Last edited by jản; January 25, 2010 at 02:47 AM.
[ MY 'THIRD AGE TOTAL WAR' WORK AND PROJECTS: ]
< Under the proud patronage of King Kong >
- TATW Trailer & Faction Intros
- Battle Editor Tutorial
- Middle-Earth Map
- TATW Strategy Guide
- Secrets of TATW
.
well not that there are really allot of pahalnx units in this game. but i learned this tactic as romans vs greeks.
i hate when i cant get past those dam pikes. so
my new tactic is. take a unit and make them run to a point behind the phalanx. like this they will run through the spears without allot of casualties. i mean if u just attack in front they would be wasted anyway. though make sure these units got decent defence or else it the will be with to few to pass. this really works and u dont have to waste allot of horses bij useing the hammer and anvil.
also this makes bridge battles allot easier
well i am a total war fan... but i am in great pain right now because the only one i ever really loved doesnt love me ... well if u have some really good total war mods of medieval 2 (kingdoms) and rome total war, please let me hear. but make sure THEY ARENT a ZIP FILE OR A RAR FILE
Since some keyboard shortcuts were posted, I suggest a more direct way of learning all of them.
When on campaign map or in battle, press <F1> and all relevant shortcuts making player's life easier will appear.
Regards
I have no memory of this place.
- Follow projectile -
Selecting an archer or artillery unit on the battle map and pressing <DEL> will have the camera follow a projectile when the unit fires.
- Battle in slow motion -
When you hold <SHIFT> on the battle map while clicking on the faster or lower speed buttons you can increase or lower the speed with 0.1.
Another keyboard shortcut.
Pressing ALT while using a unit with 2 weapons allows them to use the ALTernative weapon.
So far example archers/crossbowmen will go in for melee if your getting short on numbers.
Take note that not all units have a secondary weapon.
EDIT: It also allows catapult/ballista/trebuchet units to abandon their equipment and go in with daggers.
I was killing myself trying to figure out how it would work.. So yesterday night I found out.. In descr_srat (in imperial campaign) I saw Aragorns stats. I copied his traits and a specific bit of code. (cant find code tag so its in spoiler.):
Spoiler Alert, click show to read:
The bold is the important one. Put in the underlined as well as this may also be a contributing factor. This is what I have for Halbarad my general. Have battle_model aragorn in it. Also named character is important as well for portraits and all. So with that edited go play your historical battle! If you want to download I will attach my historical battle made. Not the most creative one but it is very fun if you take out the reinforcements and fight mano-e-mano (I won it but not without a fight!)
Go into battle and if you want to see him immediately without looking at the other units and hearing his speech click start deployment. Zoom in, into the bodyguard unit and vuala there is Aragorn! I tried it with gondor except with battle_model elessar and it worked. I am using RR/RC but I am 100% sure that it will work for vanilla. Sorry for the, might be messed up post!
For the historical battle, download all the attached, put it in a file called Battle_of_Fornost (with underscore) and in the directory where you installed TATW in data/world/maps/battle/custom. To play it go to single player, historical battle, and you know the rest. If you want take out the reinforcements (second Eriador army) from descr_battle (which I will do later for myself) to make it more challenging. Ask around the forums for more help putting it in if this isnt clear enough.
I cant upload the map.wrc thingy so, I dont know what will happen without it.
Last edited by drogoth232; January 30, 2010 at 08:15 PM.
This works with all siege equipment. Be careful though when destroying rams or siege towers with melee units. They tend to crash down and kill a few of your own men upon destruction, as happened in this situation:
Spoiler Alert, click show to read:
In RTW, you could ignite sap points (and thereby kill hordes of them tunnel rats, har har). I duuno if this is still possible in M2TW.
There are no sap-points anymore in M2, or at least I have never seen them in the 6 months I have been playing it...
Hi there!
Very good thread discipline.
Excuse me that I'm too dump to upload pictures. You'll get it without anyways.
SIEGES: 'Blitz empty side walls'
Attacking a settlement you choose a hidden unit (either a hide_anywhere unit or a unit hidden in a suiting wood nearby) and give them ladders. Now position them at the sides of the settlements where you don't attack with the rest of your army. Let them put their ladders down and hide nearby. A soon as battle starts you can take up the ladders and blitz an empty wall with your formerly hidden unit and fullfil some guerilla tactics or special operation.
Not really a secret, just a little trick.
EDIT: Units can sometimes be hidden around a single(!) tree if you wrap them up in a square-like formation. Very useful for this purpose. This works very good for smaller units and 'experts at hiding in woods'.
Effective especially with archer units: If you do not reveal them too early they can quickly climb empty walls and shoot in the back of the bunch of the guys who are defending the gate against youre assault. Very effective.
Try to have all enemy infantry that could endanger your archers be bound in melee or far away at the time you launch the 'blitz'. No silvan campaign for me without this trick anymore...
EDIT2:
If you have some small units and trolls in your siege attacking army, use the trolls to 'divide' ladders, i.e. make up to 4 single ladders out of one 4-ladder-unit. The point is the small units are more easy to hide and don't need more than one ladder to 'blitz' an empty wall.
ARCHERS'S QICKSTOP: 'Reduce friendly fire'
To tell a ranged unit to stop shooting immediately, don't use the "stop" button or backspace shortcut! They seem not to listen and often continue shooting for one or two volleys.
- Instead press in quickly "loose formation" and then "tight formation"! -
This way the unit perfectly and alltogether stops shooting and can be immediately redirected on another target. Pressing "disable free fire" before makes it more clean.
But you have to be quick or use pause to prevent the unit actually changing their formation!
I remarkably(!) reduced my friendly fire using this method.
