Razor.God's Submod
Introduction
I made a little submod for The Fourth Age Total War: Dominion of Men; my main goal is to make battles much more epic. It's balanced for huge unit size (but also playable on large unit size). Besides more epic battles this mod also offers some other features such as graphical enhancements and several bug fixes.
Changelog
v3.x
v3.6
New features
-New alpine vegetation.
v3.5
New features
-New desert ground textures.
v3.4
New features
-added some rocks, shrubs and palm trees on the battle map in Far-Harad.
v3.3
New features
-Added cypress trees in Near Harad.
-Added larch trees to infertile grasslands.
Bug fixes and tweaks
-Removed two buggy tree models
v3.2
New features
-More texture variety for rocks in Mordor.
-Added a new ambient building.
Bug fixes and tweaks
-Fixed cliffs in historical battles.
-removed lakes from Mordor.
-Made several adjustments to rocks, cliffs, boulders and other geographical features on battle maps in Mordor.
v3.1
New features
-Added battle map features from RTR8, these include bogs, cliffs, boulders, etc.
-New terrain texture for the mountains around Mordor.
Bug fixes and tweaks
-Removed the deep lakes because of collision problems.
-Multiplied shield defence of all infantry units by 1.5.
v3.0.x
v3.0.3
Removed features
- HDR effects are not included in this release.
v3.0.2
Bug fixes and tweaks
-Assigned the correct texture to the winter version of a larch tree model.
v3.0.1
New features
-Several new campaign map tree models
v3.0
New features
-Improved strategy- and battle map vegetation.
-New unit: stone throwing ballistas for dale.
Bug fixes & tweaks
-fixed several problems with sound effects.
-tweaked projectile trails.
-reverted supply system because mine didn't work.
-fixed one skybox which was not properly rendered.
v2.x
v2.3.x
v2.3.1
Bug fixes & tweaks
- Tweaked opinion of liege mechanic.
- Fixed a text bug.
v2.3
New features
- New, more realistic night skies.
Bug fixes & tweaks
- Reduced volume of warg sound effects.
- Fixed troll sound effects.
v2.2
Bug fixes & tweaks
- Tweaked supply and opinion of liege trait systems.
v2.1
New features
- Included version 1.2 of 'The Heirs of Vidugavia' (other FATW submod).
v2.0
New features
- Included sounds from third age total war (including vanilla M2TW sounds).
- New arrows.
- New clouds.
Removed features
- HDR effects are not included in this release.
Bug fixes & tweaks:
- Slightly buffed health bonuses to compensate for larger population and unit sizes.
- Many sound fixes.
- Fixed a bug which causes that sometimes two suns are being visible in the sky.
v1.x
v1.6.x:
v1.6.1:
Bug fixes & tweaks:
- Buffed morale of berserkers.
v1.6:
New features:
- Included 'The Heirs of Vidugavia v1.1' (other FATW submod).
- Added several bonuses in friendly territory.
- Overhauled projectiles and projectile effects.
- Improved battle map ground texture blending.
- Reduced movement rates in forests, swamps and mud.
- Added unit state info bars.
- New animated dust.
Bug fixes & tweaks:
- Made several tweaks to the supply system.
- Tweaked radii of horses, elves and men of Far Harad.
- Fixed dust storms.
v1.5:
New features:
- Slightly increased movement rate of emissaries and scouts.
- Added optional HDR effects.
Bug fixes & tweaks:
- Increased BattleSurgery bonus for elves from 1 to 10 - I assume that the value was intended to be 10 since 1 has almost no effect.
- Made the arctic texture less repeating.
v1.4:
New features:
- New sapping texture.
- Improved campaign map textures.
- New charring texture.
- New dust texture.
Bug fixes & tweaks:
- Corrected a typo in descr_battle_map_movement_modifiers.txt .
v1.3:
Bug Fixes & tweaks:
- Troops now become fat and lazy only after +/- 10 years of inactivity and only when they are inside a settlement.
- Fixed supply system for the AI.
- Tweaked fatigue system.
- Corrected physical radius and height of several units according to model and skeleton.
v1.2:
Bug Fixes & tweaks:
- Deleted the old supply triggers.
- Nerfed supply bonus for elven realm.
v1.1:
New Features:
- Improved supply system.
- Supplies affect the healing of wounds.
Bug Fixes & tweaks:
- Tweaked movement on the campaign map.
- Further tweaked population growth to compensate huge unit size and overpopulation.
v1.0:
New features:
- This mod is balanced for huge unit size.
- Climate specific movement modifiers.
- Battles last longer.
- Supply works now in two directions: too well supplied troops can become fat and lazy and become less effective in combat.
- The hue of the campaign map textures depend on the fertility of the land (it's only a subtle difference).
- Renamed ground types.
Bug fixes & tweaks:
- Missile infantry are nerfed against cavalry in close combat.
- The fatigue system of RTW is fixed via a workaround.
- Captain's can't get children while in enemy territory as it should be.
- Missiles are nerfed.
