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Thread: ExRM 4.0

  1. #361
    JaNuZ99's Avatar Taihō no heishi
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    Default Re: ExRM 4.0

    Quote Originally Posted by Carados View Post
    Erm. Kind of. You would have no control over what settlements benefit, because it will all be predetermined. This predetermination is effectively why it isn't possible. It's only really the Seleucids who "need" this second capital.

    um how far do we go again? bc i seem to recall Augustus moving the capital to somewhere, maybe Hispania?
    Last edited by JaNuZ99; July 28, 2010 at 10:48 AM.

  2. #362
    Caesar Augustus's Avatar Sōkō no yari
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    Default Re: ExRM 4.0

    I think most players take the end to be 66BC JaN. I've never heard of the capital being moved to there though?

    The end may not be 66 BC, there's something I need to test first to see if it will work.
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  3. #363
    JaNuZ99's Avatar Taihō no heishi
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    Default Re: ExRM 4.0

    Quote Originally Posted by Caesar Augustus View Post
    I think most players take the end to be 66BC JaN. I've never heard of the capital being moved to there though?

    The end may not be 66 BC, there's something I need to test first to see if it will work.
    ah yeah that the hard-coded limit right? hmm you sure, i'm pretty sure he did, but i'll double check,

    edit: okay major for some reason when i thought of the roman capital i confused the movement of the capital by Constantine I, bc of his name Caesar Flavius Valerius Aurelius Constantinus Augustus....

    I have this odd habit of referring to him as Augutus as well

    and with that my own question are void since he moved the capital long after out time frame, my bad
    Last edited by JaNuZ99; July 28, 2010 at 10:47 AM.

  4. #364
    Carados's Avatar Senshi
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    Default Re: ExRM 4.0

    Irrelevant really because moving a capital is different to having two capitals
    Developer for the Extended Realism mod for RTR Platinum.
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  5. #365
    Caesar Augustus's Avatar Sōkō no yari
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    Default Re: ExRM 4.0

    Quote Originally Posted by JaNuZ99 View Post
    ah yeah that the hard-coded limit right? hmm you sure, i'm pretty sure he did, but i'll double check,

    edit: okay major for some reason when i thought of the roman capital i confused the movement of the capital by Constantine I, bc of his name Caesar Flavius Valerius Aurelius Constantinus Augustus....

    I have this odd habit of referring to him as Augutus as well

    and with that my own question are void since he moved the capital long after out time frame, my bad
    Yeah, I think there's a CTD there when the game starts looking for Roman civil war triggers, I assume that if you play a faction that isn't based on Roman faction from vanilla then you can probably play beyond that point without getting a CTD?
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  6. #366
    JaNuZ99's Avatar Taihō no heishi
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    Default Re: ExRM 4.0

    Quote Originally Posted by Caesar Augustus View Post
    Yeah, I think there's a CTD there when the game starts looking for Roman civil war triggers, I assume that if you play a faction that isn't based on Roman faction from vanilla then you can probably play beyond that point without getting a CTD?
    Yes exactly, the information as well as the solution (implemented in RS) is Here but if you take a look at the discussion you'll see that in the end the CTD is acceptable, personally who here plays until 66BC?

    i would of conquered the map a couple times over by then, its 428 turns without the 4tpy script
    Last edited by JaNuZ99; July 28, 2010 at 04:25 PM.

  7. #367
    Caesar Augustus's Avatar Sōkō no yari
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    Default Re: ExRM 4.0

    IMO it'd be nice to have the option, but very few players would. I think this has come up before in this forum (if not the early pages of the thread). It's something I've been meaning to experiment with on my copy of ExRM but haven't gotten around to yet.
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  8. #368
    Juan_de_Marco's Avatar Yari-hei
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    Default Re: ExRM 4.0

    Also, would it be possible to have the mercenary pools change after 100 years? The world changes, so it would be realistic to have different mercenaries to recruit. Maybe even a dynamic system, based on which faction is powerful? For instance, Rome would be able to recruit (eventually) horse archers in the middle east? or Batavian cavalry in the Rhenus area?

  9. #369
    Quinn Inuit's Avatar Artifex
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    Default Re: ExRM 4.0

    That would be nice, but it's completely impossible in this engine. I think M2TW allows it, though.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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  10. #370
    Juan_de_Marco's Avatar Yari-hei
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    Default Re: ExRM 4.0

    ack! well thanks for the speedy reply anyway, I don't code and I hardly know what is or isn't possible. but I enjoy it immensely to come up with ideas.

  11. #371
    Carados's Avatar Senshi
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    Default Re: ExRM 4.0

    The only thing that does change with mercs are those associated with the Marian reforms. Since the reforms typically occur a long time before they should it wouldn't really be appropriate to add stuff to it.
    Developer for the Extended Realism mod for RTR Platinum.
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