more about him and his writing at www.facebook.com/AuthorDMAndrews. Please support The Fourth Age: Total War - The Dominion of Men.
MoN one of the most interesting jobs i've ever heard of is videogame writer, he is in charge of most of the game "lore" and dialogue, i would guess that would be right up your alley. Testing would tear Aradan soul appart even if he's really good at it tought =P
Yo Aradan you are in Europe man, send some letters to indie develepers or those crazy eastern europe RPG companies.You get a job and the opportunity to move your @$$ out of Greece before it blows over.
Yes, that'd be nice. All those coders and artists to do my bidding!
Maybe some sort of Skyrim-Total War hybrid...
MasterOfNone is a retired modder and the mind behind Viking Invasion II, Norman Invasion, Gods & Fighting Men and The Fourth Age: Total War - The New Shadow. He now spends his time trying to be a novelist. You can find out more about him and his writing at www.facebook.com/AuthorDMAndrews. Please support The Fourth Age: Total War - The Dominion of Men.
Btw where can i post some of my screenshots?
Maybe in the thread called... Screenshots?
http://www.twcenter.net/forums/showthread.php?t=93884
Thanks for the help The Sloth!
No, but I guess offers like this don't fall from the sky. And yes, it'd be something I'd not turn down, provided the offer would concern the creative sector (not accounting, administration or something).Has anyone offered you guys a job in the gaming industry? Is that something you would like to pursuit?
I read this so called Bible, and found it to be a third rate story in which this so called 'jesus' is nothing more than a shameless lampooning of Brian, which has inspired joy and laughter in millions.
-unknown YouTube user
why would some one offer you a job in accounting??? But no they dont fall from the sky but you already ahve a better resumé then a lot of other guys out there
How's DOM doing?
Can we expect a release for early 2013?
PS: Thanks for all your work Aradan, Eorl, MasterOfNone (in the past) and Co.!
Progressing. After reading some comments on Orcs, we're now rethinking our mechanics about them. See, this is interactive development.
WRT release: Yes (actually we're hoping for an earlier date), but as always nothing is set in stone. At this stage different aspects of the mod are so interconnected that a delay in one can cause delay across the board, so no promises.
Started a campaign as the Reunited kingdom. Had fun crushing the Adunbar traitors.(Don't know if I spelled them correctly)
I have a few questions, and some of them may double as suggestions:
- Will you add or maybe incorporate different diversification buildings for Rohan? Right now every other faction is having more of them and Rohan is the only faction that is not having any diversification building that recruit troops. In my opinion Horse Breeder and Great Feasting Hall will work well in DOM as they work in TNS, but Foundry of Gondor may be a little obsolete because it is only buildable in Gondor. Things will be different in DOM than they were in TNS because it will be much less warfare between Rohan and Gondor (no more backstabbing), so there will be naturally less usage of such building.
- Isn’t Isenmarch in the TNS West–march in the books? Wouldn’t then be more appropriate to put it in Regional Lore description in Rohan instead of Dunland? This region was originally part of Calenardhon and as such gifted to Eorl the Young and become part of Rohan. I know that it was contested region between Rohirrim and Dunlandings and with time majority of populace become of mixed descent as it is stated in Unfinished Tales (thanks again for recommendation). I see that it was occupied again by Dunlendings in the Fourth Age, but was it really considered part of Dunland?
- At the end of my Rohan campaign I have Marshal of the West Mark, Marshal of the East Mark and 6 Marshals of the Mark. Shouldn’t Marshal of the Mark offices be normally limited to tree as stated in the Unfinished Tales. There was First, Second and Third Marshal of the Mark. I thought that Marshal of the Mark was joint name for those three offices. Later they were transformed into Marshal of the West and East. Maybe I am all confused and Marshal of the Mark really is rank under those three.
- What do you think about the idea of usurping unique retinues/possessions for some factions? When one faction is destroyed by other, it could take (in reality get) certain unique retinues/possessions of it (thus preventing the disappearance of it under certain circumstances). For example Adûnabâr’s king could get certain unique possessions formerly held by Reunited Kingdom’s king, thus strengthening his claim to RK’s throne.
