Is this game going to incorporate multiplayer hotseat because Im interested in playing it with my friend and if its not is it a possiblity to be incorperated in a later version?
Is this game going to incorporate multiplayer hotseat because Im interested in playing it with my friend and if its not is it a possiblity to be incorperated in a later version?
ya I hope this game has Hotseat also. that would be unreal!
Irish Historical adviser for Albion:Total war
yeah i'd say it almost certainly will, the majority of kingdoms mods have a hotseat option
This would be awesome!! Maybe someone from the Team can give us an update regarding this
In many ways. I believe this mod will be very well suited for hotseat campaigns.
I shall make a hotseat for this mod here within a week after initial release :
Ill use these rules:
Can probably get a signup now maybe unless there is ages till release.
RULES:
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Battles:
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- All battles must be auto-resolved.
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Agents:
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- You must have 2 spies or more to open another human player's gates.
- No exploiting merchants in the form of merchant stack - (Putting several merchants in an army or fort securing a resource).
- No killing generals|family members with assassins(only other agents can be assassinated).
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Buildings:
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- You can only destroy military and religious buildings 3 turns after the city's capture
- You shall not be allowed to destroy buildings in a settlement if it is under seige.
-Ports cant be destroyed.
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Other:
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-no reloading turns
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- No attacking ships inside ports
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- No circling armies in order to destroy them entirely (it mean no surrounding enemy army with several single units,because if enemy army is defeated there will be no survivors,and that is bug)
- Spawned troops when someone gives you a settlement that is near a war zone have to be disbanded IMMEDIATELY the same turn. If settlement is not in a war zone you are allowed to keep one of them to maintain public order in the settlement.
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-Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list, and thus lose all their movement points
-Armies that are defeated in battle may not be attacked on the following turn, as they are banned from moving, either by the game mechanics or by the rule above. They must be allowed to move first, or must be reinforced. If the defeated army retreats to a settlement or fort, this rule does not apply.
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choose who you wish to be your sub throughout the game (Your ally, friend ect.) or alternatively, the play- Turns must be posted within 24 hours of previous turn(+ 12 additional hours for SUB if turn is not played),You may er furthest away will be the sub. If not the admin will sub the turn if there is no objection from the player
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- Any actions that may be considered an exploit will be judged by the administrator and other players that are part of this hotseat before decision is made
Last edited by Makrell; February 08, 2011 at 02:42 AM.
Looking awsome K'tulu, however one week? I feel you should leave it a bit longer. Atleast a month. Maybe start your own tests etc after a week of release?
Vikingr
The Last Kingdom
“For myself, I find I become less cynical rather than more--remembering my own sins and follies; and realize that men's hearts are not often as bad as their acts, and very seldom as bad as their words.”
- J.R.R Tolkien
Can't say I've ever played a hotseat but I might consider it with this mod.
Well ill link from here when i start it.