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Thread: Bringing a Unit back into 1.6

  1. #1

    Default Bringing a Unit back into 1.6

    I am playing campaigns in 970 and 1080 and I want to bring back the Kwarizmian cavalry unit. I used them a lot in 1.5 but they have disappeared in 1.6 - replaced by Desert Cavalry or some such. The Kwarizmian cavalry is still in the unit descr file but how do I get it back into production in the game? Do I have to add something in the Building Descr file? Can I just go in and change this without messing everything up? Hope somebody can help me out here. Thanks much.

  2. #2

    Default Re: Bringing a Unit back into 1.6

    The Kwarizmian cavalry are not available until 1200 because of the heavy armour they wear. If you want them to be available earlier you have to remove the 'and event_counter HEAVY_MAIL_ARMOR 1' event from each entry in the EBD in the 'mods\conquest\data\970' and the 'mods\conquest\data\1080' folders. For example you would change:

    Code:
        recruit_pool "Kwarizmian Cavalry"  1   0.34   2   5   requires factions { northern_european, eastern_european, southern_european, greek, middle_eastern, } and hidden_resource asia  and event_counter HEAVY_MAIL_ARMOR 1
    to

    Code:
        recruit_pool "Kwarizmian Cavalry"  1   0.34   2   5   requires factions { northern_european, eastern_european, southern_european, greek, middle_eastern, } and hidden_resource asia
    As the Khwarezmian dynasty didn't exist until about 1077, they were a vassal of the Kara-Khitan Khanate until 1194, they conquered the Great Seljuk Empire in 1205, and they didn't act as mercenaries until after the Mongols destroyed the Khwarezmian dynasty in 1220 they shouldn't be available at the start of the 970 campaign. Strictly speaking the Kwarizmian cavalry should only be available at the start of the 1200 and 1230 campaigns.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  3. #3

    Default Re: Bringing a Unit back into 1.6

    That makes sense. I was using them as local nobility and their retinues which would would have rather heavily armored and used in the role of kataphraktoi by the Byzantines. Basically as thematic heavy cavalry which were always available to the Eastern Romans but in varying numbers and quality. Thanks for the information!

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