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Thread: New Government Buildings for RC/RR -download

  1. #1
    Gorrrrrn's Avatar Citizen
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    Default New Government Buildings for RC/RR -download

    I've worked out 4 new governmental buildings that require the capital hidden_resource and give faction wide bonuses

    Parliament
    Treasury
    Chancellory
    Law Courts

    have done text and .tgas and the EDB work. Have sorted out the building browser glitch so should work properly now. Now added the amended buildings enum file.

    buildings won't appear on the battle maps. (unless someone makes them.)

    this first version is for my 2TPY / PSF etc mod

    Unzip into the Stainless_Steel_6 folder
    overwrite where requested.
    delete map.rwm from world/maps/base folder
    start new campaign

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    Attachment 71788

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    I'm hoping this will fit into the existing single file download for v0.4
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    Last edited by Gorrrrrn; January 28, 2010 at 09:05 AM. Reason: update

  2. #2
    Gorrrrrn's Avatar Citizen
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    Default Re: New Government Buildings - help needed

    This is the data file to be unzipped into the Stainless_Steel_6 folder if you want to use my new government buildings in PB's vanilla RC/RR compilation:

    Same 4 buildings enabled for all playable cultures.

    Installation
    -----------

    Unzip into the Stainless_Steel_6 folder
    overwrite where requested.
    delete map.rwm from world/maps/base folder
    start new campaign

    ---------------

    Attachment 71791
    Last edited by Gorrrrrn; January 28, 2010 at 09:11 AM. Reason: added data file.

  3. #3
    Gorrrrrn's Avatar Citizen
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    Default Re: New Government Buildings for RC/RR -download

    OK now they're up please note:

    Currently the text and graphics are the same for all cultures.
    They should be regarded as placeholders until such time as people contribute their own culture and faction specific versions.

    (Sadly that's far too much work for me to do.)

    I know enough history to know that some cultures and factions would find one or more of the government buildings inappropriate for the medieval period.
    The files are sufficiently adaptable that some cultures and factions can use the basic format but have entirely different text and graphics.

    The small icons are .tga format and 78 x 62 pixels
    the larger ones are .tga format and 300 x 245 pixels.

    You can convert many images and resize them using packages such as Paint .NET which is free and easy to use.

    Feel free to post any you think may be useful.

  4. #4

    Default Re: New Government Buildings for RC/RR -download

    Can you give descriptions of the faction wide bonuses for these buildings?

  5. #5
    Gorrrrrn's Avatar Citizen
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    Default Re: New Government Buildings for RC/RR -download

    chancellory
    faction_capability
    law_bonus bonus 2
    ----------------------
    treasury
    faction_capability
    trade_base_income_bonus bonus 2
    ---------------------------------
    law_courts city
    faction_capability
    law_bonus bonus 2
    happiness_bonus bonus 1
    -------------------------------
    parliament
    faction_capability
    law_bonus bonus 2
    trade_base_income_bonus bonus 2
    happiness_bonus bonus 2
    agent_limit diplomat 3
    -----------------------------------------
    once installed you can, of course, change any of them to those more to your liking.

  6. #6

    Default Re: New Government Buildings for RC/RR -download

    Very nice!

  7. #7

    Default Re: New Government Buildings for RC/RR -download

    I understand the others, but why allow for the law courts just in the capital?


  8. #8
    Gorrrrrn's Avatar Citizen
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    Default Re: New Government Buildings for RC/RR -download

    Well the capital is where the top level courts would be, with the greatest concentration of lawyers and judges etc.

    one could do lower level county or shire courts which gave bonuses only for their region, but I don't know much about how legal systems were arranged other than england.

    By having these all in the capital it makes it much more valuable to a faction - but you can always set up more courts etc in any other region which has the capital hidden_resource -

    so England could build all these in Paris and Edinburgh (and vice versa) for example.

    It therefore becomes more valuable to an attacker to take these regions as the bonuses are cumulative.

    (All early days with these buildings but I can see options for interactive events for human players, where the faction leader gets a summons to
    Parliament, and if he goes gets a reward of money or units.)

    (Maybe he'll get told to go to law courts to defend himself against charges of treason - who knows!!)

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