Congratulations for the beta release!
+rep
Congratulations for the beta release!
+rep
Just unpack the beta0.8 inside mods\HRR_07\data folder, do the same for the models_strat.rar hotfix.
For some people it appears to work when they do these operations several times.
The "all-hrr-faction-being-electors" feature isn't already in the beta? isn't it?
I've got another problem playing England:
I can't appoint a new Earl of Cornwall.
The last Earl was an idiot, so I decided he had to have a little accident. I set him into a fleet and fighted against pirates until the fleet sunk and with it my poor Earl...
But since he is dead I can't appoint a new founder of the house of Cornwall. I tried 3 differenz family members without any titles but none of them became Earl of Cornwall when sitting in Winchester for up to 5 turns. The last Earl had no brothers and just one daugther at the age of 4 so there was nobody to inherit the title and the house of Cornwall died out. Or do I have to wait until his daugther comes of age and marries someone who can inherit the title?
Yes, it is.
Do the family members that you want to give the title have other titles, like Earl of Chester or stuff like that? In this case it wouldn't work, you need one without any titles (this was mostly implemented to protect the stupid AI from "loading all titles on one character").
If you have a character without any titles inside Winchester does he get a trait "Potential Earl of Cornwall" after one turn?
Team member of: Das Heilige Römische Reich, Europa Barbarorum, Europa Barbarorum II, East of Rome
Modding help by Konny: Excel Traitgenerator, Setting Heirs to your preference
dHRR 0.8 beta released! get it here
New: Native America! A mini-mod for Kingdoms America
i cannot start the game, even after i reinstalled a fresh 07hrr
this is the system log
15:42:08.042 [system.rpt] [always] CPU: SSE2
15:42:08.042 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
15:42:08.042 [system.io] [always] mounted pack packs/data_0.pack
15:42:08.042 [system.io] [always] mounted pack packs/data_1.pack
15:42:08.042 [system.io] [always] mounted pack packs/data_2.pack
15:42:08.042 [system.io] [always] mounted pack packs/data_3.pack
15:42:08.042 [system.io] [always] mounted pack packs/data_4.pack
15:42:08.042 [system.io] [always] mounted pack packs/localized.pack
15:42:08.058 [system.io] [warning] open: mods/HRR_07/data/text/diplomacy.txt.strings.bin is missing
15:42:08.058 [system.io] [warning] open: mods/HRR_07/data/text/diplomacy.txt is missing
15:42:08.058 [system.io] [warning] open: mods/HRR_07/data/text/diplomacy_speech.txt.strings.bin is missing
15:42:08.058 [system.io] [warning] open: mods/HRR_07/data/text/diplomacy_speech.txt is missing
15:42:08.058 [system.io] [warning] open: mods/HRR_07/data/text/shortcut.txt.strings.bin is missing
15:42:08.058 [system.io] [warning] open: mods/HRR_07/data/text/shortcut.txt is missing
15:42:10.148 [data.missing] [warning] missing/invalid cursor for ANISELECT
15:42:10.148 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
15:42:10.148 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
15:42:10.164 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
15:42:10.164 [data.missing] [warning] missing/invalid cursor for DRAGGING
15:42:10.164 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
15:42:10.164 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
15:42:10.164 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
15:42:10.164 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
15:42:10.164 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
15:42:10.164 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
15:42:10.164 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
15:42:10.164 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
15:42:10.164 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
15:42:10.164 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
15:42:10.164 [data.missing] [warning] missing/invalid cursor for MODIFIER_PAINT
15:42:10.164 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADJUST_HEIGHTS
15:42:10.164 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADD_UNIT
15:42:10.164 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SETTLEMENT
15:42:10.465 [system.io] [warning] open: mods/HRR_07/data/text/climates.txt.strings.bin is missing
15:42:10.465 [system.io] [warning] open: mods/HRR_07/data/text/climates.txt is missing
15:42:10.635 [script.err] [error] Script Error in mods/HRR_07/data/descr_mount.txt, at line 117, column 1
Could not find battle model for mount 'Mount_Adv_English_Armoured_Horse'.
15:42:10.635 [script.err] [error] Script Error in mods/HRR_07/data/descr_mount.txt, at line 147, column 1
Could not find battle model for mount 'Mount_Adv_English_Barded_Horse'.
15:42:10.635 [script.err] [error] Script Error in mods/HRR_07/data/descr_mount.txt, at line 162, column 1
Could not find battle model for mount 'Mount_Adv_French_Barded_Horse'.
15:42:10.635 [script.err] [error] Script Error in mods/HRR_07/data/descr_mount.txt, at line 242, column 1
Could not find battle model for mount 'Mount_AdV_French_Heavy_Horse'.
15:42:10.795 [system.io] [warning] open: mods/HRR_07/data/text/event_titles.txt.strings.bin is missing
15:42:10.795 [system.io] [warning] open: mods/HRR_07/data/text/event_titles.txt is missing
15:42:10.795 [system.io] [warning] open: mods/HRR_07/data/text/event_strings.txt.strings.bin is missing
15:42:10.805 [system.io] [warning] open: mods/HRR_07/data/text/event_strings.txt is missing
15:42:11.005 [script.err] [error] Script Error in mods/HRR_07/data/export_descr_unit.txt, at line 9178, column 1
Could not find soldier battle model for unit type 'Sipahis'.
15:42:11.005 [data.invalid] [error] DATABASE_TABLE error found : error reading record from file mods/HRR_07/data/export_descr_unit.txt.
