
Originally Posted by
Carados
If we were to bring the start date forward, I would be in favour of bringing it to ~240BC. The Eastern factions don't change a great deal in the preceding 40 years and so bringing it forward would help in providing more realistic events in the East. In terms of Western events, the first punic war is the only major occurence and yet this was primarily for Sicily and took some 20 or years before it was finally concluded. Although a significant event, I think it is safe to skip the war and prepare Rome and Carthage for the 2nd punic war. Of immediate concern for both of these factions though are the Illyrians and mercenaries respectively. Since Italy is effectively secured, some settlements could be removed (perhaps so Italy looks similar to vanilla?) and placed somewhere else (Spain? That will get fair important during this time period). Since Epirus and Galatia are no longer powers, they can be put into their respective minifaction and Pergamon and the Mauryans or other significant factions could be put in instead. One very important thing is to make sure Rome doesn't become all powerful and steamrolls everything. With the removal of a few cities in Italy however, and the rebalancing of stats that I've done, they should hopefully not be too powerful. With that said, there is absolutely nothing that is in a viable position to wreck havoc on Italy with the exception of the Illyrian raids, but these are raids and nothing too significant.
There are two problems with changing the date though.
a) the amount of work involved
b) the amount of work lost with the removal of Epirus/Galatia
Juan_de_Marco is correct, we don't want everything to play out exactly as happened in history, otherwise what is the point in even playing? With that said, Ceasar Augustus is also correct in that there needs to be at least some predetermination. At game start you have no time to prepare well in advance and so forcing some confrontation between certain factions is, rather... should, happen. Also, it is important to make sure that factions that in reality had absolutely no chance of being global powers, don't ever become global powers!
CA:
No, I think 66BC is the absolute turn limit or something as a result of the 4tpy script. Not completely sure about that to be honest though.