- This may be a bit weird question and more about the vanilla than the mod... Is it possible to mod automatic selection of governor in the city if you have more than one family member inside according to influence instead of management? I’m asking because it may be useful to have couple of family members in the newly conquered cities for conversion, but if the family member with more management than influence governs it, he wouldn’t in such degree keep unrest at bay as others with more influence.
I hope that I didn't gone too berserk with these questions.
Of course I do not know, but I'm sure that a lot has been done in this regard. IIRC Aradan mentioned somewhere that all the diversification building option has been overhauled completely.
But speaking about Rohan, I think as it is now every Rohan province has the 'horses' trading resource. This should be changed, since bordering provinces with the same resource cannot trade this, obviously. Restricting the resource to the Foldes would make sense, since the actual breeding is probably done there.
The people inhabiting the lands between Adorn and Isen have always been of mixed blood, with a strong Dunlending influence. Wulf and Freca weren't exactly on friendly terms with Helm Hammerhand (even before Helm smit Freca so hard he died) and most of the people in the Isenmarch joined his side and fought the Rohirrim.- Isn’t Isenmarch in the TNS West–march in the books? Wouldn’t then be more appropriate to put it in Regional Lore description in Rohan instead of Dunland? This region was originally part of Calenardhon and as such gifted to Eorl the Young and become part of Rohan. I know that it was contested region between Rohirrim and Dunlandings and with time majority of populace become of mixed descent as it is stated in Unfinished Tales (thanks again for recommendation). I see that it was occupied again by Dunlendings in the Fourth Age, but was it really considered part of Dunland?
I'm confused. These are retinues, right? Just like 'Lord of Westfold' etc.?- At the end of my Rohan campaign I have Marshal of the West Mark, Marshal of the East Mark and 6 Marshals of the Mark. Shouldn’t Marshal of the Mark offices be normally limited to tree as stated in the Unfinished Tales. There was First, Second and Third Marshal of the Mark. I thought that Marshal of the Mark was joint name for those three offices. Later they were transformed into Marshal of the West and East. Maybe I am all confused and Marshal of the Mark really is rank under those three.
In TNS there should only be the Marshal of the West Mark and the Marshal of the East Mark. These titles were created by Éomer King after the War of the Ring. Before that there were indeed the First, Second and Third Marshal of the Mark (although in Théoden's times, there was no First Marshal, because this position was occupied by himself).
AFAIK Adûnabâr, just as the RK, has the chance to obtain the palantír of Minas Arnor, if a character with the "great strength of will" trait stays a turn in Minas Tirith (I'm not sure entirely).- What do you think about the idea of usurping unique retinues/possessions for some factions? When one faction is destroyed by other, it could take (in reality get) certain unique retinues/possessions of it (thus preventing the disappearance of it under certain circumstances). For example Adûnabâr’s king could get certain unique possessions formerly held by Reunited Kingdom’s king, thus strengthening his claim to RK’s throne.
Indeed this idea has the little something. I doubt that Adûnabâr would use all the artifacts, like the Elendilmir or Andúril (if they are Cultists), but the Crown of Gondor certainly is an important artifact for them, too.
Usually there are more characters with great influence than those with good management, so I do not regard this problem to be huge. The conquering generals usually do have a lot of influence/command and bad management skills. Why don't you just move the characters with low influence out of town? I'm not aware of any mali that would occur due to this.- This may be a bit weird question and more about the vanilla than the mod... Is it possible to mod automatic selection of governor in the city if you have more than one family member inside according to influence instead of management? I’m asking because it may be useful to have couple of family members in the newly conquered cities for conversion, but if the family member with more management than influence governs it, he wouldn’t in such degree keep unrest at bay as others with more influence.
To me the occuring problem is that there's a character who is good at management but also a corrupt frauder and despite high management makes the city lose money.