That's my problem. The new character in Winchester has no titles (he just married my princess and was moved to Winchester in the same turn) and is not member of any house but he doesn't get the "Potential Earl of Cornwall"-Trait (stays there for 5 turns)
Maybe it is because the last Earl of Cornwall died at sea and the script doesn't know what to do with his title when it's wet ^^
I also checked all other family members to get sure that none of them inherited the title but it seems the title has just gone...
Last edited by Ronko; January 30, 2010 at 09:05 AM.
We need to do a hotseat for .8.
@ hemeroc
You have the wrong export_descr_units. Please unzip the files anew into your data folder because something went wrong the first time.
Ah, ok. It think I found the error: The internal name of "Winchester" is "Dorchester" but I had made the trigger with "Winchester", therefore it will not be able to give the ancillary.
If you don't want to wait for the next patch, you can fix yourself:
Quit the game, open export_descr_ancillaries.txt, search for these two triggers:
Replace the two Winchester with Dorchester, save, restart the game.Code:;------------------------------------------ Trigger Acquire_Comes_Cornubiae_From_King2 WhenToTest CharacterTurnEnd Condition EndedInSettlement and SettlementName Winchester and not FactionwideAncillaryExists Comes_Cornubiae and Trait Acquire_Comes_Cornubiae > 0 and Trait worldly_title < 1 Affects worldly_title 1 chance 100 Affects ContentGeneral 3 chance 100 Affects Comes_Cornubiae_Trait 2 chance 100 AcquireAncillary Comes_Cornubiae chance 100 ;------------------------------------------ Trigger Acquire_Comes_Cornubiae_From_King1 WhenToTest CharacterTurnEnd Condition EndedInSettlement and SettlementName Winchester and not FactionwideAncillaryExists Comes_Cornubiae and Trait worldly_title < 1 and Trait Acquire_Comes_Cornubiae < 1 Affects Acquire_Comes_Cornubiae 1 chance 100
Otherwise this will be included in the next patch.
Team member of: Das Heilige Römische Reich, Europa Barbarorum, Europa Barbarorum II, East of Rome
Modding help by Konny: Excel Traitgenerator, Setting Heirs to your preference
dHRR 0.8 beta released! get it here
New: Native America! A mini-mod for Kingdoms America
thx, its working now
i started the game with austria and i noticed, that population growth is not affected by low or high taxes - it stays on 3 % all the time
Yes, that's correct. Population growth is now only affected by trade and buildings (that is, not farming). This means that average population growth is much slower than before, in particular in cities that are not trading centers.
During our tests it turned out that the AI cannot live with that because it constantly has taxes to very high, even when losing population. As the result most AI cities constantly lost population until most of them were nothing but tiny villages.
Because we cannot prevent the AI from raising taxes, we had disabled the population penalty for taxes high, what solved this problem.
The trait they are created with is "Emir", Kaid is a promotion from Emir. This only happens in the Palermo, Messian and the three southernmost Italien cities.Konny, you asked if recruited nobles for Sicily do get the kaid trait - they don't. Tried Naples and Bari, they get the bastard trait, but not the kaid. Creating a prince-bishop works, though.
Team member of: Das Heilige Römische Reich, Europa Barbarorum, Europa Barbarorum II, East of Rome
Modding help by Konny: Excel Traitgenerator, Setting Heirs to your preference
dHRR 0.8 beta released! get it here
New: Native America! A mini-mod for Kingdoms America
Haven't posted here for a while but re-installed everything including m2tw kingdoms and got the mod working. Have been playing for quite a while now as France, and have no serious bugs to report. I am in the year 1112. A Battle against Turkish rebels over Tripoli froze, so I had to restart the comp, and the game has shut itself down a couple of times when loading some battles and once when I was scrolling down the campaign map. Every time I restart everything works fine however, so I really have nothing to report. It works like a dream. Congrats
I took Jerusalem on a crusade in about 1190, and I just recently realized that after building lots of different military buildings I could actually recruit western European units in Outremer. This was an excellent surprise, as all other mods I hvae played hav either restricted recruitment to ''only ME units'' or Western units from almost the first turn. Your solution is truly excellent; one has to wait for ages (approx 10-15 years or so) until one could expect a sort of minor immigration to have occured.
Apart from that I could make a few suggestions, I would particularly have loved a scripted first crusade, but I suppose I could tyupe that in the suggestions tread.
GEIR HASUND!
By the way, though my avatar might indicate so, I am not a citizen of Germany, though my ancestry have a branch in this great nation.
Doesn't look like a bug within the mod, but rather memory problems or something like that
The drill is that you can recruit "feudal units" (knights, squires, war serveants) whereever the region religion is 50%+ Catholic. So, after some time of converting the region they become available. They might also go away again if the religion drops for what reason ever.I took Jerusalem on a crusade in about 1190, and I just recently realized that after building lots of different military buildings I could actually recruit western European units in Outremer. This was an excellent surprise, as all other mods I hvae played hav either restricted recruitment to ''only ME units'' or Western units from almost the first turn. Your solution is truly excellent; one has to wait for ages (approx 10-15 years or so) until one could expect a sort of minor immigration to have occured.
Team member of: Das Heilige Römische Reich, Europa Barbarorum, Europa Barbarorum II, East of Rome
Modding help by Konny: Excel Traitgenerator, Setting Heirs to your preference
dHRR 0.8 beta released! get it here
New: Native America! A mini-mod for Kingdoms America