Older versions
v3.x
v3.5
https://drive.google.com/file/d/0B5g...ew?usp=sharing
v3.4
https://drive.google.com/file/d/0B5g...ew?usp=sharing
v3.3
https://drive.google.com/file/d/0B5g...ew?usp=sharing
v3.2
https://drive.google.com/file/d/0B5g...ew?usp=sharing
v3.1
https://drive.google.com/file/d/0B5g...ew?usp=sharing
v3.0.3
https://drive.google.com/file/d/0B5g...ew?usp=sharing
v3.0.2
https://drive.google.com/file/d/0B5g...ew?usp=sharing
Note: I accidentially included HDR effects in this version. Due to the HDR effects you'll get a black screen with green letters in the upper left corner when you launch the game. But don't panic; you will just have to alt-tab out and in again to get to the normal loading screen. It's always possible to disable HDR effects later by deleting d3d8.dll and enbseries.ini; both files are located in your main RTW directory.
v3.0.1
https://drive.google.com/file/d/0B5g...ew?usp=sharing
Note: I accidentially included HDR effects in this version. Due to the HDR effects you'll get a black screen with green letters in the upper left corner when you launch the game. But don't panic; you will just have to alt-tab out and in again to get to the normal loading screen. It's always possible to disable HDR effects later by deleting d3d8.dll and enbseries.ini; both files are located in your main RTW directory.
v3.0
https://drive.google.com/file/d/0B5g...ew?usp=sharing
Note: I accidentially included HDR effects in this version. Due to the HDR effects you'll get a black screen with green letters in the upper left corner when you launch the game. But don't panic; you will just have to alt-tab out and in again to get to the normal loading screen. It's always possible to disable HDR effects later by deleting d3d8.dll and enbseries.ini; both files are located in your main RTW directory.
v1.x
v1.6.1 - HDR
Use this download link if you would like to have HDR effects ENABLED for Fourth Age Total War:
https://drive.google.com/file/d/0B_b...ew?usp=sharing
Note: With HDR effects enabled you'll get a black screen with green letters in the upper left corner when you launch the game. You will have to alt-tab out and in again to get to the normal loading screen. It's always possible to disable HDR effects later by deleting d3d8.dll and enbseries.ini; both files are located in your main RTW directory.
v1.6.1 - No HDR
Use this download link if you would like to have HDR effects DISABLED for Fourth Age Total War:
https://drive.google.com/file/d/0B_b...ew?usp=sharing
v1.6 - HDR
https://drive.google.com/file/d/0B_b...ew?usp=sharing
v1.6 - No HDR
https://drive.google.com/file/d/0B_b...ew?usp=sharing
v1.5 - HDR
https://drive.google.com/file/d/0B_b...ew?usp=sharing
v1.5 - No HDR
https://drive.google.com/file/d/0B_b...ew?usp=sharing
v1.4
https://drive.google.com/file/d/0B_b...ew?usp=sharing
v1.3
https://drive.google.com/file/d/0B_b...ew?usp=sharing
v1.2
https://drive.google.com/file/d/0B_b...ew?usp=sharing
v1.1
https://drive.google.com/file/d/0B_b...ew?usp=sharing
v1.0
https://drive.google.com/file/d/0B_b...ew?usp=sharing
Installation instructions
1) make sure you have Rome Total War: Barbarian Invasion 1.6 or 1.6.1 installed.
2) Install The Fourth Age Total War: Dominion of Men 3.0 .
3) Install the 3.2 Patch.
4) Made a backup of your ...\bi\fatw\data folder
5) Rename your save game folder if you already played Fourth Age Total War because this submod is NOT savegame compatible. I recommend naming it: "saves - no submod" or something similar.
6) Download Razor.God's Submod v3.6 and extract it onto your Rome Total War folder.
Screenshots
Credits
0AD - Horse nay sound effect, ground textures
Athenogoras - FATW Battlemod
Boris Vorontsov - ENBSeries
Europa Barbarorum II Team - Strategy map pines and dead trees
FATW Team - Fourth Age Total War: Dominion of Men 3.2
Aradan
CountMRVHS
Éorl
Webba
MasterOfNone
maxTextures.com - Ground textures
Roma Surrectum Team - Battle map vegetation, ground textures and stone throwing ballistas
dvk901 - team Leader
MihaiV - siege engine models
Tone - team Leader, battle map vegetation models
Rome Total Realism 8 Team - Vegetation, environment textures
Ahowl11 - Team Leader
SATANIKLVSTSDCLXVI A.K.A. xXxXxRazor.GodxXxXx (me) - Vegetation, environment textures, Battle Map Features
Xeofox - Vegetation
textures.com - Cliff textures
The Heirs of Vidugavia v1.2 (other submod for FATW)
Arsaces
Beorn
Third Age Total War Team - Sound effects
Jones King
kjobbit
Smirk
TestudoAubreii
The Hunt for Gollum
xXxXxRazor.GodxXxXx - Textures, models, skies, sound effects, coding, bug fixing
Known issues
- Siege towers do not work properly at Dol Amroth, Annuminas, and Fornost. Until this is fixed I recommend rams, ladders, and spies
- Trolls sometimes cause CTDs on some computers.
- Even with military access the AI, even passive factions (Elves, Dwarves, Shire) will sometimes attack your armies when in their territory. Be careful when trespassing.
- Some pre-existing stone roads missing building cards.
- Some orc units in historical battles missing unit cards.
Feedback and constructive criticism is more than welcome!