SBs have been redone (there's a building that improves mounted units, the Foundry is now more accessible), but we're still looking for one or two new SBs for Rohan, so if you have ideas, feel free to share!
As for the horse resource, its existence in DoM is also a prerequisite for the availability of heavy cavalry, so it won't be removed; Rohan will just have a somewhat limited internal trade between the horse-producing provinces. Though the mines in Westfolk more than make up for it.
Originally Posted by Jagmodo
The Isenmarch province is now marked as 'Rohan', though it remains a homeland to Dunlendings and the local levies are dunlendish.Originally Posted by Thangaror
Originally Posted by Jagmodo
A Marshal of the Mark is supposed to be just *a* marshal, not necessarily one of the three that were at the top of the pyramid. But it is confusing, true. I'll probably remove the anc.Originally Posted by Thangaror
Originally Posted by Jagmodo
Most of the unique ancs will be merged and turned into traits, because it makes no sense that they can be moved from character to character. As for usurping, I'm not sure the game can support that. It would require a lot of code and would only work marginally well anyway.Originally Posted by Thangaror
Originally Posted by Jagmodo
We can't force the game to use influence for picking generals. But things have changed when it comes to influence and management anyway... DoM has a 'provincial governor' system, and all characters' management is set to 0 by default. Their management skills are activated again only if they are in a settlement and they are the appointed lord of the province or lord the fief the province is included in. So the appointed governor of a province will always have the highest management and will also get various other very useful bonuses, so you really want him and nobody else governing the settlement...Originally Posted by Thangaror
Influence will also be much harder to come by.
At first I was thinking about building that would recruit certain new unit, but I don’t even know will you add any (probably you will replace Dwarves of Aglarond with one new unique unit). So, my idea is following:
Bardic/Skaldic company/guild/something (requires Hall of Feasts)
As illiterate people they most likely pass on their knowledge, history and legends orally to following generations. There is a need then for people that would keep it and make epic poetry (quite often mentioned in the LOTR) to ease memorising.
It wouldn’t be against the lore I think:
“They (Rohririm) are proud and willful, but they are true-hearted, generous in thought and deed; bold but not cruel; wise but unlearned, writing no books but singing many songs, after the manner of the children of Men before the Dark Years.”
It could work as academy giving good traits and ancillaries to family members. Further it could organise bardic contests (that could work like arena) annually, once a month or dally.
If you don’t like that, second idea would be horse races, but nothing in the books would support that.
You could just call it Marshal to avoid confusion, or rename the rank. If you don’t remove it you could make it a bit harder to get because those Marshal would equate generals, right? Few battles won won’t lunch everyone almost to the top of the military structure.A Marshal of the Mark is supposed to be just *a* marshal, not necessarily one of the three that were at the top of the pyramid. But it is confusing, true. I'll probably remove the anc.
Ah, I liked those ancillaries (they look really nice), but you are right, that is far more realistic than the possibility to scatter them around the kingdom. Well, I hope that we will at least still have descriptions.Most of the unique ancs will be merged and turned into traits, because it makes no sense that they can be moved from character to character. As for usurping, I'm not sure the game can support that. It would require a lot of code and would only work marginally well anyway.
I am curious will at the start of the campaign Guards of the Citadel and Guards of the King’s House be present. I don’t know why they weren’t present (maybe they were killed off in the rebellion, chaos after the rebellion, or Guard’s of the Citadel engage in the plot against the king similar to Praetorian Guard), but I think that they should be present from the start in the DOM. Also, maybe longer recruitment time for them could be given as they are supposed to be best of the best and more or less their duty is ceremonial.
Will we be able (for the sake of replayability and roleplaying) get rid of Herumor. Repent from our dirty cultic ways as Tar-Palantir repent on Númenor.
For example Herumor would appear as ancillary to the next king only if it was in possession of a previous. That way we could kick him to some (preferably old) faction member and we get rid of him when his new “patron” dies.
Ah, yes, probably too minor thing to bother with, and maybe impossible.
There are currently 1 users browsing this thread. (0 members and 1 guests)