so vlad units is great for cumans and mongols and rus factions and volga bulgars please wudang use it the earier BC team is use he flags
I think another infantry unit for thr Kypchaks would be nice
Spoiler Alert, click show to read:
Don't count on this. Cumans were typical nomads and we all know that the major power of nomads came from cavalry. Though in B.C. 3.0 Cumans will be reworked heavily. Partly because the Rus faction will be in (so we will most likely repleace slavic units from Cuman roster), and partly because it would be a sin not to use great Rusichi units.
Last edited by Silesian_Noble; February 26, 2010 at 05:22 PM.
Nice to see that there will be a Rus faction![]()
Yeah Nice.My suggestion for BC team is to make map bigger,to make mongols(Golden Horde) faction be playable!And also it would include more other cities such as Turkestan,and Suyab.Secondly is to weed out all slavic units from Kipchak faction,it make me angry.They have not had european features!And just lil bit to turn the map to put it on correct position
(e.g.)
So please,take into considaration our suggestion! ^_^
No, no, no, we are not going to do ethnic cleansing. This is wrong forum to incite racial hatred. Sorry.
EDIT: Um, I was joking, I hope you didn't feel offended in any way. It's just, you know, that "weed out slavic units from Kipchak faction".![]()
Last edited by wudang_clown; February 28, 2010 at 09:50 AM.
Extending the map's range got its disadvantages because of the limits: settlements and pixels. So when you do the map ranges large, you will lose its resolution. This is why you must be smart with it. Also the new map of B.C. is in progress already and any changes to its ranges can't be done now. But there is absolutely nothing to worry about, I can bet you will be pleased with what will be showed to you soon.
Thanks!![]()
I also wish that BC 3.0 would be more great than 2.02,and it would be exiting!but i have very strong desire to play "Golden Horde" faction!If it is possible,i would be very pleased to BC team!!!
I like to play with armies composed of regional units only when I can in any TW game. Ancient Empires for RTR was a ream because, with the vast work done on the AOR, you could play any major faction and raise distinct armies from different regions of your faction. IE As Rome different legions - Legio Hispaniola, Macedonia, etc. As the Greek Cities (depending on the year, etc) you could have an army from Epirus, an army from Sparta, Thessaly, etc, etc.
You can do this with KoJ too to some extent, which is why i'v had great fun with them (though you cannot simply field an army of all templars or all Hospitallers, Norman crusaders, you can have them dominate a regional group). Wouldnt want that to change!
But, of course, the era has changed. The day of the city-state is long past; the regional differences in a small area that existed back in Ancient Greece did not exactly exist in Medieval Egypt. So Cairo and Alexandria won't be that different, nor will they even be all that different from Homs or Damascus--the units that are being recruited aren't regional units (Like Hoplites, etc), but are more professional warriors employed by the Sultan (Mamluks...), or just random levies. So there is some regional variation, just as there ought to be, but the amount of regional variation should not approach what there is in, say, EB. But there will be a bit more difference between a faction's regions in BC 3.0! A new system that you will appreciate....
Yes of course good point. But as KoJ I can add local flavor to any 'army group'. Templars in one, Teutonic knights in another, Hospitallers, etc augmented by whatever the enemy forces call for hopefully.
This isn't the case with the Turkish sultanate or the the might out of Constantinople and I find them less thrilling to play.
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