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Thread: [Latest Release] RS1.6a Patch

  1. #21

    Default Re: [New Release] RS1.6a Patch

    Downloading... I hope this reduces the urge for rsII.

    Thanks guys for all your work.

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  2. #22

    Default Re: [New Release] RS1.6a Patch

    at the risk of sounding stupid you say that pre reform archer recruitment is available for the romans but i cant find where they are recruitable from help

  3. #23
    Timefool's Avatar Primicerius
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    Default Re: [New Release] RS1.6a Patch

    Quote Originally Posted by DedlySerious View Post
    at the risk of sounding stupid you say that pre reform archer recruitment is available for the romans but i cant find where they are recruitable from help
    Same here. Squid are you sure you added them? Maybe you didn't include the cities for the AOR, or you made it post reform?

  4. #24

    Default Re: [New Release] RS1.6a Patch

    ok i think i found them by looking through the EDB file but just want to double check with you.
    have you made it so that they are only recruitable in the gallic regions

  5. #25
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    Default Re: [New Release] RS1.6a Patch

    The problem with the archers was not an edb problem, but an edu ownership issue.
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  6. #26
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    Default Re: [New Release] RS1.6a Patch

    Can you explain what that means? Does it mean it is a problem with one of my files, not the ones I downloaded?

  7. #27
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    Default Re: [New Release] RS1.6a Patch

    If you look in the EDU (export_descr_units.txt) each entry has an ownership line. If you had looked at the 1.6 version of the file, the barbarian mercenary archers did not have roman ownership, which means that any recruitment line in EDB (export_descr_buildings.txt) gets ignored. RS1.6a replaces both the EDB (for the other recruitment problems) and EDU files, so I'm not sure what you mean by your files as opposed to the ones downloaded.
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  8. #28
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    Default Re: [New Release] RS1.6a Patch

    I'm not sure what I do to get the Roman Archers. Are they the same as the Mercenary Barbarian Archers available in those cities just south of the Alps, or are they different units available in the Italian peninsula? I had the Barbarian Archers in 1.6, but in 1.6a you said it added Roman Archers. I am unable to find where they are recruited from.

  9. #29
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    Default Re: [New Release] RS1.6a Patch

    Sigh, no they're the same one, so one of the "fixes" actually doesn't do anything significant, but oh well. I don't know what I was thinking but I didn't see them recruitable in 1.6 so "fixed" it.
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  10. #30

    Default Re: [New Release] RS1.6a Patch

    HOORAY!!! Thanks so much, Squid!

    --Yeah, I'll confirm that 1.6a doesn't have the merc barbarian archers available for Rome (pre reforms) in the cisalpine area. I do remember it was a pretty quick fix, though. I'll dig back through some old recruitment posts and paste the info here.

    Here it is: http://www.twcenter.net/forums/showt...37#post6292237 -- for you early Roman archer lovin' fools!
    Last edited by Beetlecat; January 28, 2010 at 10:16 PM.

  11. #31

    Default Re: [New Release] RS1.6a Patch

    The historical battles will be good for coolguyz multiplayer thing


  12. #32
    HMonk's Avatar Decanus
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    Default Re: [New Release] RS1.6a Patch

    Squid,You The Man
    Last edited by HMonk; January 29, 2010 at 10:14 AM.
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  13. #33
    Binshuy's Avatar Vicarius
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    Default Re: [New Release] RS1.6a Patch

    wow even the historical battles worked perfectly!
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  14. #34
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    Default Re: [New Release] RS1.6a Patch

    Quote Originally Posted by Beetlecat View Post
    HOORAY!!! Thanks so much, Squid!

    --Yeah, I'll confirm that 1.6a doesn't have the merc barbarian archers available for Rome (pre reforms) in the cisalpine area. I do remember it was a pretty quick fix, though. I'll dig back through some old recruitment posts and paste the info here.

    Here it is: http://www.twcenter.net/forums/showt...37#post6292237 -- for you early Roman archer lovin' fools!
    You're incorrect, I tested and I actually did fix an actual error, when I tested on 1.6 yesterday it must not have been a clean 1.6 install (actually I'm pretty sure it has parts of 1.6a in it as it was my test install and I likely didn't reset it).

    Anyways on 1.6 I grabbed Patavium and process_cq'd my way to catapult range and seige engineer and the merc archers were not available, so the error was an actual error. I did the same thing on 1.6a and the merc archers were present for both the catapult range and seige engineer.

    I feel better, that was an actual error I fixed, not a wasted change.
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  15. #35
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    Default Re: [New Release] RS1.6a Patch

    Has the environmental issue of the trees being everywhere even when not visible been addressed in 1.6a? Or is that being addressed in RS 2?
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  16. #36

    Default Re: [New Release] RS1.6a Patch

    im having a major issue. i reinstalled rtw vanilla, to get rid of RTR. And after i installed it, and then installed RS1.6 and 1.6a... No matter what i choose to play, it crashes on the loading screen -_- and the sound doesnt work
    Last edited by swedishsteel; February 02, 2010 at 01:00 AM.

  17. #37
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    Default Re: [New Release] RS1.6a Patch

    You didn't follow the installation instructions properly. Re-install and follow them to the letter.
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  18. #38

    Default Re: [New Release] RS1.6a Patch

    oh its because my RTW is 1.5, but you dont offer a download for 1.5. Everytime i try to download 1.6 it just says "cannot locate RTWBI.EXE" and closes

  19. #39
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    Default Re: [New Release] RS1.6a Patch

    The BI1.6 patch is only for BI, which the installation instructions specify. Don't get confused between RS1.6 and the BI1.6 patch. You need the BI1.6 patch only if you have BI installed and it isn't patched to 1.6.
    Under the patronage of Roman_Man#3, Patron of Ishan
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  20. #40

    Default Re: [New Release] RS1.6a Patch

    welli reinstalled rtw, ill try it again, but ill be more careful

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