STATS SCREEN: 'The personal Palantir'
Of course(!): Like in med2 you have a perfect intelligence service for free: The stats tabel you reach via your "faction overview" screen. This stats DON'T represent the full truth, as they are updated a little slow and the exact movement of the lines can NOT be trusted, especially those in the far past.
Still it grants you a lot information:
Spoiler Alert, click show to read:
There's a lot more to see in these lines, I'm sure I forgot and overlooked things. So, please post somemore tricks and experience.
Of course, some players use the houserule not to use the stats, since this gets you deeper into your factions situation and allows more identification (a little like playing with locked camera in battle). I myself can't help it!
c u!
cnofused
Last edited by confused german; October 18, 2011 at 01:25 PM.
Battle deployment:
For some reason, the initial deployment in a battle almost always puts you in the bottom of a valley. Stay there and the opponent will be attacking you from above! The higher ground on your side is almost always on your left. You also want to attack on the left as that's attacking your opponent's shieldless flank - so give a preference to deploying your army on the left side of your deployment area.
Sieges
If you would like your spies to open the gates , use more than one spie if they are inexperienced - around three spies will give close to 100% certainty that the spie will open the gate. Before attacking the castle. save the game. If the spie doesn't open the gate, reload the game (not from a quick-save).
Attacking towns - towns always have four gates, so use them all if you have enough troops. Try to at least attack the three gates nearest your deployment area. The left gate is usually defended but not the right gate (depending on the number of units available to the AI). If you advance on the left and right gates first, the AI will pull away troops from the front gate, sometimes leaving the front gate unguarded! Put most of your army in front of the front gate to get this effect. This might also encourage a sally from the front gate, which will often include the enemy general and his bodyguard. Be prepared with plenty of archers to stomp on the sally and you may get the enemy general early on in the battle. Particularly satisfying if you have a lot of archers and some ballistas to see the enemy charge out into your prepared trap - getting so shot up that he doesn't get into contact with your troops before routing. Be careful - often the computer seems to be encouraging you to pursue its troops into the town, where your numbers will be nullified. Think carefully before rushing after the town inhabitants, as they will always rally by the time they get to the town plaza.
Sick of losing your favourite spie? assasin always fails? AI makes an unexpected attack? Keep saving the game often, with different save names. Reload the game and you will fix most problems - the AI may behave quite differently if you load the game again and start a new turn. Lots of other things will change, too, like the amount of booty you get from a town, or retinues awarded.
i use this too sometimes, if i start a siege with one or more cavalry units. They are not very usefull inside a settlement so i deploy them at the nearest position to the side gates. the enemy will put units on the walls there too (if they have enough ) and if you let your cavalry stay in that place, these enemy units will not move until the main gate has been crushed down.
later on the cavalry units can be used to attack routing enemies in the settlement or to perform some charges in the back of fighting enemies.
[ MY 'THIRD AGE TOTAL WAR' WORK AND PROJECTS: ]
< Under the proud patronage of King Kong >
- TATW Trailer & Faction Intros
- Battle Editor Tutorial
- Middle-Earth Map
- TATW Strategy Guide
- Secrets of TATW
.
I never thought of that
Since i posted my tip in the wrong place here it is. This thread should defiantly be a sticky
If you are playing as the High Elves move your capital to Mirthond to reduce corruption and gain yourself more money. As you expand your empire consider moving it to Allimir or maybe Argnod.
If you want to spy out a city or army but the chance of your spy being successful is low. Move him next to the city or army but don't spy on them. You will get some useful information about the target. It wont be as good as a successful spying mission but your spy will still be around for next time
The classic: If you can't fight trolls, go to edu and lower their hp.
Btw: updated my post
Last edited by confused german; February 20, 2010 at 04:26 PM.
If u re playing Gondor:
Always siege cair andros with 1 general and then automaticly resolve battle (u can do this with any rebel town). Like this your generals will get more chivalry (fair fighter instead of winning first) and get scarred, while Mordor cant take cair Andros and u only need to defend 1 spot now vs Mordor (Bridge Osgiliath is untakeable with few ballistas, some archers, 2 schiltrom units and reinforcements from W. Osgiliath). This will increase your economy significantly early game (more production + more chivalry + less military = more growth). U can also use the extra money to go and raid some harad towns by sea in so keeping them away from your borders by bringing the fight to them (sack + destroy every building = raid paid). If u can take Umbar u will have saved yourself a lot of turns before Harad stands at your borders ready to invade, all while your econoy can flourish.
U can increase your relation with a faction (not at war) to outstanding (if ur not untrustworthy) with a diplomat by offering him generous offers he cant accept over and over again. Example: offer your biggest city for 7000 gold when that faction has less money than that.
This tip is extremely usefull when u cant afford a(nother) war. Nobody will attack u if your relations are very good or better. The relations can go down fast though (surely when u re at war with an allie) so be sure to do this with a diplomat every 3 turns or so.
Wow, very low-res pic. Good job on creating portraits from that
U can change control of a faction by opening the cosnole and then write : control <faction>
So for instance : control mongols
Would give the Silvan Elves. Do note that the console uses he internal names, so writing control Mordor won't work
you can actually move enemy siege equipment: just press ALT and then select it
i found out when i was playing as mordor and sallied out against some dwarves. it was kinda funny, seeing my orcs moving their ram right in front of their nose
A cheeky but quick expansion and/or extermination of large armies in settlements. Use one "mounted" general or any cavlary unit, siege the settlement. The next turn, fight the battle and the AI small or fully stacked army will chase you, let their entire army follow you to the furthest corner on the battle map and wait till they're close behind you, then charge your unit back towards the settlement and enter the gates "as someone forgot to close them" and go to centre square. The AI will try and reach you but it will time out as a close victory settlement is now yours, with good traits. Note: this only works if the battle timer is on and if there is no AI mounted units or Trolls.